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Author Topic: [New release] Simutrans-Experimental 4.4  (Read 1651 times)

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Offline jamespetts gb

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[New release] Simutrans-Experimental 4.4
« on: June 27, 2009, 11:58:19 AM »
A new version of Simutrans-Experimental is available from to-day: see here. To download the Windows binaries, go here. Linux binaries are expected to be available from the morning of the 28th of June onwards: see here for the download page. Please note that new configuration files (see here) are required for this release if the translation texts in the depot window are to work properly. This release incorporates a number of fixes to bugs identified since the previous version was released, as well as incorporating all the latest improvements from Simutrans-Standard, including particularly this week the much anticipated underground slopes patch. Please note also that German translation texts are now available for Simutrans-Experimental: thanks to Bernd Gabriel for that, and for his good work in providing fixes and improvements for this version.

Changes

  • CHANGE: Updated credits
  • CHANGE: Show max. speed of convoy according to its weight with and without (max.) load. (Bernd Gabriel)
  • CODE: Removed unused code (Bernd Gabriel)
  • CODE: Use new class convoy_metrics_t defined in simconvoi.cc/.h. (Bernd Gabriel)
  • FIX: 'Vehicle under mouse' calculation for detail infos had wrong vertical offset. (Bernd Gabriel)
  • FIX: Convoy frame: number of sort modes was wrong (Bernd Gabriel)
  • CODE: Remove a compiler warning (Bernd Gabriel)
  • CHANGE: Allow 64, rather than 16, random city beginnings/endings. NOTE: The numbering is hexadecimal.
  • FIX: Sliced underground mode and refresh routes instantly buttons did not work properly (display menu).
  • FIX: Credit limit not calculated correctly when reloading a saved game with an overdraft.
  • FIX: Interest not taken into account in calculating the cash flow.

Testing and feedback

Thanks to all those who tested the previous version and submitted bug reports: many of the fixes listed above would not have been possible without that contribution. Further testing and feedback is very much appreciated, including bug reports, results of testing the game balance, comments on how the new features of Experimental alter gameplay, and any other thoughts and suggestions. Please post feedback in the forum. Happy playing!