News:

Want to praise Simutrans?
Your feedback is important for us ;D.

[New release] Simutrans-Experimental 10.10

Started by jamespetts, February 19, 2012, 09:50:57 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

jamespetts

A new version of Simutrans-Experimental is available to-day: Simutrans 111.0 Experimental 10.10. See here for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:

Note that the Windows binaries contain the Windows version of the no-graphics server and Nettool. Neither the configuration files, Nettool nor Makeobj have been updated for this version. This is a bugfix version, which fixes reported issues in 10.9. I have included the version compiled with IPv4 only in the Windows binaries, as some users were reporting frequent desyncs when using Windows XP in 10.4.

Simutrans-Experimental 10.10 (together with Pak128.Britain-Ex 0.8.3) can be played online. See here for details of the server.

This is a bug fix release. A full list of changes follows.

Changes since 10.9

       
  • FIX: Incorrect recording of the number of generated passengers.
  • FIX: Crash when editing an empty sign.
  • FIX: Any player could remove public bridges and crossings.
  • FIX: Actual industry density was calculated incorrectly when a game was loaded, leading to insufficient industries being generated.
  • CHANGE: Add industry density proportion and actual industry density to the server/client checklist
  • FIX: Possible crash on loading/saving
  • FIX: Error in recording the last stop position of ships.
  • FIX: Possible errors on loading in some cases
  • FIX: Excess halt handles were created, which are suspected of causing crashes on loading in some cases.
  • FIX: Further possible crashes on loading.
  • CHANGE: Increase the maximum number that can be entered in the vehicle replace dialogue.
  • FIX: Memory corruption in the vector template (Richard Smith)
  • FIX: Crashes associated with the vector fix
  • CHANGE: The "traffic" graph in the city list now shows the number of private car trips, rather than the number of actual private car graphics in the game.
  • CHANGE: Specific desync checking for number of generated private car trips.
  • FIX: Crashes on exiting (Richard Smith)
  • FIX: Various memory issues (from Standard, adapted by Richard Smith)
  • FIX: When stops were placed outside cities, passengers from those cities were not properly recorded as transported.
  • FIX: Revenues were calculated incorrectly when the maximum comfort bonus level was reached
  • FIX: Waiting times were not loaded properly, causing frequent network desyncs on larger games.
  • FIX: Error in the city generation code suppressing the number of industries appearing (from Standard)
  • FIX: Way constraints on a railway line were reset when a road crossing it was removed.
  • FIX: Revision information in the network game dialogue and revision checking for network games.
  • FIX: Overflowing text in the startup screen
Feedback and testing

Thanks also to all those who have tested Simutrans-Experimental and provided useful feedback: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) the new features from 10.4 (access, revenue sharing, player colour saving/transmission); (2) online play (see here for a list of Simutrans-Experimental servers); (3) general bug reports; (4) information as to how well-balanced that the game is; (5) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; and (6) any other useful feedback.

Thanks again to all those who have worked to test Simutrans-Experimental, and happy playing!

Note

This topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this thread.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.