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[New release] Simutrans-Experimental 5.0

Started by jamespetts, July 12, 2009, 03:15:51 PM

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jamespetts

A new version of Simutrans-Experimental has been released to-day, version 5.0. See here for more information on how to get Simutrans-Experimental. The Windows version can be downloaded here. The Linux version is expected to be available from the morning of the 13th of July 2009: see here for the download page. This version comes with new configuration files (including a new Japanese translation), which are available here.

Version 5.0 incorporates all the latest improvements from the trunk (including the fix to the bug relating to the sorting of passengers/goods in convoy windows and a number of further fixes to the underground slopes), as well as a number of bugfixes and enhancements specific to Simutrans-Experimental. The major version number has been incremented because: (1) there are a number of significant changes, including new features, compared to the previous version, 4.6, and (2) a number of those changes require additional data to be saved with saved games, making games saved with Simutrans-Experimental 5.0 incompatible with earlier versions of Simutrans-Experimental.

Changes


  • CHANGE: Different industries with the same colour will now show only once in the map window.
  • CHANGE: Passengers and goods will now board a line or convoy other than the fastest if, in view of the waiting time, it is likely to get them to their destination sooner than the fastest (see here for discussion)
  • CODE: Remove old commented out code.
  • ADD: Passengers will only travel if the journey time does not exceed a semi-randomised figure taken from a set range specified in simuconf.tab
  • CHANGE: Destination city cars now generated at their place of origin, not the nearest stop
  • CHANGE: Passengers will only use private cars if the (approximate) journey time for private cars is within their journey time tolerance.
  • FIX: Possible rounding errors in calculating timings of journeys
  • CHANGE: Left-to-right graphs are now the default.
  • FIX: Not all code paths have a return value compiler warning
  • ADD: UI for inverse/normal oriented graphs (Nathan Sampson). Normal oriented graphs (left to right) are now enabled by default.
  • ADD: Centralised, steppable pathing system (Knightly - see here for discussion). This feature is enabled by default, but can be turned off (see the "display" menu) for testing/comparison purposes.
  • CHANGE: Do not enforce weight limits strictly when loading old saved games, whatever the simuconf.tab settings.
  • CHANGE: Updated the credits

Feedback and testing

As ever, any feedback on this new version would be very much welcome. Early indications show that Knightly's new pathing system is very much faster than the previous Simutrans-Experimental pathing system, whilst retaining all the functionality of the previous system. I should be very grateful for any further feedback or testing as to the performance of the new pathing system in particular. In the usual way, general feedback is also very much welcomed, including bug reports, and feedback as to how the new features of Simutrans-Experimental work out, how gameplay is affected, and whether the game is well balanced.

Thank you to all those who have provided feedback on previous versions: many of the changes implemented in this version are as a result of feedback from people posting on these boards. Enjoy playing!
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