Author Topic: Current development projects: coding help welcome  (Read 24225 times)

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Offline AndrewTraviss

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Re: Current development projects: coding help welcome
« Reply #35 on: June 13, 2016, 11:20:52 AM »
Alright, I have some ideas based on what you wrote. I think I will create a thread to discuss the overall design of maintenance, rather than focusing on just one or two of these features, as it seems maintenance is being completely overhauled as a concept between all of the outstanding items.

Should this discussion happen in the Development board, or on the main Experimental Discussion board?

Offline jamespetts gb

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Re: Current development projects: coding help welcome
« Reply #36 on: June 13, 2016, 01:26:31 PM »
Sorry for the delay in replying: if you are discussing the merits of possible new features, rather than just the mechanics of implementation, may I suggest that the thread be posted in the discussion board rather than the development board?

I shall look forward to reading it in any event.
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Offline AndrewTraviss

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Re: Current development projects: coding help welcome
« Reply #37 on: June 17, 2016, 03:58:54 AM »
Now that I'm actually digging into the code, I suspect that all of the German is going to be more of an obstacle for me than C++

Offline Rollmaterial fi

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Re: Current development projects: coding help welcome
« Reply #38 on: June 17, 2016, 11:06:40 AM »
Now that I'm actually digging into the code, I suspect that all of the German is going to be more of an obstacle for me than C++

This thread should help you with that.

Offline AndrewTraviss

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Re: Current development projects: coding help welcome
« Reply #39 on: June 17, 2016, 03:53:22 PM »
This thread should help you with that.

Oh, excellent. Thanks!

Offline jamespetts gb

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Re: Current development projects: coding help welcome
« Reply #40 on: June 17, 2016, 08:12:52 PM »
I have tried to translate some things in comments where possible. If you get stuck with anything, let me know.
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Offline NoMorePacers

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Re: Current development projects: coding help welcome
« Reply #41 on: June 19, 2016, 06:34:12 PM »
Would the liquid insolvency for network games only thing require only a bit of tinkering with simuconf.tab, or is it wider-scale?

Offline jamespetts gb

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Re: Current development projects: coding help welcome
« Reply #42 on: June 19, 2016, 09:29:15 PM »
It would require changes to the code: if it were only changes to the simuconf.tab file, it would have been done long ago.
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Offline jamespetts gb

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Re: Current development projects: coding help welcome
« Reply #43 on: November 08, 2016, 09:01:54 AM »
I have updated this to add reference to a possible future feature, waiting time limits based on individual stops, and revenue from stop extension buildings.
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Offline jamespetts gb

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Re: Current development projects: coding help welcome
« Reply #44 on: November 14, 2016, 02:04:54 PM »
I have added two further items to the list, both relatively minor features affecting trams and road vehicles.
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Offline jamespetts gb

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Re: Current development projects: coding help welcome
« Reply #45 on: December 10, 2017, 04:07:44 PM »
I have updated this list to acknowledge the completion of the low bridges feature from earlier in the year, to move completed projects to another post as space was running low in the original post and to add a new project, industry road connexions.
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Offline jamespetts gb

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Re: Current development projects: coding help welcome
« Reply #46 on: December 18, 2017, 11:42:53 PM »
I have updated this to add several features discussed and considered recently, as well as to update the text of the proposed car parking feature to fit in with recent developments in passenger generation and classes.
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Offline jamespetts gb

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Re: Current development projects: coding help welcome
« Reply #47 on: December 21, 2017, 11:12:31 PM »
I have updated this to add fractional power and tractive effort values.
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