Started by Carl, February 10, 2012, 01:50:11 PM
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Quote from: gfurst on February 12, 2014, 09:45:41 AMI would like to take notice that since there is a timing rule that prevents convoy leaving before scheduled time then the 101% - 400% loading is irrelevant.
Quote from: gfurst on February 12, 2014, 09:45:41 AMI supposed that loading convoy to a maximum of 400% was only a tweak to prevent convoy from leaving before the supposed schedule time, and such a wide range after the 100% because to the possibility of overcrowding. So I think its better this ways, convoy waits for timer but begins loading before and may even depart sooner than expected. Still the 400% load need adjusting.
Quotebut minutes of ingametime are seconds in the timetable ...
Quote from: accord2 on February 14, 2017, 05:18:57 PMHi,can someone explain me how do it so a express line can use the same railway as a slow commuter line? I don't get that part.
Quote from: Carl on February 10, 2012, 01:50:11 PMNote also that you'll need to play around with the spacing numbers and the "spacing_shift_divisor" in the settings menu to get the right values here. The rule here is as follows: set the "spacing_shift_divisor" to exactly the number of minutes-per-month in your game. That way, entering "1" into the shift box will amount to exactly one minute, and so on.
Quote from: lukaskupasz on May 23, 2018, 10:46:36 AMAs you do the highway which is the mod?