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expand cities even in hilly terrain

Started by Andarix, November 13, 2025, 06:16:10 AM

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Andarix

Quote from: Andarix on November 02, 2025, 02:07:37 PMI don't know if it could be related to these city expansions.

city Dornstetten and Spremberg

The bridges were built by the city in this way.

city_built1.png city_built2.png


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Simutrans r11770
pak64.german 0.124.0.0.7

Andarix

Quote from: prissi on November 03, 2025, 12:46:03 PMr11788 should enable also the building of more slopes to expand cities even in hilly terrain.

Andarix

#2
r11794
pak64 r2214

The way it was built looks a bit strange.

The bridges belong to the city, even if the railings are blue. That's been the case for a long time.

Screenshot 2025-11-13 071207.png

Screenshot 2025-11-13 073356.png

prissi

Without an owner, it cannot apply a player colour and thus the default stays.

The slope of the reception tile, well, that indeed needs more checks.

Andarix

Urban planning r11794/95

I think double slopes need an elevator.

Screenshot 2025-11-14 143032.png

Screenshot 2025-11-14 143757.png

prissi


Andarix

is pak64

More impressions

I'm curious to see what happens next.

Screenshot 2025-11-15 103342.png

Screenshot 2025-11-15 103420.png

prissi

r11796 tries harder to crossconenct along slopes and avoid too much going up or down by lookign ahead. Still hard  to get it right at high roughness.

k47

This might be related to new roads-on-slopes logic.

In nightly I get slopes crated just after tunnel entry. To my naive eyes it seems that the game considers a tunnel entry a flat tile with a building on it and tries to create a slope after that. Can that be a possible cause?


prissi

These ramps should occur less in the 11797. Still, the tunnel is strange.

Andarix

Although it is not an intersection but a cross slope, the road is not recognized as an end but as a through road.

The buses want to go that way, but they can't.

Screenshot 2025-11-17 201015.png

prissi

Yes, still work in progress ... but a busy week in real life.