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Simutrans 111.3

Started by prissi, June 17, 2012, 08:37:29 PM

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prissi

The multi-threaded code is still disabled. Most noticeable difference is the new map window, the powerlines underground, and an pakset downloader, if simutrans is started without paksets.

ATTENTION: Addons now reside inside a folder "addons" in the simutrans folder. Please move your addons into that folder!

MS Windows user should use the
Online-Installer.

Those versions do not support IPv6 on windows for largest compatibility down to win98. If needed I can provide IPv6 builds.

If you want to download manually, you will need an executable and a pak-set.

Executables
Windows native (new) (you may need unicows.dll for Win9x)
Window with SDL (new)
Linux with SDL and SDL_mixer (new)
Haiku with SDL (new)
Mac OSX/Intel with SDL (new)
Mac OSX/PowerPC with SDL (new)

Pak64 111.3 (new)
pak64 Basics
64pak food chain

Pak64.german 110.0c
pak64.german 110.0c (reorganized)
pak64.german addons (mostly for tourists) 110.0c (reorganized)
pak64.german industry addons 110.0c (reorganized)

Pak64.HAJO 102.2.2
pak64 HAJO for 102.2.2

Pak64.japan 111.3 (new)
pak64 japan (beta)

Pak64.contrast 102.2
pak64 contrast

Pak64.HO-scale "latest"
pak64 HO-scale

Pak96.comic V0.4.10
pak96.comic

Pak96.HD 100.0
pak96.HD (0.4)

Pak128 V 2.1
pak128 2.0

Pak128.japan 110.0.1
pak128 Japanfor 110.0.1

Pak128.britain (0.11) (new)
pak128 Britain v0.11

Pak128.german 0.3
Pak128 German 0.3

pak192.Comic 102.2.1
pak192 Comic 102.2.1

pak48.excentrique 0.17 (new)
pak84 Excentrique

Pak32.comic 102.0
pak32.comic for 102-0


makeobj 53
Windows
Linux
BeOS/Haiku


Release of 111.3 (r5772 on 10-Jun-2012):
    FIX: race condition with multithreads on GDI
    CHG: savegames will be saved as "_temp.sve" and only renamed after after success to the final name
    ADD: screen redraw will be now up to 50% faster when needed thanks to multi-threading
    ADD: hashtables for animations and smoke => much faster adding/removing
    ADD: (from yorkeiser/prissi) line display in minimap (toggle with show schedule together with pax, mail, freight button) CONTRL will use player colors
    CNG: Order and function of many minimap buttons rearranged
    ADD: enable dragging of lower & raise tools in network mode
    ADD: enable dragging of bridge, tunnel, elevated way tools in network mode
    ADD: zoomlevel in minimap from -16 to 16
    ADD: Start paksetdownloaded, when started without paksets
    FIX: (z9999+) Corrected speedbonus base faktor calculations
    FIX: (z9999+) Nickname in chat also send to server for reloads
    FIX: (installer/pakset updater) better finding out if portable installation is needed
    ADD: change of waiting at stops option in minimap
    CHG: Withdraw all will not disassemble convois in depots for easier upgrading
    FIX: route search for runways with oneway signs was broken
    FIX: main menu was not updated when new modes of transport became available
    ADD: (kierongreen) powerline tunnels: allow_undergroud_transformers=1 (default) will allow transformers below ground
    FIX: deleting tunnel ground was booked twice
    FIX: deleting tunnel ground charged for way on tunnel, which is not charged when building
    CHG: Only founding a city when account is positive
    CHG: powerlines will connect in directions a powerline can be build on a tile
    ADD: threaded (but with graphic errors) tile redraw will by used automatically when fps too low

Dwachs

sourceforge downloads are now working.

Enjoy!
Parsley, sage, rosemary, and maggikraut.