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Author Topic: pak.german Network game 2 - game offline  (Read 26185 times)

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Offline Dwachs

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Re: pak.german Network game 2 - game online
« Reply #35 on: September 17, 2010, 11:09:26 AM »
Frank, do you have log files?

Edit: saw them already. No clue, why this happened.
« Last Edit: September 17, 2010, 12:06:27 PM by Dwachs »

Offline prissi

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Re: pak.german Network game 2 - game online
« Reply #36 on: September 17, 2010, 08:51:24 PM »
Last time I had a crash at home (the gift server never run more than 24h hours unattended) the client got very high like 1567, even though only I could connect to it. I have the feeling, that a connection attempt while joining or transferring data can confuse simutrans, although I have no definite proof of that (and will be in Florida until 29th ... )

Offline FlohOswald

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Re: pak.german Network game 2 - game online
« Reply #37 on: September 19, 2010, 04:34:35 PM »
Is there any chance to know when the server will be online again?

Offline Frank

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Re: pak.german Network game 2 - game online
« Reply #38 on: September 19, 2010, 08:13:23 PM »
server offline

it must first be a critical bug found



server online

windows clients not posible, crash server by desconect since r3795



r3785 online
« Last Edit: September 19, 2010, 08:25:00 PM by Frank »

Offline FlohOswald

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Re: pak.german Network game 2 - game online
« Reply #39 on: September 20, 2010, 04:11:42 PM »
That's bad, I just read your post after I was kicked from the server again and now I can't still reach it. I downloaded the newest nightly (rev3803) for windows this morning and entered the server after work. I could do some things online for 20 minutes until I was disconnected. Did I crash the server once again? If yes, then I'm sorry, it was not my intention.

Offline Dwachs

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Re: pak.german Network game 2 - game online
« Reply #40 on: September 20, 2010, 06:03:57 PM »
There is a mysterious bug that stops the server if a client disconnects. In principle, Frank can click the 'ignore' button each time, but if he is not available ...

Offline Frank

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Re: pak.german Network game 2 - game online
« Reply #41 on: September 20, 2010, 11:41:41 PM »
I was able to isolate the bug as far as I could switch off in

Offline TurfIt

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Re: pak.german Network game 2 - game online
« Reply #42 on: September 21, 2010, 02:52:40 AM »
Just had a nasty desync. I was connected when industry growth occurred. Locally a Beverage trade was created in Bad Laer connected to the existing Brewery. I spent a couple minutes looking at how to use it when I desynced. Upon rejoining the server, the beverage trade was gone; Instead there was a Home Market/Furniture Factory/Sawmill chain in Bad Laer...

Offline Dwachs

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Re: pak.german Network game 2 - game online
« Reply #43 on: September 21, 2010, 07:30:17 AM »
Just had a nasty desync. I was connected when industry growth occurred. ...
Should be fixed in rev 3811.
« Last Edit: September 21, 2010, 07:51:18 AM by Dwachs »

Offline Colin

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Re: pak.german Network game 2 - game online
« Reply #44 on: September 22, 2010, 01:37:17 AM »
Hey Frank, What happens when you reach 1939? Does the game run that long? Maybe if it does you should start it from 1945, you could then introduce massive reconstruction policies into the game.
« Last Edit: September 22, 2010, 09:34:24 AM by vilvoh »

Offline Frank

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Re: pak.german Network game 2 - game online
« Reply #45 on: September 22, 2010, 10:40:51 AM »
game is in 1964

If the players modernize on its own I can not make enough.

@diegoviagens
I missed public stations in Bad Lear.

EDIT

@FlohOswald
Your train 137 ( BR 01 ) stops the other trains of the line 58th.

Offline FlohOswald

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Re: pak.german Network game 2 - game online
« Reply #46 on: September 22, 2010, 11:06:23 AM »
Thanks Frank, I saw it and fixed it. Need to think about letting the game not unattended for such a long time. I'm bankrupt. ;)

I made my trainstations in Wenningstedt and Tholey public, so you might connect to them Frank, then I don't have to carry the passengers with one line from the central stop to the train-stations.
« Last Edit: September 22, 2010, 11:15:46 AM by FlohOswald »

Offline Colin

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Re: pak.german Network game 2 - game online
« Reply #47 on: September 23, 2010, 07:09:33 AM »
game is in 1964


Sorry Frank, I'm sure I saw that it started in 1927. My Bad perhaps!

Offline Frank

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Re: pak.german Network game 2 - game online
« Reply #48 on: September 23, 2010, 08:41:10 AM »
... Need to think about letting the game not unattended for such a long time. I'm bankrupt. ;)
...

not correct, 1968 +12,650,000.00

Offline FlohOswald

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Re: pak.german Network game 2 - game online
« Reply #49 on: September 23, 2010, 08:43:11 AM »
Yeah, after fixing the problem with the stuck train, I'm bette of than before the problem.

Offline FlohOswald

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Re: pak.german Network game 2 - game online
« Reply #50 on: September 23, 2010, 04:58:28 PM »
Sorry for the double-post, but jonasbb's trains are blocking the street between Balve and Wenningstedt. You need to fix it jonas, please.

Offline Frank

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Offline TurfIt

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Re: pak.german Network game 2 - game online
« Reply #52 on: September 25, 2010, 03:58:14 AM »
Caused my client, and I think the server to crash building a powerline under another player's bridge. When I went to reconnect, the server changed from r3821 to r3825. Some sort of auto relaunch running?

The game info window pakset showed in red with join game remaining greyed out. The find mismatch button was active but did nothing. Not implemented?

I updated my client to 3825, didn't touch my pak, and could then join. The game info revision line turning red to indicate a game revision mismatch would be better; It looked like a pakset mismatch rather than the game version...

Can't maintain sync with 3825 for more than a minute either...
Code: [Select]
Message: network_command_t::rdwr:    read packet_id=5, client_id=0
Warning: network_check_activity():    received cmd id=5 nwc_ready_t from socket[648]
Warning: nwc_ready_t::execute:    set sync_steps=9400
Warning: karte_t::network_game_set_pause:    steps=2350 sync_steps=9400 pause=0
Message: karte_t::reset_timer():    called, mode=$5B1C28
Message: karte_t::interactive_event():    Keyboard event with code 0 '?'
Message: binary_heap_tpl():    initialized
Message: karte_t::interactive:    time=59097 sync=9408  rand=1776922719
Message: karte_t::interactive:    time=60701 sync=9416  rand=955163970
Message: karte_t::interactive:    time=62301 sync=9424  rand=1982992424
Message: vehikel_t::entladen():    destination of 12 Furniture is no longer reachable
Message: karte_t::interactive:    time=63900 sync=9432  rand=-1164836068
Message: karte_t::interactive:    time=65500 sync=9440  rand=-1986222680
Message: karte_t::interactive:    time=67110 sync=9448  rand=-2106072241
Message: karte_t::interactive:    time=68709 sync=9456  rand=595495985
Message: karte_t::interactive:    time=70302 sync=9464  rand=2021488038
Warning: route_t::intern_calc_route():    Too many steps (23>=max 1000000) in route (too long/complex)
Message: route_t::calc_route():    No route from 527,187 to 456,355 found
Message: aircraft_t::calc_route():    search runway start near 456,355,0
Message: route_t::append_straight_route():    start from (453,351) to (524,189)
Message: route_t::append_straight_route():    to (524,189) found.
Message: route_t::append_straight_route():    start from (524,189) to (530,189)
Message: route_t::append_straight_route():    to (530,189) found.Message: network_command_t::rdwr:    read packet_id=7, client_id=0
Warning: network_check_activity():    received cmd id=7 nwc_check_t from socket[648]
Message: NWC_CHECK:    time difference to server -73
Warning: network_world_command_t::execute:    do_command 7 at sync_step 9473 world now at 9471
Message: karte_t::interactive:    time=71972 sync=9472  rand=357961863
Warning: karte_t::interactive:    client: sync=9473  rand=357961863, server: sync=9472  rand=178714352
Warning: karte_t::interactive: random number generators have different states
Warning: karte_t::network_disconnect():    Lost synchronisation with server.

Edit: It's staying connected now. Whatever it was choking on must've passed. Probably not r3825 related...
« Last Edit: September 25, 2010, 04:32:29 AM by TurfIt »

Offline Dwachs

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Re: pak.german Network game 2 - game online
« Reply #53 on: September 25, 2010, 08:43:23 AM »
The game info window pakset showed in red with join game remaining greyed out. The find mismatch button was active but did nothing. Not implemented?
If pakset was shown in red, then you have a different pakset on your client. You should update the pakset first. Mismatch button action is not implemented.

Offline TurfIt

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Re: pak.german Network game 2 - game online
« Reply #54 on: September 25, 2010, 04:56:09 PM »
If pakset was shown in red, then you have a different pakset on your client.

Possible but unlikely. Unless someone changed the server pak then back again in 5 mins...
Originally:
  Client rev 3821, pak pak.german_0-102-3c_net (from Franks post above)
  Sever rev 3821, pak pak.german_0-102-3c_net

Crashed client (server too I think)  (vector_tpl index out of bounds)
--
Reconnect attempt:
  Client rev 3821, pak pak.german_0-102-3c_net (same as before)
  Sever rev 3825, pak pak.german_0-102-3c_net (server rev changed)

Pakset now shown in red. Join game button greyed out.
--
Update client:
  Client rev 3825, pak pak.german_0-102-3c_net (copied pak directly from 3821 directory)
  Sever rev 3825, pak pak.german_0-102-3c_net

Now allowed to connect.

Offline Dwachs

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Re: pak.german Network game 2 - game online
« Reply #55 on: September 25, 2010, 05:09:17 PM »
Crashed client (server too I think)  (vector_tpl index out of bounds)
do you have some more info here? log-file, backtrace etc.
Quote
--
Reconnect attempt:
  Client rev 3821, pak pak.german_0-102-3c_net (same as before)
  Sever rev 3825, pak pak.german_0-102-3c_net (server rev changed)

Pakset now shown in red. Join game button greyed out.
Maybe the red color was due to the difference in the revision. There was a change in the network protocol in between.

Offline Frank

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Re: pak.german Network game 2 - game online
« Reply #56 on: September 25, 2010, 09:57:54 PM »
@jonasbb
Your trains blocked in 'Arzberg 1 Land Bahnhof' a long time.

Offline jonasbb

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Re: pak.german Network game 2 - game online
« Reply #57 on: September 26, 2010, 09:35:49 AM »
I cannot connect at the moment. Not earlier than this evening.

Offline Frank

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pak.german update 0.102.3d net
« Reply #58 on: September 27, 2010, 07:42:11 PM »
upd_0-102-3d_net.zip

Changes

* FIX: alignment and grafic error MSP_Postwagen
* FIX: alignment BR232, BR219, BR155, BR01, BR38, BR39, BR45
* FIX: alignment BR242, BR120, BR185, CityBahn-Wagen, CityBahn-Wagen_orange
* FIX: alignment Fcs_catg2
* CHG: BR155 cost and runningcost
* CHG: BR150 cost and runningcost
* ADD: green_fence ( Butch7th ) - Addon

---
ADD = added | CHG = changed | FIX = bug fix | REM = removed

Offline Frank

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Re: pak.german Network game 2 - game online
« Reply #59 on: September 29, 2010, 01:20:20 PM »
map closed

576x384_1927_27citys_2008.sve ~1.5 Mbyte