I tried redoing some of the grahics to correct shading. Swapping the colors around from dark to light produced some unusual results. Flipping the graphics around works for almost all of the cars and most of the locos, but there are some that would need tweaking after being flipped. Most notably the GE AC44CW, ES44AC, and the shay would have to go under some major changes if flipped. But but a good portion of the units from the 60's need some minor tweaks if flipped. I flipped and tested the Acela and the turbotrain and they look good.
IDK if it'd be easier to flip and tweak the vehicles, or flip everything else. The tracks need to be edited also. Lost of the pak64.us trains are faster than the default tracks allow.
rfg123, You lost all that research? Ouch. You wouldn't mind if I used your roads in combination with Issac's would you? (need early roads)
Issac, Thanks for the support. Fixing the night color issue on your roads wouldn't be too hard. Fabio's GIMP tools should make short work out of it. The only issue I have with it is the cityroads wind up with bridges across the map... As for elevated roads, If I had the graphics and the code for the base ones and your roads I could probably make something work.
VS, I do have an idea for road vehicles. A good portion of the Pak128 ones are based on american prototypes. (Whites, Macks, PBs, Freightliners, etc.) so they could be resized. IDK about trams, boats, citycars and airplanes. I'd like to keep factories the same, just with higher capacities and rates for consuming industries.
Carlbaker, Thanks for the link. IMO, the buildings could be flipped similarily. I also think a lot of building that are in your half-height or pak64.unity would work out pretty well for pakUS (albiet flipped). Any chance that pak.unity could be modified (mostly graphics flipped) for pak.us?
Prissi, there is that. but I'm partial to Carlbaker's graphics set. IMO it wouldn't be too hard to modify his set to work for pak.us