Started by Spike, November 03, 2009, 03:12:11 PM
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Quote from: prissi on January 17, 2012, 12:30:02 PMSomehow my post was not saved.
Quote from: wlindley on January 18, 2012, 12:50:05 AMWould you entertain a Makefile, instead of a bunch of MS-DOS Batch files which don't work on Linux (or OSX for that matter)? I would like to keep updated through the svn repository.
Quote from: wlindley on January 18, 2012, 12:52:41 PMHow about a Bubbles factory... and Bubbles + Notes carried to a Welk factory makes Champagne Music... which you can carry to a Dance Hall in the city.
Quote from: sdog on January 18, 2012, 10:04:57 PMThe idea bubbles are then transported to idea nodes (equivalent to power plants) all other factories increase production when connected to a working idea node.
Quote from: prissi on January 18, 2012, 10:10:30 PMI think the Makefile from pak64 could be easily adapted fast.
Quote from: IgorEliezer on January 19, 2012, 02:42:25 AMMy congratulations, dude.
Quote from: neroden on January 19, 2012, 06:57:43 PMTranslation note: I believe the English word for "fanfar" is "fanfare" (with an 'e').
Quote from: fabio on January 20, 2012, 07:18:52 AMI would even consider a bridge made of 2 separate beams, one supporting the left track, another the right one ...
Quote from: MoTw on January 22, 2012, 06:03:28 PMThe bridges look good by the way.
Quote from: sdog on January 22, 2012, 10:36:30 PMi hope you won't dissappear from the forum in your break, your input often brings a new dimension to discussions.
Quote from: wlindley on January 10, 2012, 10:55:33 PMIt has long been said, in marketing and customer support, that if one thousand customers have a problem with or are upset about a product, that only one will correspond with the manufacturer; if ten thousand are pleased with the product, only one will write a letter of praise. So 3 replies to 700 downloads is quite above the average!
Quote from: sdog on January 27, 2012, 05:34:44 AM[...]i often start to write posts, and leave the unfinished when i re-consider and doubt if i am spaming a thread.[...]
Quote from: isidoro on January 27, 2012, 12:10:22 PMSome people are creative, some aren't. And being an artist is something that it is not to be planned, scheduled, etc. Art and creation must break the chains of logic, time, etc. Producing cars and oil painting is just the opposite, though with modern art perhaps we should reconsider. Edit: Hajo, you are a Devotee, if you want quick feedback, why don't you open surveys? But, in that case, be prepared if you don't like the results...
Quote from: Hajo on January 26, 2012, 11:21:45 PMI was told today that I expect too much from people (not someone from the Simutrans community but related to my experiences here). So well, I'll go and wait till the unhappiness passes ... I don't think that I can really change my expectation for comments or so, though ... if I invested hours, heartblood and sometimes sweat in brainworking, developing and creating, I'd think that someone of the dozens of community members might find a minute or two to comment on it
Quote from: railworker on January 27, 2012, 08:28:28 PMNow, I got to say something about pak48.Excentrique itself, too: When I tried the pak a few days ago I noticed that on a magnatrack-powertrail crossing, the magnatrain can only drive 30 km/h while it can drive over 60 km/h on free tracks. This is a bit annoying to me if I don't want to build a couple magnatrack bridges to build magnatracks in a city.
Quote from: Hajo on January 27, 2012, 09:51:40 PMWhen I wrote the dat file it appeared sensible to me that on the crossing vehicles must slow down and drive carefully, but in my test game I have a few level crossing which disturb me too. I feel torn between what I considered "right" in the beginning, and what I want myself in my game. I guess I'll allow more than 30 km/h though, that was most likely too much of slowdown. At the moment I'm pondering if I should generally go for high speed vehicles and infrastructure in this pak. Undecided yet.Thanks for the feedback, it's good to know what you think about the crossings and that it matches my own experiences from test games. This way I get a better feeling what needs to be changed