Started by The Hood, December 10, 2011, 10:31:24 AM
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Quote from: jamespetts on January 10, 2012, 11:35:49 PMThat is interesting. Would it be possible to give a chart of minimum length per tiles of height to enable the issue to be considered more fully?
Quotealtering terrain and altering tracks (NB these are not independent: fixed by whatever gets decided about terraforming and track costs)?
Quote from: AP on January 21, 2012, 11:00:31 AMCan you clarify this? - which variable is controlling the cost for track demolition/changes then? Because track changes at present are far cheaper than any terrain alterations...
QuoteI don't want to set the maintenance of bridges punishingly high, especially if they are to cost e.g 20x normal track. How about double the cost of track of a similar speed?
Quote from: The Hood on January 21, 2012, 05:00:02 PM- why should bridges be cheaper than retaining walls and earth that we are envisaging for artificial slopes? After all they have disadvantages that AP has suggested e.g. demolishing buildings in their way, and don't include track either...
QuoteAlter slope tool [cost_alter_land]: 1,000.00 (0.00) (this will rack up though with extra height...)Artificial slope tool [cost_set_slope]: 2,000.00 (0.00
QuoteWe could set artificial slopes at 6,000
QuoteRegarding historical costs of bridge maintenance, be my guest in experimental, but as a starting point I would just get something that allows each bridge type to have a niche in game, especially in standard where the number of parameters to play with are reduced. Don't forget there's no inflation, and no increase in maintenance with age. Keep it simple...
QuoteThe goal here is to force the player to make decisions, highlighting each player's and each terrain's unique economics and demand in engineering techniques.
Quote from: wlindley on January 12, 2012, 12:36:19 AMAltogether my feeling is that this example suggests a Simutrans tile of masonry bridge should cost about 20 times a standard tile.