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Getting often disconnects in LAN game

Started by missingpiece, January 01, 2012, 12:18:42 AM

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missingpiece

Alright, I compiled my mac server without GUI as I had been helped in an earlier thread, got the language files, and have a server running. I put a pak128 into it and tried playing. Unfortunately, I am experiencing often server disconnects in my LAN. It am playing other network games with mac being the server for two PCs, so generally it should not be the LAN itself making the problem.

Please find attached the syslog ( with redirection as described here ), syslog.log, and another try with running it without the logger redirection, just capturing what was printed to stdout, kicking-client.log. I had completely restarted my machine at that point to rerun the server on a clean startup.


Steps I am doing after connect :
- set up new player; disconnect happens as soon as switch a player slot to "human" and the select it to play
- set up a second player; same disconnect ( though a disconnect at that point did not happen after the restart )
- play first newly setup player
- pull a train line
- place three freight station tiles in quick succession --> disconnect happens.

The message is always : the game is out of sync.

My simuconf.tab is attached as well.


Can anyone help with this error symptom ?

-------

I tried with
additional_client_frames_behind = 8

But at no avail. Still the same behavior : disconnect when I place two station tiles rapidly next to each (other onto an existing track).

prissi

did you also compile the clients yourself? And are they using exactly the samepaksetversion? Those two you need to do, or you will almost inevitely have immediate desyncs.

missingpiece

They not self-compiled, but also version 111 (same revision). The desync does not occur "immediately". I can lay tracks alright for example. And I can lay station tiles "slowly". It is as if the mac were overloaded; but it is idling at 5% CPU load ( using top on the command line ).

Can you make anything of the error message outputs you can see in both syslog and ( in second trial without redirection ) on the command line ?

Dwachs

Could you please for testing run both server and client with '-debug 3' and then post the logs of both server and client?
Parsley, sage, rosemary, and maggikraut.

prissi

Did you compile the server with DEBUG=3?