Started by PJMack, October 06, 2021, 10:33:51 PM
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Quote from: PJMack on January 30, 2022, 07:22:42 PMApparently I did not do a good enough job merging bauer/hausbauer.cc. It should be fine now.
Quote from: jamespetts on February 06, 2022, 03:07:54 PMFirst of all, the brick arch structure seems to be corrupted at heights > 2:
Quote from: jamespetts on February 06, 2022, 03:07:54 PMAlso, it appears possible to build a road or railway on an aqueduct, which I am sure should not be possible
Quote from: jamespetts on February 06, 2022, 03:07:54 PMThe maximum starting height that I can set in the tool menu is 8 for all piers, and all will build with this height set. However, it is possible to add a large number of additional layers by building an elevated way support over another such structure already at height 8, giving in effect height 16. This cannot be done for a second time. However, starting on high ground and moving over lower ground, heights in excess of 16 can then be reached.It is evident that many elevated way supports could simply never have been built to these heights: the concrete types have legs that are evidently impossibly spindly at this height, and the wooden type would clearly have collapsed under its own weight at these towering altitudes. Can we not have pakset specified height limits for the piers that are made clear in the tooltips, and enforced in the starting height, crossing heights and when moving over lower terrain?
Quote from: PJMack on February 26, 2022, 01:55:23 AMFor the pakset, the only thing left are setting the retire dates for both masonry type piers (the other types are still in use) to, unless anyone has other opinions, sometime in the late 1940s. Reducing the default alter land cost would help the balance as well, however for existing games, it would need to be changed manually. A cost of around 1000¢ should be in the right range.
Quote from: Matthew on April 25, 2022, 03:17:49 PMI have built a concrete viaduct from the western (top left) corner of the screenshot, on top of a long north-south slope. Since slope tiles are counted as being at the bottom of the slope, the way on the viaduct is one level about ground level: I call this +1. This wasn't possible under the old elevated system, so this new feature has saved me tens of thousands of Simucents, yay!At the eastern end of the viaduct, the way must drop down to ground level (0). At the bottom right of the screenshot, I have built a concrete bridge, which automatically includes a +1 to 0 slope. But I can't build an east-west bridge slope over naturally north-south sloped tiles (e.g. on the tiles shaded in red).I can get around this with some landscaping. But in trying to work around it, I noticed that all the slopes in the Elevated Way Supports Advanced Submenu are either +2 to/from +1 or a are 'steep' slopes that go +3 to/from +1. There don't seem to be any +1 to/from 0 slopes. This surprises me. It seems to run counter to all the other aspects of the elevated way system, where each element is no more than a single X/Y/Z element long. I wonder if I am missing something about the way elevated ways work. Is the omission of +1 slopes intentional or am I somehow muddled, please?
Quote from: PJMack on April 25, 2022, 05:57:39 PMThere was an early attempt to allow slopes from, as you put it, +0 to +1 or +2, however it was determined quite quickly that the coding and pakset design for such would be quite complicated. As the bridge system had this functionality, and the previous elevated way system used it, it was decided that continuing to use bridges for was acceptable.
QuoteAs far as use of landscaping, the costs in Pak128.Britain-Ex were intended to be such that for most elevated way types building embankments (outside of cities) 2 tiles high is cheaper than building an elevated way 2 tile high. This is true for brick and stone elevated ways. For wood and iron, elevated ways, initial construction is cheaper than landscaping however they have high maintenance costs making them more costly in the long term (about 50 in-game years for wood). The concrete elevated ways are the exception. Pak128.Britain-Ex costs are modeled on real-world costs in Britain for the year 1900, which was long before pre-stressed concrete was invented and all attempts at inflation adjustments lead to anomalous results. Also costs for landscaping likely would have changed over the 20th century, which Simutrans-Extended currently has no mechanism for. There are plans for a project to overhaul the cost and maintenance system to allow costs to be broken down into subcategories (such as labor and materials) and to change over time.