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64.simutrans.entropy.me.uk

Started by Ashley, January 02, 2011, 01:18:02 AM

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Ashley

This server has now been permanently shut down (effectively replaced by b.64.simutrans.entropy.me.uk).

Previous savegames can be found here, listed by the date when the server was shut down:

http://entropy.me.uk/simutrans/server/sim64/archive/
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rfg123

I joined this server and set up some routes to test it out.. Works great (no desyncs yet!).


Dwachs

Parsley, sage, rosemary, and maggikraut.

Ashley

Wrong command to start it after a crash, I have some scripts to take care of this so shouldn't happen again.
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Dwachs

Parsley, sage, rosemary, and maggikraut.

Ashley

#5
This log should cover the period where this crash occurred. No timestamping in the logs so hard to tell. I'll look into adding something to my logging solution which can insert timestamps and automatically log the times of crashes/restarts of the server.

http://entropy.me.uk/simutrans/sim64.log.2.gz
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Dwachs

du you have a savegame of that game? it would be much more convenient to have logs with '-debug 3'.
Parsley, sage, rosemary, and maggikraut.

Ashley

#7
Unfortunately the "in-progress" savegame would've been overwritten when I accidentally started the server with the original save specified. The current/original saves are here though:

http://entropy.me.uk/simutrans/server-network.sve
http://entropy.me.uk/simutrans/network_64.sve

Debug 3 produces a lot of logging output to keep - I will try it and see how big the log file grows though.


Edit:

I'm going to be updating the server to revision 4184 later today, I will make a backup of the current savegame state available for people as has become the convention.


Edit #2:

FYI I will be upgrading the server this evening and starting a fresh map. I'll post a link to the savegame for the old map in case anyone wants to keep it.


Edit:

I will be restarting the map with a new game version this weekend, old save will be posted here as usual.


Edit:

Map has been restarted, see first post for details.


Edit:

Server restarted with new stable version.
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electroduck

this server is offline now... when will it be on?
EAT BASE 64!
$TXkgbmFtZSBpcyBlbGVjdHJvZHVjay4NCllvdSBjYW4gdmlzaXQgbXkgd2ViIHNpdGUgYXQgaHR0cDovL3d3dy5lbGVjdHJvZHVjay5jb20vDQpJIGxpa2UgRG9mdXMgYW5kIFNpbXV0cmFucy4=

Ashley

Hi, the server is running well it just seems to have vanished from the server listing. If you type the name (64.simutrans.entropy.me.uk) into the box manually it should connect.
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prissi

Set to announce monthly (see simuconf.tab) should avoid vanishing from the list.

Ashley

Duly noted, I've changed the config :)
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electroduck

#12
i have tried entering 64.simutrans.entropy.me.uk in to the server name spot in the dialog and tried entering net:64.simutrans.entropy.me.uk in the load dialog... botth fail. is this my fault?
Fail Message:

Server did not respond!
   ^
  /! \
 ______
EAT BASE 64!
$TXkgbmFtZSBpcyBlbGVjdHJvZHVjay4NCllvdSBjYW4gdmlzaXQgbXkgd2ViIHNpdGUgYXQgaHR0cDovL3d3dy5lbGVjdHJvZHVjay5jb20vDQpJIGxpa2UgRG9mdXMgYW5kIFNpbXV0cmFucy4=

Ashley

Can you ping the server? (Try entering the command ping 64.simutrans.entropy.me.uk into a command prompt window)
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jamespetts

I get:


Pinging 64.simutrans.entropy.me.uk [82.113.152.84] with 32 bytes of data:
Reply from 82.113.152.84: bytes=32 time=22ms TTL=56
Reply from 82.113.152.84: bytes=32 time=260ms TTL=56
Reply from 82.113.152.84: bytes=32 time=94ms TTL=56
Reply from 82.113.152.84: bytes=32 time=29ms TTL=56

Ping statistics for 82.113.152.84:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
    Minimum = 22ms, Maximum = 260ms, Average = 101ms
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Ashley

Well I know the server is up, I wanted to check if electroduck could reach it :)

I have just logged into the server myself (really nicely developed map there! I may need to restart the map soon as there's little left to do) so it's definitely running.

Quote from: jamespetts on February 27, 2011, 11:56:41 PM
I get:


Pinging 64.simutrans.entropy.me.uk [82.113.152.84] with 32 bytes of data:
Reply from 82.113.152.84: bytes=32 time=22ms TTL=56
Reply from 82.113.152.84: bytes=32 time=260ms TTL=56
Reply from 82.113.152.84: bytes=32 time=94ms TTL=56
Reply from 82.113.152.84: bytes=32 time=29ms TTL=56

Ping statistics for 82.113.152.84:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
    Minimum = 22ms, Maximum = 260ms, Average = 101ms

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electroduck

#16
yes pinging it works...

Last login: Sun Feb 27 17:31:43 on console
white-box:~ verdigris$ ping 64.simutrans.entropy.me.uk
PING 64.simutrans.entropy.me.uk (82.113.152.84): 56 data bytes
64 bytes from 82.113.152.84: icmp_seq=0 ttl=47 time=175.350 ms
64 bytes from 82.113.152.84: icmp_seq=1 ttl=47 time=177.482 ms
64 bytes from 82.113.152.84: icmp_seq=2 ttl=47 time=176.773 ms
64 bytes from 82.113.152.84: icmp_seq=3 ttl=47 time=186.789 ms
64 bytes from 82.113.152.84: icmp_seq=4 ttl=47 time=176.180 ms
64 bytes from 82.113.152.84: icmp_seq=5 ttl=47 time=176.841 ms
64 bytes from 82.113.152.84: icmp_seq=6 ttl=47 time=177.501 ms
64 bytes from 82.113.152.84: icmp_seq=7 ttl=47 time=176.236 ms
64 bytes from 82.113.152.84: icmp_seq=8 ttl=47 time=177.775 ms
64 bytes from 82.113.152.84: icmp_seq=9 ttl=47 time=174.526 ms
64 bytes from 82.113.152.84: icmp_seq=10 ttl=47 time=176.969 ms
64 bytes from 82.113.152.84: icmp_seq=11 ttl=47 time=179.021 ms
^C
--- 64.simutrans.entropy.me.uk ping statistics ---
12 packets transmitted, 12 packets received, 0.0% packet loss
round-trip min/avg/max/stddev = 174.526/177.620/186.789/2.980 ms
white-box:~ verdigris$

yet simu still gives an error...
do i need to specify a port?
EAT BASE 64!
$TXkgbmFtZSBpcyBlbGVjdHJvZHVjay4NCllvdSBjYW4gdmlzaXQgbXkgd2ViIHNpdGUgYXQgaHR0cDovL3d3dy5lbGVjdHJvZHVjay5jb20vDQpJIGxpa2UgRG9mdXMgYW5kIFNpbXV0cmFucy4=

Ashley

#17
For this one you shouldn't need to as it uses the default port. Can you run simutrans with verbose logging (the command line parameter -debug 3) and then try to join the game and after that post the log file?


Edit: Looks like the server crashed about 4am last night.
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electroduck

no, as I use the mac application of the NB
EAT BASE 64!
$TXkgbmFtZSBpcyBlbGVjdHJvZHVjay4NCllvdSBjYW4gdmlzaXQgbXkgd2ViIHNpdGUgYXQgaHR0cDovL3d3dy5lbGVjdHJvZHVjay5jb20vDQpJIGxpa2UgRG9mdXMgYW5kIFNpbXV0cmFucy4=

Ashley

#19
What version number does it show when you start the game?


Edit:

Map restarted (same map for now)
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electroduck

#20
hey it works!
however I was disappointed to see some problems:
(i am player 7, not spectator)
first it would not let me build roads or tracks. then it got real choppy, gave me the Rainbow Wheel of Doom, and then... completely disconnected!
EAT BASE 64!
$TXkgbmFtZSBpcyBlbGVjdHJvZHVjay4NCllvdSBjYW4gdmlzaXQgbXkgd2ViIHNpdGUgYXQgaHR0cDovL3d3dy5lbGVjdHJvZHVjay5jb20vDQpJIGxpa2UgRG9mdXMgYW5kIFNpbXV0cmFucy4=

Ashley

Last time I tried using the Mac version I got similar issues, I tend to play the Windows one in VMWare. Needs some more debugging I think.
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janika600(hun)

i started to play here today (TransSpeed TeFu), and i have 155k cr.
good net game

janika600(hun)

Server did not respond for me.

Ashley

Server had crashed, it's restarted now. Sorry about that.
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Dwachs

Any chance of getting a clue why the server crashed?
Parsley, sage, rosemary, and maggikraut.

Ashley

#26
I've restarted the map, since the server was crashing every few hours with that old map.

Dwachs, log file is linked below which should cover the crashing period. Also you can download the save game from here:

http://entropy.me.uk/simutrans/networksavegames/sim64/sim64_r4303_18th_March_2011.sve

http://entropy.me.uk/simutrans/sim64.log

(I can't see much in the log to indicate why it was crashing myself...)


Edit: Updated game version and a brand new (bigger) map.
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electroduck

so does that mean that you are using 110.0.1now?
because the server does note respond.
EAT BASE 64!
$TXkgbmFtZSBpcyBlbGVjdHJvZHVjay4NCllvdSBjYW4gdmlzaXQgbXkgd2ViIHNpdGUgYXQgaHR0cDovL3d3dy5lbGVjdHJvZHVjay5jb20vDQpJIGxpa2UgRG9mdXMgYW5kIFNpbXV0cmFucy4=

Ashley

#28
Yes, it's running 110.0.1


Edit: New map, same pakset/game version.


Edit: Restarted game, same map/version.
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smile

WTF is with server it saves after 5 min or less since last save?

moblet

Not got any response from the server for the past few hours, but you probably already knew that Timothy...

Ashley

I have restarted it, looks like it crashed while I was asleep.
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moblet

Was up 10-12 hours ago but is now down again. It must be waiting until you go to sleep  ;)

Ashley

Map restarted with the same map.
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prissi

You should compile with server savegame 110.7, otherwise all stuff will be lost during joining of a client like the railgates. I submitted a such commit.