Started by Ashley, January 02, 2011, 01:18:02 AM
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Quote from: Thanwer on February 08, 2012, 04:01:50 PMYou better fix it
Quote from: Fifty on February 09, 2012, 02:55:33 AMDon't know what changes if any have been made to the netgaming code since 110.0.1 (when desyncs and lag were almost nonexistent even on developed maps), but 111.0 and 111. 1 have been less stable, had more desyncs and lag, and required significantly more cpu time online.
Quote from: prissi on February 09, 2012, 10:51:51 PM111.1 should consume much less CPU. In my testgames they were running 70% faster in fast forward.
Quote from: Fifty on February 09, 2012, 11:23:43 PMCan reliably reproduce crash with Simutrans 111.1 and pak 64 111.0 r609. Just open it up to the start screen, let it run for a few minutes, and bam. I uploaded the logfile, but I don't know if it will be very telling.