News:

Do you need help?
Simutrans Wiki Manual can help you to play and extend Simutrans. In 9 languages.

More city buildings

Started by Archon, February 13, 2010, 10:47:07 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Milko

Hello

The underground, narrow gauge, the new bridges ... now the new buildings!
The pak128brit will never be the same ...  :)

Great work, thanks.

Giuseppe

jamespetts

And the aircraft. Don't forget the aircraft ;-)
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Milko

#352
Hello James

Right now I'm working on Boeing 747 .... Thanks also to the in-laws who have been with my wife at the mall ... so I can work on PC ...   ;)

Giuseppe

jamespetts

Three cheers to Giuseppe's inlaws!
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

AP

#354
Quote from: The Hood on April 14, 2012, 11:39:38 PM
And another offering - not very inspiring I'm sure but how many office buildings are supposed to be inspiring?

So I was searching for "inspiring" british c20th buildings generally. Thought people might find these interesting.

1930s
Modern Housing - 2 Willow Road, by Erno Goldfinger



Modern Housing, Frognall Way (more similar stuff)


Modern Office Building (Hoover, Perivale


Modern Public Building (DeLaWare Pavillion, Bexhill)


1940s
Housing-  post WW2 prefabs (more pictures)



1950s
post WW2 materials shortages persisted.

Housing: Keeling House


Public Building - Festival Hall


1960s

Office - Centre Point (early london skyscraper)


Housing - Park Hill, Sheffield (could work well in game if we get multi tile buildings...)


1970s

Housing - Bledlow by Aldington & Craig


Offices - Lloyds Building


[Edit: Forum behaving wierdly uploading images, bear with me...]

jamespetts

Ahh, the prefabs! We should have prefabs.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

AP

Quote from: jamespetts on April 15, 2012, 07:11:43 PM
Ahh, the prefabs! We should have prefabs.
By the dozen!! ;D

I'll see if I can come up with some more "inspirational" buildings. The office-towers are a bit too one-off for my liking, there are better precedents I'm sure.

The Hood

Quote from: jamespetts on April 15, 2012, 07:11:43 PM
Ahh, the prefabs! We should have prefabs.
You shall have prefabs...



(good idea AP)

kierongreen

Love the prefabs! De La Warr is good, it fits in with overall slight easter egg aspect to this pak...

jamespetts

Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

The Hood

Shifting eras a bit now, a georgian terrace:




jamespetts

Very classy! Almost makes me want to live in the Simutrans world...
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

kierongreen

Did they have flat roofs prototypically? Nice details!

AP

#363
Very nice hood, but Kierongreen is right.
Quote from: kierongreen on April 15, 2012, 09:42:04 PM
Did they have flat roofs prototypically? Nice details!
Nope, not in Bath at any rate, nor London that I know of. You want double-mansards with a hidden valley in the centre:

(clearest picture I could find, I know it's not georgian townhouse)

Don't forget the chimneys between each house, only way they were heated. Might help provide a more seamless tile junction than the double-parapet shown, if you e.g. put chimneys on the left side of each house only.

Edit: Here they are in Bath.

The Hood

Gosh, you lot are hard to please :p


kierongreen

There we go, much better :p (actually I like the colour change too)

ӔO

the previous one with the flat roof can be one of those buildings that received a superficial renovation somewhere down the line ;)
My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

Colour safe chart:

The Hood

Some more Victorian Terrace houses:


sdog

one suggestion: since you have different version of the houses (different colour of doors) could you also change the light/dark patterns on the houses a bit. Only a bit distortion is needed, right now they are very unnaturally regular. When i first looked at this weakly contrasted brown/light brown pattern was dominating my perception, even more than any of the higher contrast objects.

In game they likely never come in such long rows, though.

haven't had any constructive criticism yet, and didn't want to spam the thread with a post that contains praise only. I followed the recent additions though, and they look remarkably good. In the case of the prefabs remarkably ugly, which is excellent in this context :-)

Carl


greenling

The Hood
The Victorian Terrace houses looks very nice and good out.
I be get happy. :)
Opening hours 20:00 - 23:00
(In Night from friday on saturday and saturday on sunday it possibly that i be keep longer in Forum.)
I am The Assistant from Pakfilearcheologist!
Working on a big Problem!

AP

Quote from: The Hood on April 15, 2012, 10:16:11 PM
Gosh, you lot are hard to please
Much beter, I agree, good job.

Quote from: ӔO on April 15, 2012, 10:50:33 PM
the previous one with the flat roof can be one of those buildings that received a superficial renovation somewhere down the line ;)
That's a good idea, make it a 1980s pastiche building instead. Maybe stick some air con generators on the roof or somesuch!

The Hood

Some more 1890s town houses:



Can you spot all the new ones?

I think we're quite short on industrial buildings but I'm getting a little stuck beyond drawing warehouses and storage tanks. Any bright ideas?

Combuijs

Smithy, Carpenter workshop, Sailmaker (or whatever that's called in English), Small weaver workshop, Saddlemaker, bike repair shop, shoemaker, Ropemaker, Copper workshop, Cooper workshop and all those other small industries (too small to actually have a factory for it) in the late nineteenth / early twentieth century. Fantasy enough, lacking painting skills...
Bob Marley: No woman, no cry

Programmer: No user, no bugs



sdog

some low density industry was open.
open storage (bricks, logs, coal, barrels, horse coaches)
scrap yard
cattle market
garbage yard
paper recycling
hammer mill
heavy construction equipment yard (with lorries and excavators)
a fenced empty field with one of those (don't know english name): http://upload.wikimedia.org/wikipedia/commons/0/0c/Fotothek_df_roe-neg_0006483_032_Blick_auf_eine_Baustelle_mit_einem_Bagger.jpg


easy to make: a field with abandoned train engines, for scrap
a lot of those could be done, introducing them shortly after a very prominent engine is obsolete, the building is available only a very short while, so only a few should spawn.

AP

#375
c19th heavy industry - foundaries making cranes and engines and such things that powered the world.

Also, what about a "port" to simulate the rest of the world, which could vary its demands with time (and might have near-inexhaustible demand for certain materials).

The Hood

@Combuijs/Sdog: something along these lines?



There are a number of new tiles in that photo, which are intended to be a smithy, carpenter, two pastures (all industrial, low level) and some hovels (level 1 residential) which are intended to be 1750-1900 rural style buildings. I found some of the parts for these in a blender file I've had for ages with part-complete pak128 simutrans objects - I think it was originally by Raven but I'm not sure. I'm happy to share credits with whoever it was, but I can't find where I got the file from and I've reworked all the bits I've used anyway.

I've also done this telephone exchange (1930) which I've also coded as industrial for now.



@AP: my previous comment was referring to industrial citybuildings rather than industry chains, which I think is what you are talking about?

jamespetts

Quote from: The Hood on April 17, 2012, 12:32:09 PM
I think we're quite short on industrial buildings but I'm getting a little stuck beyond drawing warehouses and storage tanks. Any bright ideas?

Water pumping stations through the ages. Perhaps code as attractions? Incidentally - love the new buildings!
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Milko

Hello

Quote from: Milko on February 23, 2012, 10:01:04 AM
Code changes mentioned, are those required in this post?
http://forum.simutrans.com/index.php?topic=8883.msg82614#msg82614

Quote from: The Hood on March 03, 2012, 03:53:40 PM
Sorry for the late reply. No, they are separate requests. The one about stations is to give extensions 16 rotations like platforms. The other request is about modular buildings.

I asked, in the thread of modular buildings on the board "extension request", if the request will be granted.
I have not found any extension request on 16 rotations. Do you know if you have any requests made ​​in this regard?

Giuseppe


The Hood

OK, Adding some more citybuildings to SVN, including these water pumps:




I'm hitting a bit of a brick wall with drawing buildings (pardon the pun), so I might take a break for a while and maybe draw something else. Hopefully these additions fill a few holes in the buildings timeline - let me know what else is missing.

jamespetts

Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

kierongreen

Nice details :) I'm going to nit pick but something about the yellow feels a bit too saturated, and the pale grey surrounding the roof slightly too light.

greenling

Opening hours 20:00 - 23:00
(In Night from friday on saturday and saturday on sunday it possibly that i be keep longer in Forum.)
I am The Assistant from Pakfilearcheologist!
Working on a big Problem!

deadlyboring

Well, Sorry to bring this one up again. But whilst trying to play a game loosely based on Greater London area, i missed some modern office highrises likely to be found in and around the Docklands, Canary Wharf, etc.

I thought it would be nice to have some of these in the game, especially for the 2000-2020 area:



Right now my Canary Wharf is looking like this:



kierongreen

The problem is this type of building is very very rare in Britain. Simutrans has a habit of flooding areas with the highest level building available, which would mean them cropping up in every area :(