Started by PJMack, April 25, 2022, 11:04:36 PM
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Quote from: jamespetts on May 01, 2022, 02:42:22 PMExcellent, thank you for this. This definitely makes things easier for the player. One thing, however, that I discovered in testing is that it does not seem to work well over artificial slopes: it fails to flatten these. I would suggest that, wherever an artificial slope be encountered, this tool should revert the slope to natural before proceeding.
Quote from: jamespetts on May 01, 2022, 02:42:22 PMI note the discussion about land reclamation from the sea being easier with this. I also note that land reclamation from the sea has no additional cost compared with simply raising land generally. This, I think, is an oversight: I will need to implement a new, additional cost for reclaiming sea tiles over and above the basic landscaping cost to ensure that the economics of sea reclamation are realistic and that incentives be not distorted.
Quote from: jamespetts on May 01, 2022, 02:42:22 PMIn relation to the relative costs of artificial slopes, so far as I can see, the cost differential for these has been preserved. The fundamental idea is always that building natural slopes should cost less than building artificial slopes, so that the space saving of building a straight sided cutting or embankment costs more than the more space-intensive sloped sided cutting - just as in reality. I have, however, increased this differential slightly in Pak128.Britain-Ex.
Quote from: jamespetts on May 01, 2022, 08:02:07 PMI have also added the feature to have a separate cost for reclamations from the sea - if you have any research as to how this might better be balanced (currently, it is approximately 13x the basic land raising cost), then that would be most helpful.