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Convoys ignore schedules

Started by ӔO, May 10, 2013, 11:46:36 PM

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ӔO

I'm not entirely sure why it happened, but on the server game, convoys no longer obey schedules and depart immediately upon arrival.

Most evident on freight lines, where convoys will depart empty
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various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

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jamespetts

Hmm - odd. Can you reproduce this error in the latest RC?
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ӔO

The problem persists when loading the server game with the latest RC
My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

Colour safe chart:

jamespetts

Can you recreate the problem creating a new game? Where in the saved game can this be observed?
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ӔO

I'm not entirely sure what caused the bug in the first place, but it seems like convoys scheduled to wait at stops will only wait for less than 1/64 or 6:00

An easy place to see this in action is at Hatton iron mine, where the trains are supposed to wait until full load, but leave empty.
My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

Colour safe chart:

jamespetts

Thank you for spotting that - a very old error that only shows up on extremely long games. Now fixed.
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Milko

Hello

The fix solves the problem or refer it for some time?

Giuseppe

jamespetts

By "refer" do you mean "defer"? Strictly speaking, the problem is indeed deferred for some time - but "some time" here means  9,223,372,036,854,775,807 milliseconds, which works out as 292,471 years of playing time, so, practically, the problem is fixed.

(Previously, the problem would occur after 2,147,483,647 milliseconds of playing time, which equates to 24.9 days...)
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