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Freezing after loading large save

Started by Rollmaterial, Yesterday at 04:16:18 PM

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Rollmaterial

Shortly after loading the save linked below, the game freezes. It has been very unresponsive upon loading for a while already, but pausing immediately then letting it run in fast forward for a couple of IRL hours did the trick until Thursday. Since then, the game freezes completely a few seconds after loading.

https://drive.google.com/file/d/1SVVJj138TS-GRzr9pgWr7kw5YcXQV4G2/view?usp=sharing

jamespetts

Quote from: Rollmaterial on Yesterday at 04:16:18 PMShortly after loading the save linked below, the game freezes. It has been very unresponsive upon loading for a while already, but pausing immediately then letting it run in fast forward for a couple of IRL hours did the trick until Thursday. Since then, the game freezes completely a few seconds after loading.

https://drive.google.com/file/d/1SVVJj138TS-GRzr9pgWr7kw5YcXQV4G2/view?usp=sharing
Thank you for the report - I think that this is now fixed. Please check the latest CI builds or to-morrow's nightly build for the fixed version. 
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Rollmaterial

Now it won't load at all and shows an "Incompatible saved game. Cannot load file." message.

jamespetts

Quote from: Rollmaterial on Today at 10:26:28 AMNow it won't load at all and shows an "Incompatible saved game. Cannot load file." message.
Can I check which version that you are using?
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Rollmaterial


jamespetts

Quote from: Rollmaterial on Today at 10:37:09 AM#67f5cd1, pakset #7215850
That is very odd - I cannot reproduce this locally. Where did you get the binary and what OS are you using?
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Rollmaterial

I have tried several CI artifacts on Windows 11

jamespetts

Can I check that you are using the original saved game that you posted here not one resaved later than that?
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jamespetts

#8
The AI has found that the CI builds are currently not built with zstd support, and your game is compressed with zstd. The Bridgewater-Brunel binaries (https://bridgewater-brunel.me.uk/downloads/nightly/windows/) should work with zstd and carry the fix to your saved game problem. I am reconfiguring the CI builds to use zstd now.

Edit: Having checked, the Bridgewater-Brunel binaries do not yet contain the fix: they should work to-morrow. The CI binaries should soon work, however. Apologies.
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Rollmaterial


jamespetts

Quote from: Rollmaterial on Today at 12:59:04 PMThe CI works. Thanks!
Excellent! It should be a bit faster, too, as we have a new optimisation.
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Rollmaterial

And the game runs smoothly from the beginning, too!