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Author Topic: Pak128 German  (Read 584 times)

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Offline popeye77T

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Pak128 German
« on: February 28, 2019, 09:15:40 AM »
I am using Simutrans 120 and Pak 128 German.  when I start a new game the city names are all English, although the game folder has a citylist_de.txt
and not an English one.  Can anyone tell me how to fix this.  Not a major issue as I can change the names manually.

Offline Leartin at

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Re: Pak128 German
« Reply #1 on: February 28, 2019, 09:44:29 AM »
The game uses the citylist of the language you are using. If you are playing in English, it will always go for the English citylist, even if you play pak.german, pak.japan or whatnot.
So you either need to change the game language to German before you start a new map, and switch back after the cities are generated, or you copy the German names from citylist_de into citylist_en (or whatever the tag for the language you use might be)

Offline popeye77T

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Re: Pak128 German
« Reply #2 on: March 01, 2019, 02:22:59 AM »
Thank you very much for your prompt reply.  I don't know how to change the language so I went for your option 2 and created a citylist_en, which did not have,
copied citylist_de to that and made a new game.  But the names are still English. 
I'm sorry to be a pest, but where do I go next?
Thank you.
Popeye77T

Offline popeye77T

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Re: Pak128 German
« Reply #3 on: March 01, 2019, 03:01:33 AM »
Hello again.  I have found it!!! Now OK.  Thanks for the inspiration.
By the way, can I just say how much better is the German Pak as opposed to the English one.  Graphics seem much better and it's much more
interesting.  Or maybe it's just me.
There is one other thing, if I may ask.  The Kfv Car Plant requires petrol and diesel but the refinery seems to only deliver one or the other, not both??
Therefore I get no cars produced.  Can I fix this?
Thanks again
Popeye

Offline makie

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Re: Pak128 German
« Reply #4 on: March 01, 2019, 09:51:24 AM »
You can play the Scenario. This is an original german map, there are the cities in the right places with the right german name.

Offline makie

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Re: Pak128 German
« Reply #5 on: March 01, 2019, 10:50:18 AM »
There is one other thing, if I may ask.  The Kfv Car Plant requires petrol and diesel but the refinery seems to only deliver one or the other, not both??
Therefore I get no cars produced.  Can I fix this?
*Hm*
The Car Fab 1905 need only petrol and the refinery 1905 give only petrol, this is historical correct.
Cars were only built from 1936 with diesel engine, in large numbers but only from 1960.
The Car Fab 1961 need petrol and diesel The refinery 1961 produce petrol and diesel.

May be this is too restrictive  :)
May be we should give the refinery 1905 diesel too.
But the Car Fab 1961 needs Plastic too.

The simple way: go to the map editor and build the modern refinery 1961 by yourself.

Offline popeye77T

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Re: Pak128 German
« Reply #6 on: March 01, 2019, 02:55:43 PM »
Thank you Makie....problem solved.  I just had not thought about it like that.
Popeye

Offline popeye77T

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Re: Pak128 German
« Reply #7 on: April 04, 2019, 04:09:09 AM »
A new question, but a problem I have met before.  In Pak 128 German, I have a KfzFabrik which is producing cars but the garage will not provide a truck to
haul the car trailer.  This does not happen in every game but I have it now.
Hopefully seeking help!
Popeye

Offline pumuckl999

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Re: Pak128 German
« Reply #8 on: April 04, 2019, 05:57:42 AM »
At the moment exists no trailer/ car for car transportation in pakset before 1933. But the first car producer appears 1905.
We have to fix that, but for a model I need fotos/ drawings from a real existing car transporter in this time.

Offline popeye77T

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Re: Pak128 German
« Reply #9 on: April 04, 2019, 07:30:21 AM »
Thanks for that.  However I don't understand why it sometimes works and sometimes not.  The timeline is 1995 by the way.  I have to say that with my last
car factory there was no problem with car transport.  Can't remember the year though.
Popeye

Offline makie

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Re: Pak128 German
« Reply #10 on: April 04, 2019, 07:33:06 AM »
I think, there will be no trucks in the year 1905, to transport cars. The cars either drove themselves or were transported by rail. With ships, they were probably transported.
We should modify a ship for car transportation.

Offline popeye77T

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Re: Pak128 German
« Reply #11 on: April 04, 2019, 07:44:13 AM »
Well, I just now tried a new game, timeline 1990 and car factory 1961 and there is no problem with the car transporter.  It's only  in some games...not all.
Very strange but not a great problem.  I can work around this.  It's not as though I had to buy the game!!! HA HA
Popeye

Offline makie

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Re: Pak128 German
« Reply #12 on: April 04, 2019, 07:51:37 AM »
ok in the Depot you can filter "relevant" and  "all" the first in the drop down menu.
If there is no Car-Fab, or he think there is no, the car-trailer is not shown.

can you check this?

Offline pumuckl999

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Re: Pak128 German
« Reply #13 on: April 04, 2019, 09:31:53 AM »
Some  interesting informations: http://theoldmotor.com/?p=159882

But it was not in germany - and transportation of only one car with an other car is not very effective :).

Not helpful, but interesting ;): http://www.douglas-self.com/MUSEUM/TRANSPORT/nwheelcar/nwheelcar.htm

Here I have found an information about racecar transport in 1924 in germany: https://www.stuttcars.com/about-porsche/ferdinand-porsche/
But it is also only a mercedes that transports an other (race)mercedes.

Rail transporter for 1905 exists in our pakset, a ship only from 1920. If nobody will find information about early car transportation in germany, I will create a new ship for next version of the pakset.


Offline popeye77T

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Re: Pak128 German
« Reply #14 on: April 04, 2019, 09:49:03 AM »
Makie my garage is not showing "relevant".  However, I have got it working by not selecting "timeline"   By the way, I'm running Pak128 German v0.10.4. 
So now ok, my cars are being delivered.  Hope this helps you too.  Thanks.
Popeye

Offline makie

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Re: Pak128 German
« Reply #15 on: April 04, 2019, 10:44:36 AM »