The International Simutrans Forum

 

Author Topic: Residential/Commerical buildings  (Read 11484 times)

0 Members and 1 Guest are viewing this topic.

Offline statto

  • *
  • Posts: 16
Residential/Commerical buildings
« on: October 06, 2008, 04:09:46 AM »
I'm not going to pretend I'm good at making buildings, but I've made some commercial and residential buildings for pak64 that someone might want to use alongside their default pak.

Enjoy

Offline vilvoh

  • One of the good guys
  • Administrator (Inactive)
  • *
  • Posts: 4504
  • I'm the constructor, the architect
    • Escala real
Re: Residential/Commerical buildings
« Reply #1 on: October 06, 2008, 06:47:20 AM »
They're very good. Perhaps the last one is a bit dark. Do they have special night colors?

Offline statto

  • *
  • Posts: 16
Re: Residential/Commerical buildings
« Reply #2 on: October 06, 2008, 02:31:26 PM »
No night colors as I turn nighttime off, but they do have winter textures.

Offline statto

  • *
  • Posts: 16
Re: Residential/Commerical buildings
« Reply #3 on: December 28, 2009, 02:01:03 AM »
I just downloaded Simutrans again - what do I have to do in order to get these buildings to the official pak64 repository?

Cheers

Offline vilvoh

  • One of the good guys
  • Administrator (Inactive)
  • *
  • Posts: 4504
  • I'm the constructor, the architect
    • Escala real
Re: Residential/Commerical buildings
« Reply #4 on: December 28, 2009, 08:43:20 AM »
I'm one of the repository maintainers and in fact, I was going to include them but as I haven't hear anything from you since long time ago, I couldn't get the permission to add them to addons.simutrans.com.

Thus, give me some time to make several tests with the buildings and if everything is OK, I'll send you a A.S.C permission request in order to include the objects in the repository.

Offline statto

  • *
  • Posts: 16
Re: Residential/Commerical buildings
« Reply #5 on: December 28, 2009, 07:42:43 PM »
That sounds great, thank you.

Offline prissi

  • Developer
  • Administrator
  • *
  • Posts: 9378
  • Languages: De,EN,JP
Re: Residential/Commerical buildings
« Reply #6 on: December 28, 2009, 08:38:41 PM »
Most of them have not the right height per floor (and some are strangely familar).

Offline statto

  • *
  • Posts: 16
Re: Residential/Commerical buildings
« Reply #7 on: December 28, 2009, 08:59:30 PM »
I modeled one of them after SimCity 2000, but it's homemade. I don't expect it to be added. What is the height/floor ratio number? I'm willing to fix these if need be.
« Last Edit: December 28, 2009, 09:15:47 PM by statto »

Offline vilvoh

  • One of the good guys
  • Administrator (Inactive)
  • *
  • Posts: 4504
  • I'm the constructor, the architect
    • Escala real
Re: Residential/Commerical buildings
« Reply #8 on: December 29, 2009, 07:51:20 AM »
Prissi was faster than me. If possible, I would ask you to fix it. The ratio number is 7 pixels per floor.

Offline statto

  • *
  • Posts: 16
Re: Residential/Commerical buildings
« Reply #9 on: December 29, 2009, 08:18:01 AM »
Vilvoh,

Just checked the models - the "glassy" short one (six-story commercial building) is 7px/floor. The rest are 6px/floor, and the SimCity-inspired one is 3px/floor, so we can throw that one out :)

The only one I don't think I can re-do, unfortunately, is the brick apartment building, which also happens to be my favorite. I'll see what I can do with the others and possibly just come up with new buildings for inclusion. You have my permission to use whatever I post on here - I'll license them under the GPLv3.

Let me know if you have any other hints/tips, I really do enjoy this game and would like to give back if I can.

Cheers

Offline prissi

  • Developer
  • Administrator
  • *
  • Posts: 9378
  • Languages: De,EN,JP
Re: Residential/Commerical buildings
« Reply #10 on: December 29, 2009, 09:08:43 PM »
The brick apartment is probably also the best. However, I think I would sharpen it a bit. And you say you have the snowy version? Than this is defintively a candiate for inclusion (as building from that era are lacking.)

Offline Frank

  • Inactive/Retired
  • *
  • Posts: 1431
  • Languages: DE
Re: Residential/Commerical buildings
« Reply #11 on: December 29, 2009, 09:15:08 PM »
the background from building 0.0 ( left top ) is not correct

Offline statto

  • *
  • Posts: 16
Re: Residential/Commerical buildings
« Reply #12 on: December 29, 2009, 10:09:04 PM »
Yep, the top left building is wrong here - but I have another version.

Here's the apartment, sharpened and unpacked.

Offline vilvoh

  • One of the good guys
  • Administrator (Inactive)
  • *
  • Posts: 4504
  • I'm the constructor, the architect
    • Escala real
Re: Residential/Commerical buildings
« Reply #13 on: July 03, 2010, 06:13:27 PM »
I didn't want to open a new topic for this, so I'll post these new objects here. A commercial building (Bali hotel) and a residential building (Barskdale tower)

Offline vilvoh

  • One of the good guys
  • Administrator (Inactive)
  • *
  • Posts: 4504
  • I'm the constructor, the architect
    • Escala real
Re: Residential/Commerical buildings
« Reply #14 on: July 19, 2010, 06:46:07 PM »
A set of parks for different climates.