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Author Topic: Builders' yard  (Read 15285 times)

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Offline Fabio

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Builders' yard
« on: October 29, 2009, 04:34:05 PM »
* moebelhaus (3x4) - "home market", sells furniture, books, and fertilizer (!)

couldn't fertilizer be sold by greenhouses (we have already the pics): they sell plants (which in time could become another chain) and fertilizer (existing chain)?


* materialswholesale (2x2) - sells concrete, planks and steel

couldn't it be bigger? (i could give it a try-- maybe... NO PROMISE, THOUGH!)

Offline VS

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Builders' yard
« Reply #1 on: October 29, 2009, 05:11:35 PM »
Bigger - why not; do what you want! I would be only happy to see anything.

About fertilizer... I am not sure why it exists at all.

Offline Fabio

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Builders' yard
« Reply #2 on: November 06, 2009, 11:14:12 PM »
Quote
* materialswholesale

just to keep you updated-- there are some tries in this field.
no screenshots so far-- i'm sorry-- i'll keep you posted.

Offline VS

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Builders' yard
« Reply #3 on: November 06, 2009, 11:22:28 PM »
* VS makes a note

Offline Fabio

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Builders' yard
« Reply #4 on: November 14, 2009, 05:32:55 PM »
here's, finally, a preview.


Offline DirrrtyDirk

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Builders' yard
« Reply #5 on: November 14, 2009, 07:01:13 PM »
Ooohhh  ... can't wait to see the final version!

Offline VS

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Builders' yard
« Reply #6 on: November 14, 2009, 10:18:31 PM »
Same here. Somehow it seems more real than the current one... how could it be? ;D

Offline The Hood

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Builders' yard
« Reply #7 on: November 15, 2009, 11:22:23 AM »
I agree - much nicer than the old pak128 one.  Good work!

Offline Fabio

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Builders' yard
« Reply #8 on: November 22, 2009, 09:19:56 PM »
a further preview:

Offline sdog

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Builders' yard
« Reply #9 on: November 22, 2009, 09:35:40 PM »
to me it's the best looking simutrans building so far. since you paint everything by hand four rotations must be a hell lot of work for you.

Offline VS

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Builders' yard
« Reply #10 on: November 22, 2009, 10:04:50 PM »
I'm not sure about the ground... it looks like stone texture, but frighteningly large for this usage.

Offline DirrrtyDirk

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Builders' yard
« Reply #11 on: November 22, 2009, 10:18:23 PM »
And the forklift doesn't rotate with the building. But it looks great nonetheless!

Offline Spike

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Builders' yard
« Reply #12 on: November 22, 2009, 10:38:01 PM »
With a bit different contrast, the stone texture patterns could be wheel-stains on the ground. Maybe it can be improved, but I wouldn't mind it much even now.

Offline Fabio

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« Reply #13 on: November 23, 2009, 08:08:51 AM »
since you paint everything by hand four rotations must be a hell lot of work for you.
Indeed :) And I refused the compromise of simply mirroring, as it doesn't look properly when rotating. On the other hand, the concept work is offen harder and more time-consuming than the actual painting.

I'm not sure about the ground... it looks like stone texture, but frighteningly large for this usage.
With a bit different contrast, the stone texture patterns could be wheel-stains on the ground.
This was the idea: basic cityroad ground (available in my to-be-finished-and-released road set), with a cracked pattern to mimic random wheel-stains. I'll work more on the contrast.

And the forklift doesn't rotate with the building.
Actually i remembered to put it on three rotations just after i took the preview, so i added it at random.

Anyway, thank you all for your feedback, i'll keep you posted on the updates!

Offline Fabio

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Builders' yard
« Reply #14 on: November 25, 2009, 09:54:29 PM »
now, also in winter mode!





known issue: forklift still to be fixed

Offline Zeno

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Builders' yard
« Reply #15 on: November 26, 2009, 07:56:40 PM »
Nice to see some progress here. Looks really good, fabio. Congrats :)

Offline Fabio

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Offline Spike

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Re: Builders' yard
« Reply #17 on: November 30, 2009, 10:21:14 PM »
Very nice :)

Offline VS

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Re: Builders' yard
« Reply #18 on: November 30, 2009, 10:23:59 PM »
WOW! They have all the goodies :D

One thing that makes me a bit uncertain is the bright window. Other than that, nothing to say except praise.

(Split and moved...)

Offline Isaac.Eiland-Hall us

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Re: Builders' yard
« Reply #19 on: November 30, 2009, 10:25:48 PM »
Ooh, that looks great! :D

Offline Joker

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Re: Builders' yard
« Reply #20 on: December 01, 2009, 03:40:31 AM »
Nice work Fabio!! I love it!! :)

Cheers Joker

Offline Václav

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Re: Builders' yard
« Reply #21 on: December 06, 2009, 07:35:24 PM »
It seems good - better than previous (very old) version. But I think that its sale sortiment could be extended of some uselful building material like wooden logs.

Offline Fabio

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Re: Builders' yard
« Reply #22 on: December 13, 2009, 10:49:50 AM »
One thing that makes me a bit uncertain is the bright window.

take a look at his one...


is it enough for release, now? if so i'll move on (thinking of having a go to electronics plant)


It seems good - better than previous (very old) version. But I think that its sale sortiment could be extended of some uselful building material like wooden logs.
wooden planks are already-- under the roof. maybe also a few logs are there, to protect them from the weather... :)

Offline mobo

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Re: Builders' yard
« Reply #23 on: December 13, 2009, 11:40:45 AM »
Looks great! Really good work, Fabio.  :)

Offline VS

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Re: Builders' yard
« Reply #24 on: December 13, 2009, 12:32:44 PM »
Perfect! Including right now.

Offline jonasbb

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Re: Builders' yard
« Reply #25 on: December 14, 2009, 03:43:51 PM »
Great work fabio!

Offline Diegote

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Re: Builders' yard
« Reply #26 on: December 14, 2009, 04:20:28 PM »
looks great!

Offline Václav

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Re: Builders' yard
« Reply #27 on: December 15, 2009, 02:21:36 PM »
wooden planks are already-- under the roof. maybe also a few logs are there, to protect them from the weather... :)

I am sorry if it will sound bad to someone but I wanted to adding of wooden logs into sale sortiment of this shop (so it would have four instead three goods for sale) because wooden logs are building material too.

Offline Fabio

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Re: Builders' yard
« Reply #28 on: December 15, 2009, 02:41:54 PM »
without graphic change-- it could be done :)
i was thinking also of a bricks chain (clay quarry -> bricks factory (+coal or oil) -> Builder's yard).
Although i would like to see it (more than logs, as the wood chain is already there with planks) i think the priority now is to complete missing factories for OpenPak128.

Offline rfg123

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Re: Builders' yard
« Reply #29 on: December 15, 2009, 04:40:56 PM »
I was thinking also of a bricks chain (clay quarry -> bricks factory (+coal or oil) -> Builder's yard).

Your builder's yard looks excellent! And a brick chain is an excellent idea - I used to work at a brick mill. Our company had several on-site claypits that we drove large trucks back and forth from the pits to the kiln.

Offline Václav

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Re: Builders' yard
« Reply #30 on: December 15, 2009, 05:23:28 PM »
without graphic change-- it could be done :)
i was thinking also of a bricks chain (clay quarry -> bricks factory (+coal or oil) -> Builder's yard).
Although i would like to see it (more than logs, as the wood chain is already there with planks) i think the priority now is to complete missing factories for OpenPak128.

OK - for now. Thanks for support of me (my idea).

Offline wlindley us

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Re: Builders' yard
« Reply #31 on: December 16, 2009, 03:28:03 PM »
Excellent!

Could you mix-and-match the graphics tiles to make a couple variations?  Like 'large builders yard' or just a 'lumber only' yard?  Or maybe two different ones for earlier and later times?  That would be awfully cool and maybe little work.