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Author Topic: Industry: Early Cannery  (Read 8485 times)

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Offline Zeno

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Industry: Early Cannery
« on: August 30, 2009, 11:49:18 AM »
I've been working on an old style cannery for the early game era. It's supposed to consume steel and fish, and produce canned food (goods).
I've drawn four views and night colors; I'm thinking about winter mode. These are the results so far (render and in-game). Click on thumbnails to see full-size pics.


EDIT: Btw, this was the real thing... actually it's a laser kit model :)


« Last Edit: September 01, 2009, 07:34:10 AM by Zeno »

Offline Fabio

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Re: Industry: Early Cannery
« Reply #1 on: August 31, 2009, 07:20:45 AM »
It looks great!
i only suggest you remove the grass in front and use the needs_ground option...

Offline vilvoh

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Re: Industry: Early Cannery
« Reply #2 on: August 31, 2009, 07:24:36 AM »
The link to the second image is broken.. :S ... In spite of that, It looks really good.

« Last Edit: August 31, 2009, 07:35:10 AM by vilvoh »

Offline Isaac.Eiland-Hall us

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Re: Industry: Early Cannery
« Reply #3 on: August 31, 2009, 07:35:16 AM »

Offline Zeno

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Re: Industry: Early Cannery
« Reply #4 on: August 31, 2009, 08:41:22 AM »
It looks great!
i only suggest you remove the grass in front and use the needs_ground option...
Thanks fabio. Using the needs_ground option would hide the building's shadow over the grass, which on the other hand isn't so bad looking... I'll keep an eye on it: I'll do some testing and see :)

The link to the second image is broken.. :S ... In spite of that, It looks really good.
Thanks for the praise & reporting. Link fixed! ;)

Offline wipi35

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Re: Industry: Early Cannery
« Reply #5 on: August 31, 2009, 08:52:09 AM »
It's supposed to consume steel and fish, and produce canned food (goods).

Very nice!
"Modern" cannery also consumes meat.

Offline Krisztian

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Re: Industry: Early Cannery
« Reply #6 on: August 31, 2009, 11:04:32 AM »
what download the pak ?

Offline vilvoh

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Re: Industry: Early Cannery
« Reply #7 on: August 31, 2009, 11:14:45 AM »
There's no pak file yet...It's still under development, Krisztian.

Offline Krisztian

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Re: Industry: Early Cannery
« Reply #8 on: August 31, 2009, 11:27:39 AM »
understand

Offline stevenlim84

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Re: Industry: Early Cannery
« Reply #9 on: September 01, 2009, 02:15:48 AM »
Very Nice. But I suggest changing the name to Fish Cannery for reducing confusion with current standard Cannery.

Offline Zeno

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Re: Industry: Early Fish Cannery
« Reply #10 on: September 01, 2009, 07:33:45 AM »
"Modern" cannery also consumes meat.
Yes, I thought meat to be processed in this meat packing plant.

I suggest changing the name to Fish Cannery for reducing confusion with current standard Cannery.
The object is named "Fish_Cannery", so internally there is no problem. But to avoid confusions, I will follow your advise: I will refer to it as "Fish Cannery" from now on. :)

Offline wlindley us

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Re: Industry: Early Cannery
« Reply #11 on: December 27, 2009, 10:42:37 PM »
Really liking this!  Any chance of getting a .png and .dat to modify for Pak128.Britain?

Offline vilvoh

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Re: Industry: Early Cannery
« Reply #12 on: December 27, 2009, 10:46:43 PM »
The png file is available at graphics.simutrans.com but you need Zeno's permission to modify it. I'm almost sure he'll allow you to use it... :)

Offline helifino

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Re: Industry: Early Cannery
« Reply #13 on: January 14, 2010, 02:09:23 AM »
Why are there two suns?