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Powerplants and new industry chains

Started by vilvoh, June 12, 2009, 05:08:33 PM

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vilvoh

I was going to take part in a new extension pak focused on industries, but the project is halted yet, so I'm going you post here some advances. The pakset includes some green powerplants (wave power, geothermal, biomass and combined cicle) and some new chains (oilriggs, recycling chain, etc..) I hope I'm able to finish all I have in mind. The first preview is for the geothermal powerplant, that gets the energy from earth's heat to produce electricity.


Escala Real...a blog about Simutrans in Spanish...

ariarinen

So any fusion power under green powerplants?

vilvoh

Nope, physics constraints also exist in Simutrans world... :)

Escala Real...a blog about Simutrans in Spanish...

vilvoh

#3
The geothermal powerplant is finished and producing energy. It has winter version and four rotations. See it in action...



It only appears in temperate,tundra,rocky and artic climates.

I'm now working on a new bigger oil platform and some other surprises..  ;D

PS: It's already included in pak64 since 102.2.1

Escala Real...a blog about Simutrans in Spanish...

Mac_#71

with all due respect to the creator, but I think that the oil rig is not very nice, why not make something close to that of pak128? :-)
La supposizione è la madre di TUUUTTE le stronzate...
Ricordatevelo!

The assumption is the mother of ALL the **** ...
Remember!

vilvoh

That's my idea. The original one seem to be taken from a photograph, and imho doesn't fit as well as it should, and it's very small too. The one I'm developing is based on Exxon Mobile Oil Platform in the North Sea, with the extraction tower separated from the processing plant.

Escala Real...a blog about Simutrans in Spanish...

vilvoh

#6
A WIP preview of the new oil rig (in pak128 scale)


EDIT: Preview updated with the latest changes.

Escala Real...a blog about Simutrans in Spanish...

Colin

WOW!! these oilrigs are terrific when can we see them incorporated into the game?
I may not agree with what you say, but I will defend to the death your right to say it

Thought for the day

When you are up to your backside in alligators, it is difficult to remind yourself that your initial objective was to drain the swamp.

vilvoh

When I finish them... :D.... I must add the piping system at the auxiliary platform, and apply the textures too.

Escala Real...a blog about Simutrans in Spanish...

Mac_#71

La supposizione è la madre di TUUUTTE le stronzate...
Ricordatevelo!

The assumption is the mother of ALL the **** ...
Remember!


PlayTrans2009


I'm using pak96.comic and pak128.Britain. Mostly pak96.comic.
"More money means lesser friendship." Reason: Selfish.

vilvoh

Not yet. I've some representation problems with the yellow structures (cranes, oil pump, towers) and I need to make some scale tests too. It's a complex project so you must be patient. It will be finished sooner o later.. :)

Escala Real...a blog about Simutrans in Spanish...

PlayTrans2009

Quote from: vilvoh on September 07, 2009, 06:58:42 AM
Not yet. I've some representation problems with the yellow structures (cranes, oil pump, towers) and I need to make some scale tests too. It's a complex project so you must be patient. It will be finished sooner o later.. :)

Oww I like your addons! I downloaded all of it!

I'm using pak96.comic and pak128.Britain. Mostly pak96.comic.
"More money means lesser friendship." Reason: Selfish.

vilvoh

These are the first scale tests of the north sea oil rig..


Escala Real...a blog about Simutrans in Spanish...

vilvoh

The oil rig is almost finished. Meanwhile, I have time to create this oil prospector ship. It's supposed to be an aquatic version of the oil pump/well (very common but with small production)


Escala Real...a blog about Simutrans in Spanish...

vilvoh

The oil drilling ship is finished. It produces 45 units of oil as much.

Escala Real...a blog about Simutrans in Spanish...

vilvoh

The last test before the release of the new North Sea Oil rig.. ;D


I just need to add some extra lights and the flame at the top of the extraction tower..

Escala Real...a blog about Simutrans in Spanish...

colonyan

This look very very neat!
And also for that depot.
Thankyou for sharing!
-colo

prissi

Personally I find the glowing derrick a little strange. For an oil rig I would expect a dull color and not somethign glowing in the dark ... Other than that a very nice one.

colonyan

@prissi
I guess vilvoh used that colour to make some contrast with dark parts of the structure
to give it more life to it. My opinion is that it doesn't need to be all realistic, especially at
pak64 which is lower size. There is some room to play when its this small...

vilvoh

Colonyan is right. I just wanted to add some bright colors to such a dark building. In addition, I've planned another industry chain that will also have a rig, so I needed to distinguish one from the other and I though the color of the main structures was a good choice.

Escala Real...a blog about Simutrans in Spanish...

vilvoh

Finally, here it is...the North Sea Oil rig.. it produces 200 units more than the current oil rig but it appears less frequently.

Escala Real...a blog about Simutrans in Spanish...

vilvoh

I'm going to start a new industry chain called Recycling chain.

These are the recycling points (aka green points), the first element of the chain, that will be within the cities producing waste. There should be at least one in every city. I'll try to create 4 or 5 different models.


Then, the waste will be consumed by the biomass powerplant that will produce electricity, and the Recycling plant that will produce paper, plastic and steel in small amounts.

Escala Real...a blog about Simutrans in Spanish...

skreyola

Vilvoh: awesome. Too bad there isn't coding to allow it to produce only those goods that are already being produced by primary factories on the map... but, then, I guess if you don't have a paper mill, you won't have anything that consumes paper, either...
But... what if the recycling plant comes first and then the printing press connects to the recycling plant, which isn't producing enough paper?
Hmm... that could end up being complicated.
However, in any case, I like the idea of recycling plants and collection points a lot, and I can't wait to see it in a pak(set). :) Good work on the image, too.
Will the waste they produce be the same as the waste produced by scrapyards? Does a new recyclables good need to be created?
--Skreyola
You can also help translate for your language with SimuTranslator.

vilvoh

I'm glad you like the chain. The initial idea is to create a combined industry chain that produces energy through a new powerplant and also goods that will be consumed by end consumers (the final elements of other industry chains if they exist)

Quote from: skreyola on December 17, 2009, 01:24:30 AM
But... what if the recycling plant comes first and then the printing press connects to the recycling plant, which isn't producing enough paper?

The idea is to have another element that produces paper when the paper mill is not available, but obviously the production level would be lower, more or less one tenth.

Quote from: skreyola on December 17, 2009, 01:24:30 AM
Will the waste they produce be the same as the waste produced by scrapyards? Does a new recyclables good need to be created?

As the waste already exist as good in Simutrans, I prefer to use it. Creating a new good is a hard task mainly because you have to make the balancing of the whole industry chain, so I prefer to take advantage of what's already done and tested. It's a matter of laziness but on the other hand, it's my first complete industry chain, thus I don't want to make something very complex..  :)

Escala Real...a blog about Simutrans in Spanish...

skreyola

All of that is cool.
The potential 'problems' I mentioned could also be considered not as 'problems' but as an optional 'challenge'. Some of us enjoy challenges in our games. Others of us don't. I think that the way you're planning this is a good thing.
When setting the recovery amounts, different materials are more easily recoverable than others.
However, on the subject of power generation, I think you can't eat your cake and have it, too. I'm no expert, but my understanding is that recycling that generates power does not generate reusable materials. E.g., if you use waste paper to generate power by incinerating it (by the by, does the incinerator generate power, or just consume waste?), yu won't get recycled paper. So, you might want to think about that. It's my understanding that recycling anything requires a power input to go from waste => plastic/glass/aluminum/steel/paper. Now, if you're accepting as waste things that should go into compost, then yes, you can generate the power for it, but I don't know if you'll get any net production of electricity.
Someone wit more knowledge in this area, please correct/confirm this.


By the by, I think it would be cool if one of the recycling functions produced fertilizer, which would act on farms like electrification does on other industries. The chemical plants could also produce it. :) But that's a big project for another place and time. :)
--Skreyola
You can also help translate for your language with SimuTranslator.

VS

Fertilizer -> good (and old) idea, impossible until some extensions to factory model :-(

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

vilvoh

This is a schema of the early idea:



Note: RSU means waste

and I also develop the idea at this article from my blog about Simutrans (I'm sorry but it's in spanish)

So the industry chain would be as follows:

Recycling point>>>>>waste>>>> Biomass powerplant >>>>electricity
       |
       |_______>>>>>waste>>>>>>> Recycling plant >>>>>> paper/plastic/steel

As you can see in the graphic above, the original design includes the idea of metane generated by the biomass powerplant, but I'll leave it aside by now. Waste consists of several elements, some of them are organic and go to the powerplant in order to produce energy, and others are inorganic so they go to the recycling plant. imho, It's the most realistic approach I can achieve without adding more complexity to the chain.

Escala Real...a blog about Simutrans in Spanish...

vilvoh


Escala Real...a blog about Simutrans in Spanish...

VS

Nice... I wonder how it looks on grass, though...

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

vilvoh

While I finish the minimarket, I've also started the biomass industry chain by the end (powerplant and processing plant)

us (site down, do not visit) ]/image/show/UtSUYlu7ff/biomass-ic.png]

Escala Real...a blog about Simutrans in Spanish...

vilvoh

Preview of the biomass powerplant. I still have to add the details (windows, lights, etc...)

us (site down, do not visit) ]/image/show/-K2uuPu0f0/biomass-pwp-pre.jpg]

Btw, the recycling points are almost finished too. I only have to create the vehicles for transporting the waste, trucks and wagons.

Escala Real...a blog about Simutrans in Spanish...

vilvoh

#33
The new waste/biomass chain is at 75% finished . Some previews:

Escala Real...a blog about Simutrans in Spanish...

Colin

Wow!!! Vilvoh these are great, any chance of doing them for PAK128 as well?
I may not agree with what you say, but I will defend to the death your right to say it

Thought for the day

When you are up to your backside in alligators, it is difficult to remind yourself that your initial objective was to drain the swamp.