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It might be a good idea to bring it back to life a little.

Started by reytm2, August 31, 2025, 05:53:06 AM

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reytm2

Wow, after so many years away, I see the Pack 96 Comic project is a bit forgotten. It might be a good idea to bring it back to life a little.
A warm hug to everyone, I'm around in case you need any help...

Mi blog, reytm2.blogspot.es - others, sms a cuba

prissi

There are no sources, so it might be a bit difficult ...

Nazalassa

Making paks since October 2023  |  pak48.bitlit | pak32.box | MLM for pak64 | Empire F7 cars | Pneumatic tubes | More pak64 vehicles and industries

Life is like a multi-tasking OS: you know you'll eventually get back to everything, but you don't know when.

reytm2web

I've been looking through these sources, and it's mostly what Andz, some other developers, and I added at the time of the release of the pack96.comic Expansion.
I'm going to search through my old files to see if there are any sources; I notice that things like maglev trains and the Nuclear Energy line are missing, among other things.

reytm2(I just lost access to my forum account due to email issues) I hope to resolve it soon.

reytm2

I've been looking through these sources, and it's mostly what Andz, some other developers, and I added at the time of the release of the pack96.comic Expansion.

I'm going to search through my old files to see if there are any sources; I notice that things like maglev trains and the Nuclear Energy line are missing, among other things.

Mi blog, reytm2.blogspot.es - others, sms a cuba

prissi

Sojo is still paying for simutrans.de, as it is still online. He was a founding member of pak96.comic in 2006, so he should have the sources ... If they can be made open source, that is another question.

Václav

Quote from: reytm2 on August 31, 2025, 05:53:06 AMWow, after so many years away, I see the Pack 96 Comic project is a bit forgotten. It might be a good idea to bring it back to life a little.
A warm hug to everyone, I'm around in case you need any help...
Yes, it would be.

And because I very recently decided to return my attention back to Simutrans, it might be a bit easier. But without (your) help it may be a bit difficult.

Before long lasting pause, I started creation of new objects for this pakset. Some ones of them were already released. And some other ones need only a little work to they could be released.

My works (no matter if they were already released or I have them almost prepared or in progress) are:

  • new tram tracks (50, 75, 100 km/h), tram bridges (75, 100 km/h), tram tunnels (75, 100 km/h)
  • new factories (flax farm, clothing store, textile factory, fusion plant, department store, fish pond, marketplace, rabbit farm, herbals farm, vegetables farm, open coal mine, sand mine)
  • new station buildings (seaport, railway)
  • new vehicles (trams, trains, ships)

Few comments:

  • New tram track for 50 km/h: designed to be laid over roads and road bridges
  • New tram track for 75 km/h: with grass, designed to be built in towns and laid to the side of roads
  • New tram track for 100 km/h: with sleepers, designed to be built in open country, between towns instead classic railway
  • Tram bridge for 75 km/h: concrete arch bridge (with touch of art deco), designed to cross (even wide) rivers or else wide obstacles
  • Tram bridge for 100 km/h: very modern looking (cable stayed) but only to cross 1 tile (2 in case of using flat ramp on one side)

  • Flax farm, textile factory, clothing store: already on SVN, but original sources are still in my hands
  • Fish pond, marketplace, department store: they are finished, but waiting for usage
  • Fusion plant: designed as "standalone power station" (it means it does not need any suppliers), currently under work (only finishing some details that were looking weird) but then ready for writing of dat file (demand of binding with any water) and releasing
  • Open coal mine, sand mine: I have prepared bases for them, but very far to be finished
  • Historical textile factory: needs some reworking, designed to be predecessor of current (modern) textile factory

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní