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Author Topic: Qayyum's Graphic Library  (Read 57157 times)

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Offline gauthier

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Re: My first building
« Reply #70 on: October 17, 2008, 02:38:14 PM »
very nice :)

Offline Alex. Brose

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Re: My first building
« Reply #71 on: October 17, 2008, 02:38:32 PM »
Wow! Amazing!

Carry on, man. :-)


Offline Qayyum

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Re: My first building
« Reply #72 on: October 18, 2008, 07:52:58 AM »
Add to chemical industry (other industries may apply).
« Last Edit: October 18, 2008, 08:01:03 AM by Qayyum »

Offline Tomas

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Re: My first building
« Reply #73 on: October 18, 2008, 04:39:37 PM »
Hi
I'm drawn to the oil tower land alternative - pumpjack.

Please carefully - this is my first creation.
« Last Edit: October 18, 2008, 06:25:55 PM by Tomas »

Offline sojo

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Re: My first building
« Reply #74 on: October 18, 2008, 04:41:23 PM »
Cool guys. Thats a new industial-chain.

Offline gauthier

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Re: My first building
« Reply #75 on: October 18, 2008, 05:46:27 PM »
all these buildings are nice ! nice to see a hardworking man !

Offline IgorEliezer br

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Re: My first building
« Reply #76 on: October 18, 2008, 06:42:24 PM »
At last! Finally oil rig version 1.1 is here! :P (1.0 is that prototype I made in my earlier post)


Awesome! :-*

Offline Qayyum

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Re: My first building
« Reply #77 on: October 19, 2008, 03:03:48 AM »
Thanks guys. ;D

@Tomas : Good work, but maybe a little bit of animation so that it doesn't stay there all day long?

EDIT : Maybe I'm going to change the title topic - anybody approve?
« Last Edit: October 19, 2008, 03:50:56 AM by Qayyum »

Offline Tomas

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Re: My first building
« Reply #78 on: October 19, 2008, 09:35:01 AM »
Animation? Ahhh ... I'm beginer. Animation is great idea. I wouldn't venture to paint animation. You can paint... ;)
Ok, i draw some positions for animation. My request: all better panter, please fix possible bugs  :)
« Last Edit: October 20, 2008, 11:40:00 AM by Tomas »

Offline Qayyum

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Re: My first building
« Reply #79 on: October 20, 2008, 01:19:08 PM »
I have reworked pumpjack C by shortening the walking beam and adjust the position of horse head ;D. The rest is untouched.

Offline ML

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Re: My first building
« Reply #80 on: October 20, 2008, 07:12:33 PM »
Looks really good, but - and dont mean it bad please - I think there could be added a small storage tank for oil or something like this (the right back side seems to be free for this)..

It is wonderful to watch this pak grow so fast.

But dont forget - dont be so fast, or there will be a lot of objects without czech translation ;D

Offline gauthier

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Re: My first building
« Reply #81 on: October 20, 2008, 08:00:54 PM »
Quote
But dont forget - dont be so fast, or there will be a lot of objects without czech translation Grin

The French one is more important ! translate in French before other languages  :D :P

Offline ML

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Re: My first building
« Reply #82 on: October 20, 2008, 08:20:38 PM »
The French one is more important ! translate in French before other languages  :D :P
Sorry, i cant speak french, you must try on your own ;)

Offline sojo

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Re: My first building
« Reply #83 on: October 21, 2008, 08:19:25 AM »
If anybody can translate into french and have time than send me a PM.

Offline jbode

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Re: My first building
« Reply #84 on: October 21, 2008, 09:17:03 AM »
The French one is more important ! translate in French before other languages  :D :P

*SCNR*  ;D

how could French be more important than Czech?!? Our future is placed in the east - the west, beginning with Spain, Iceland and USA is bankrupt ...

*SCNR*  ;D

;)

Offline vilvoh

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Re: My first building
« Reply #85 on: October 21, 2008, 10:01:49 AM »
If I remember correctly, pak96.comic texts are available at Simutranslator so everyone wins.... ::)..well, in fact they're not really available because there're no objects or texts but the section is created.

Now back to the animation, I think would be a good idea to put the static parts, the parts that are not going to be included in the animation, in a single BackImage and the dinamic parts in several separated FrontImages. It improves the performance and make the object pak file lighter.

An example:

Picture (0,0) is the BackImage and the rest are the FrontImages that make up the different frames of the animation

« Last Edit: October 21, 2008, 10:13:03 AM by vilvoh »

Offline ML

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Re: My first building
« Reply #86 on: October 31, 2008, 11:30:45 PM »
Now I have made my first (and apparently last) object for Simutrans.
If you want to see it, you will have to work out what it is. Lets start with a lot of alone pixels..

If nobody works it out in ca 24 hours, I will add next image more pixels ;)
« Last Edit: October 31, 2008, 11:35:38 PM by panda »

Offline VS

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Re: My first building
« Reply #87 on: October 31, 2008, 11:34:28 PM »
Ghost of Christmas tree with lamps hanging in the air?

Offline Qayyum

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Re: My first building
« Reply #88 on: November 01, 2008, 01:43:17 AM »
A teaser : An oil refinery ;D

Offline PatrickN

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Re: My first building
« Reply #89 on: November 01, 2008, 03:29:39 AM »
Ghost of Christmas tree with lamps hanging in the air?
I was thinking it is a digital fountain.

Offline ML

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Re: Qayyum's Graphic Library
« Reply #90 on: November 01, 2008, 10:28:06 PM »
Ghost of Christmas tree with lamps hanging in the air?
Seems you just have visited a shopping centre with christmas decoration. In Czech Republic you can find christmas trees and meet Santa Clauses from mid-October ???

Heres my first kitsch-work.

Offline VS

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Re: Qayyum's Graphic Library
« Reply #91 on: November 01, 2008, 11:00:52 PM »
Sorry, it was just too easy ;) Nice idea. Maybe don't put the ground into it, when ground textures are changed, it will look bad…
« Last Edit: November 01, 2008, 11:03:52 PM by VS »

Offline sojo

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Re: Qayyum's Graphic Library
« Reply #92 on: November 02, 2008, 07:37:01 AM »
Panda, It looks great. But we need no black outline for ground.

Offline gauthier

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Re: Qayyum's Graphic Library
« Reply #93 on: November 02, 2008, 12:11:08 PM »
great ! I want the same in pak128 !!!

Offline ML

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Re: Qayyum's Graphic Library
« Reply #94 on: November 02, 2008, 12:37:09 PM »
Here it is. With and without snow.



edit: Now i discovered, that the shade of the tree is in winter shorter. Should I "repair" it?
« Last Edit: November 02, 2008, 12:41:31 PM by panda »

Offline DameShirley

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Re: Qayyum's Graphic Library
« Reply #95 on: November 02, 2008, 01:12:03 PM »
This is far too much goodness and sweetness to take in one sitting! I've almost developed diabetes! That said, I almost became addicted, I can't help wanting more!

I just have one, tiny teeny gripe. The pharmacy building does not sit well with my perception of pak96comic European small-town feel. The boxy building could perhaps serve as a small hospital/clinic (attraction?), but I would see a pharmacy more like those:



...or perhaps that:



Would you care to take a knack at that?

Offline Qayyum

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Re: Qayyum's Graphic Library
« Reply #96 on: November 03, 2008, 02:39:13 PM »
I don't know, since I made it as a part of the industry. I had to rush to complete the industry chain (Medicine chain).

Alright, this is my last industry. An oil refinery. I struggle to finish this industry because they have many pipes :( . After this, I'll go to do my project at tt-forums (w2w Building Set). When the project is finished, I'll come back here to make graphics again ;D.

Offline jbode

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Re: Qayyum's Graphic Library
« Reply #97 on: November 04, 2008, 08:35:36 AM »
edit: Now i discovered, that the shade of the tree is in winter shorter. Should I "repair" it?

hmmm, no, in winter the shadows are longer. The elevation of the sun is at that time not as high as in summer. Anyway great work. Getting me to big trouble to choose for a favorite pak ... *sigh*

Jörg

Offline Noel

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Re: Qayyum's Graphic Library
« Reply #98 on: November 04, 2008, 03:43:32 PM »
Would you care to take a knack at that?

Well, reminds me of the pharmacy I just did a few days ago:


But since you asked that nice I'm thinking about making a lattice-version of the building. :D
Im not sure that lattice is the right word, maybe half-timbered ist the better word? Anyway, I'm sure you got it. ; )

Best regards,
Noel


Offline Combuijs

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Re: Qayyum's Graphic Library
« Reply #99 on: November 04, 2008, 03:59:05 PM »
Quote
maybe half-timbered ist the better word

That's indeed the right English word for "Fachwerk"

Offline jbode

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Re: Qayyum's Graphic Library
« Reply #100 on: November 04, 2008, 05:17:26 PM »
That's indeed the right English word for "Fachwerk"

you could also use "framework" or "skeleton framing" - leo.org lists much more options. "Lattice" is more the open version, like on the lattice booms used with big cranes.

Jörg

Offline Noel

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Re: Qayyum's Graphic Library
« Reply #101 on: November 04, 2008, 05:57:33 PM »
It's never too late to lern some special words you probably never use... : P
Thanks for the lesson. ; ) And as promised before, a half-timbered version of the pharmacy. Specially for DameShirley. Just visit the Bitmapfactory (link in signature).

Should I also do the white modern styled one? Im not sure if we really need another one... : )

Best regards,
Noel

Offline DameShirley

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Re: Qayyum's Graphic Library
« Reply #102 on: November 15, 2008, 08:59:32 AM »
Oh thank you so much! I am overjoyed to have had a building made especially for me by a brilliant designer!



I can't wait to see it in the official release.

Offline Qayyum

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Re: Qayyum's Graphic Library
« Reply #103 on: November 27, 2008, 11:20:06 PM »
Well, reminds me of the pharmacy I just did a few days ago...

Noel, the building can replace my pharmacy! Well done, Noel!

(offtopic)Shirley, are you a fan of that woman in the picture? ???(/offtopic)

MMeester

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Re: Qayyum's Graphic Library
« Reply #104 on: November 28, 2008, 10:53:22 AM »
(offtopic, too)
how can you not be a fan of Shirley Horn? ;)
(/offtopic)