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Author Topic: Junction Problem  (Read 1729 times)

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gts2012

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Junction Problem
« on: November 27, 2011, 12:21:01 AM »
Hi, Just starting playing Simutrans experimental version 10.3 and Pak128.Britain-Ex version 0.8.2 yesterday Which i downloaded as a whole From: http://forum.simutrans.com/index.php?topic=1894.0. I then extracted and played and it was working brilliantly until I wanted to have a 4 way junction. City roads will connect with each other but when i want a 4 way junction with another road type where there is a motorway involved. The centre road piece is missing(though the road is still connected and still useable)

So, just to clarify all roads connect fine but when i want a 4 junction on a motorway the centre road piece disappears, is there something I'm doing wrong or is it the Pak?
Thanks.

Offline jamespetts gb

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Re: Junction Problem
« Reply #1 on: November 27, 2011, 01:00:21 AM »
Welcome to the forums! Sorry that you're having problems. This is a rather odd one - it may well be a pakset issue (perhaps a missing or corrupted image somewhere). Can you upload a screenshot?

gts2012

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Re: Junction Problem
« Reply #2 on: November 27, 2011, 01:24:51 AM »
Heres the screenshot, it shows no centre piece when trying to join up to motorways, but it recognizes that there is a road there and trucks and buses ect can use the road.

Offline jamespetts gb

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Re: Junction Problem
« Reply #3 on: November 27, 2011, 01:26:50 AM »
Ahh, I think that I know what the problem is: motorways are not intended to have crossroad type junctions, as they don't in real life. Really, the game engine shouldn't allow you to draw that combination of roads at all, but I don't think that it's set up so as to allow that.

gts2012

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Re: Junction Problem
« Reply #4 on: November 27, 2011, 01:34:45 AM »
Ahh that's ok then. I'm also playing with  the Goods AI and it has generated a large cluster of Motorway cross overs and it doesnt look good.

Offline jamespetts gb

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Re: Junction Problem
« Reply #5 on: November 27, 2011, 01:38:42 AM »
Ahh - the AIs are not a feature that work very well, especially in Experimental, where the AIs are not optimised for Experimental's features. I tend to favour interacting with real players using the multiplayer feature, although there are currently no Experimental servers (I need to get the next version of Experimental out first, which in turn requires me to fix a bug which I have had some trouble in tracking down).