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fix graphical glitches on earth borders

Started by k47, December 08, 2025, 01:21:59 PM

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k47

When I lower ground too much, graphical glitches on earth border start to appear, caused by the fact that some areas are not painted properly. In function grund_t::display_border we are using world::get_groundwater() to determine minimal height, but that doesn't seems to change when digging. This patch replaces that with min_height.