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Author Topic: Private gate sign  (Read 3296 times)

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Online jamespetts gb

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Private gate sign
« on: October 05, 2011, 11:10:38 PM »
A new feature, the private gate sign, has just been implemented into the Standard nightlies: see here for details. It requires paksets to produce supporting graphics. This is a potentially significant multilayer feature, but the graphics for it should be relatively straightforward. Might I suggest the use of player colour?

Offline greenling

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Re: Private gate sign
« Reply #1 on: October 06, 2011, 07:09:05 PM »
Yes playercolors are useful!

Offline The Hood

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Re: Private gate sign
« Reply #2 on: October 28, 2011, 09:44:52 AM »
OK, I'll add it to the to-do list.  Unless you've already drawn one for experimental?

Online jamespetts gb

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Re: Private gate sign
« Reply #3 on: October 28, 2011, 11:01:32 AM »
No - I am developing an alternative system for Experimental using user modifiable access rights, so these signs will not be necessary in Experimental.

Offline prissi

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Re: Private gate sign
« Reply #4 on: October 28, 2011, 11:36:39 AM »
One can use something liek the fenced crossing I used in pak64, for rail. For road maybe just a barrier in player colors. Maybe this evening I will scale up pak64 graphics and edit them by hand.

Offline Fabio

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Re: Private gate sign
« Reply #5 on: October 28, 2011, 12:42:55 PM »
pak 128 has them, too.
(I painted them and they are on SVN)

Offline prissi

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Re: Private gate sign
« Reply #6 on: October 28, 2011, 01:15:00 PM »
Yes, but the rising bollards are not very fitting the pre1990ies; and I found them in pratical games almost non-visible. Thus for earlier years (as pak128.Britain is certainly gearded for) a road barrier seems more appropriate, imho.

Online jamespetts gb

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Re: Private gate sign
« Reply #7 on: October 28, 2011, 01:25:22 PM »
I agree with Prissi. Indeed, could one re-use the crossing barriers, adding a sign in player colour?

Offline The Hood

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Re: Private gate sign
« Reply #8 on: October 28, 2011, 01:39:08 PM »
I think something similar to pak64 is probably best, although I may add some older style gates later on assuming it does timeline?  The pak128 bollards are quite realistic too, but I agree they are limited in timeframe.

Offline Fabio

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Re: Private gate sign
« Reply #9 on: October 28, 2011, 01:49:32 PM »
Unfortunately signs don't have front/back image, because a modified red/green traffic light + a playercolor sign would be much better: it's wierd accessing with a player and seeing trains or trucks of another player driving through closed gates.