Started by eddielexx, January 02, 2010, 03:38:33 PM
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QuoteA goal is not always meant to be reached, it often serves simply as something to aim at
Quote from: vilvoh on January 02, 2010, 07:16:52 PMAnyway, we're not stopping you. As I said before, if you are fully convinced that it's as easy as it seems then start the development and post here your ideas. We surely can discuss them and provide support for this new adventure.
Quote from: prissi on January 02, 2010, 08:43:01 PMIf you just do an easy conversion with the same tile structure but rendered as isometric tile/3D alternatively, you can almost completely keep the game core. The graphics layer is quite seperate from the game mechanics, and would allow for a 3D replacement.There are several engines working, like the ogre engine, which the people of transport empire http://www.tt-forums.net/viewforum.php?f=56 use.But the only game with a sensible economy and working 3D was the never finished 3DTTT, which is closed source and now dead, unfourtunately. It has many innovative concepts on dealing on the problems/freedom of 3D transport simulators while still being somewhat close to the simutrans concepts.
Quote from: prissi on January 02, 2010, 08:43:01 PMIf you just do an easy conversion with the same tile structure but rendered as isometric tile/3D alternatively, you can almost completely keep the game core. The graphics layer is quite seperate from the game mechanics, and would allow for a 3D replacement.
Quote from: Hajo on January 02, 2010, 10:01:04 PMGoing this route is simple, programming-wise. I had considered that by myself, using OpenGL. But the amount of 3D models needed was scary. So I gave up on the idea.If you can gather a team of 3D artists - well at least one dedicated person and a programmer who has experience with one of the 3D APIs (a portable one, please!) it should be doable.
Quote from: prissi on January 02, 2010, 10:41:32 PMirrLicht is also very portable and sounds like a good choice too. Especially since it is around for years. But I fear the look of just tiles converted will not satisfy expections, just have a look at the 3D TTD for PSP.
Quote from: jonasbb on January 02, 2010, 11:04:44 PMSounds nice.If you start, I hope you work for a playable 3d version and that this project would not sleep.
Quote from: Hajo on January 03, 2010, 11:27:21 AMTo prevent misunderstandings - I'm usually either lazy or busy with ideas of my own. I've worked on Simutrans way too long, I don't want to come back, except for the occasional image or two.Actually, I think I have forgotten most of my former C++ knowledge, so I'd be of no use to such a project. I will read here now and then, and try to help with ideas and advice if I can.
Quote from: jonasbb on January 03, 2010, 09:56:50 PMsvn://tron.homeunix.org/simutrans/simutrans/username "anon"