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Author Topic: Tourist attractions  (Read 46628 times)

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Offline gauthier

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Re: Tourist attractions
« Reply #70 on: January 29, 2009, 07:18:00 PM »
very nice, go on  ;)

Offline sojo

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Re: Tourist attractions
« Reply #71 on: January 29, 2009, 07:24:19 PM »
Very very nice. Thats great!  :o

But. Its not a tourist attraction!?  :D :D  ;D

Offline Tomas

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Re: Tourist attractions
« Reply #72 on: January 29, 2009, 08:18:40 PM »
I'm missing some vegetation, though.
Vegetation is last step. First i need fix some "small" bugs (oblique round on top of tower, ...)

Q: can i use stoned city roads from last version of pak96.comic?

But. Its not a tourist attraction!?
Yes and no... :) When you can, you can make old coal mine as museum or historical factory.

Offline sojo

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Re: Tourist attractions
« Reply #73 on: January 29, 2009, 08:26:07 PM »
Yes. This is possible to make a museum.

You can for pak96.comic all use what is in the pakset. It will be at the pakset. So we have no problem. :)

Offline vilvoh

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Re: Tourist attractions
« Reply #74 on: January 29, 2009, 10:28:29 PM »
Perhaps it's me but I think the circular wheel it's not well drawn. Seems a bit deformed (wider than high). The rest is excelent..

Offline VS

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Re: Tourist attractions
« Reply #75 on: January 29, 2009, 10:39:26 PM »
Perhaps someone can help with that? We discussed this in cz subforum but no ideas so far how to make a wheel that looks nice in that angle.

Offline Magic_Gorter

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Re: Tourist attractions
« Reply #76 on: January 30, 2009, 10:13:28 AM »
I haven't tried painting round things at the moment, but when painting buildings I make a template in 3d with autocad and paste it into ms paint. Perhaps trying that way it could be possible to make better circles.

Offline Václav

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Re: Tourist attractions
« Reply #77 on: January 30, 2009, 11:56:35 AM »
This could be tourist attraction in pak96 too - while originally I prepare it to for pak128:



No texture on building surface (while it could be seen on landscape - but there it is so bad visible it is irrelevant).

Free translation of name from my native language: Mad architect monument.
... of description ... (#1): Construction of very high speed rail bridge was so expensive that only this pillar was built.
... of description ... (#2): ... of highway bridge ...

Offline sojo

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Re: Tourist attractions
« Reply #78 on: January 30, 2009, 12:31:14 PM »
Free translation of name from my native language: Mad architect monument.
... of description ... (#1): Construction of very high speed rail bridge was so expensive that only this pillar was built.
... of description ... (#2): ... of highway bridge ...
That's funny. Great!

Offline Magic_Gorter

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Re: Tourist attractions
« Reply #79 on: January 30, 2009, 03:37:59 PM »
I just gave it a try..... I hope I do not offend anybody with the try....

The "circle" on the right was the original one (as I think it was the circle) .....and my attempts are left and middle. I just tried to use most of the colors of the original but am not sure if it's right....you might do some repainting there....and also the center part.....if everbody finds the "circle" looking well enough.

So please respond on my attempt. If it's ok I know I can use it for future paintings and otherwise I must adjust it...



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Offline vilvoh

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Re: Tourist attractions
« Reply #80 on: January 30, 2009, 05:44:39 PM »
imho, now looks better, more rounded and proportionate...It may be used as a template, as you said.

Offline Magic_Gorter

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Re: Tourist attractions
« Reply #81 on: January 30, 2009, 07:13:30 PM »
which one looks better. The left one or the middle one? I have another template with only three colors... with two colors you can see if you're looking at the outside or inside of the circle and the third color is used to point out where the 0, 90, 180 and 270 degree is of the circle and also the center...So please let know which you like best and I will post the right 3-color template.

Offline DirrrtyDirk

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Re: Tourist attractions
« Reply #82 on: January 30, 2009, 07:19:22 PM »
Hard to say without isometric background...  ???

Offline vilvoh

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Re: Tourist attractions
« Reply #83 on: January 30, 2009, 07:27:43 PM »
....I'm agree with DirtyDirrrk. It's difficult to apreciate something........It seems to me that both are good enough, but If I have to decide by one of them I woud choose the first one (the one on the left) 

Offline sojo

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Re: Tourist attractions
« Reply #84 on: January 30, 2009, 07:59:43 PM »
 ;D ;D ;D Very nice attractions. Circles for lions?  :D :D :D

Can you use a new Thread?

Offline DirrrtyDirk

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Re: Tourist attractions
« Reply #85 on: January 30, 2009, 10:48:33 PM »
sojo, they are talking about a better solution for this graphic (http://forum.simutrans.com/index.php?topic=702.msg13697#msg13697) - and that's right here in this thread.  ;)

Offline Qayyum

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Re: Tourist attractions
« Reply #86 on: January 31, 2009, 04:01:26 AM »
I kinda fixed the circle part for Tomas ;D.

Can this mine be an industry in 1900s?

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« Last Edit: January 31, 2009, 04:08:29 AM by Qayyum »

Offline gerw

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Re: Tourist attractions
« Reply #87 on: January 31, 2009, 07:24:06 AM »
For me, the circle still looks strange. But it's very hard to draw a circle in perspective. Even the famous Dürer, who used the perspective in arts first, failed, when drawing the ball in 'Melencolia I' (http://en.wikipedia.org/wiki/File:D%C3%BCrer_Melancholia_I.jpg) - it's not perfect wrt. perspective.

Offline Tomas

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Re: Tourist attractions
« Reply #88 on: January 31, 2009, 09:36:22 AM »
I think, now looks good. Thanks, Qayyum!

Offline Tomas

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Re: Tourist attractions
« Reply #89 on: January 31, 2009, 10:40:58 AM »
Ok, i make some "bugfixes"  ;)

PS: sorry for double post :(

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« Last Edit: January 31, 2009, 11:17:58 AM by Tomas »

Offline gerw

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Re: Tourist attractions
« Reply #90 on: January 31, 2009, 12:11:47 PM »
Now I got it! If you use rotation matrix (http://en.wikipedia.org/wiki/Rotation_matrix) to get the right perspective for the circle, you have to use
2 0
1 2.23

were 2.23 = sqrt(5)! You used 2 instead of sqrt(5).

Have a look at the picture.

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Offline vilvoh

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Re: Tourist attractions
« Reply #91 on: January 31, 2009, 12:51:20 PM »
IMHO, now it's perfect... :)

Offline Tomas

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Re: Tourist attractions
« Reply #92 on: January 31, 2009, 05:25:29 PM »
Ok, last version.
Thank you for your time :)

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Offline sojo

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Re: Tourist attractions
« Reply #93 on: January 31, 2009, 06:41:20 PM »
Very nice. I write it on my ToDo-List.  :)

Offline Tomas

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Re: Tourist attractions
« Reply #94 on: January 31, 2009, 07:10:21 PM »
Super! At first position, please... ;D

Offline sojo

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Re: Tourist attractions
« Reply #95 on: January 31, 2009, 11:00:13 PM »
they are talking about a better solution for this, graphic and that's right here in this thread.
But I think nobody who needs help will find this postings.

Offline Alex. Brose

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Re: Tourist attractions
« Reply #96 on: February 03, 2009, 09:19:47 AM »
The circle is a little bit too big in my opinion.
However, a have a tip.  ;D Just paint a "wall" in the size of the wheel. Then just paint the circle in the wall. Done. See below.  :)

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Offline PlayTrans2009

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Re: Tourist attractions
« Reply #97 on: August 30, 2009, 06:20:26 AM »
Is this still in progress or is it done?

If it is done, may I have the .pak files?