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Server access allowed even if pakset is not same.

Started by poppo, Yesterday at 04:52:23 PM

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poppo and 1 Guest are viewing this topic.

poppo

When we using `-load net:` option to connect server, simutrans do not compare pakfiles and client with invalid pakfiles can access to server.

prissi

Yes, fully intended. Same if you type net:server-ip into the load game dialog.

poppo

ok, I understand that client with invalid pakset is intended.
But I think there should be a warning debug message of pakset differences.