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[New release] Simutrans-Experimental 10.7

Started by jamespetts, January 21, 2012, 05:51:09 PM

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jamespetts

A new version of Simutrans-Experimental is available to-day: Simutrans 111.0 Experimental 10.7. See here for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:

Edit: Added links to Linux binaries.

Note that the Windows binaries contain the Windows version of the no-graphics server and Nettool. Neither Nettool nor Makeobj have been updated for this version. This is a bugfix version, which fixes reported issues in 10.6. I have included the version compiled with IPv4 only in the Windows binaries, as some users were reporting frequent desyncs when using Windows XP in 10.4.

Simutrans-Experimental 10.7 (together with Pak128.Britain-Ex 0.8.3) can be played online. See here for details of the server.

A full list of changes follows.

Changes since 10.6

       
  • FIX: Crash in some cases when a schedule is changed.
  • CHANGE: Players can no longer delete ways owned by the public player.
Feedback and testing

Thanks also to all those who have tested Simutrans-Experimental and provided useful feedback: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) the new features from 10.4 (access, revenue sharing, player colour saving/transmission); (2) online play (see here for a list of Simutrans-Experimental servers); (3) general bug reports; (4) information as to how well-balanced that the game is; (5) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; and (6) any other useful feedback.

Thanks again to all those who have worked to test Simutrans-Experimental, and happy playing!

Note

This topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this thread.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

prissi

Who is public player? Do you mean unowned (orange player color?)

Removing of streets from public player was already forbidden before, or did experimental changed this?

jamespetts

No - unowned streets are unaffected. Only actual public player roads. Yes, I think that I probably changed this in Experimental years ago, but with the advent of multiplayer games, it needed to be changed back, I think.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.