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PakSets and Customization => Pak128 Bug Reports => Pak128 => Pak128 Solved Bug Reports => Topic started by: uci on April 05, 2011, 10:40:54 AM

Title: tram depot clipping error
Post by: uci on April 05, 2011, 10:40:54 AM
The picture attached shows a clipping error
when a vehicle exit a tram depot
(last stable + pak128.open.r1148).

Not sure if this bug belongs to pak128
or is more generic.

-uci-

Title: Re: tram depot clipping error
Post by: VS on April 05, 2011, 11:12:20 AM
Thanks for the report!

Yes, this is a bug in the pak. Depots should be split into two layers, which are then shown as back-vehicle-front so that everything looks correct. Unfortunately, here we have everything in front layer... I remember most of the depots being fixed in the past, so this will be another. Strange that it didn't bother anyone ;)
Title: Re: tram depot clipping error
Post by: Václav on April 05, 2011, 07:44:26 PM
I often ignore such bugs if they are not too much visible. And because I don't use trams often, it could left my sight well.
Title: Re: tram depot clipping error
Post by: VS on April 06, 2011, 07:50:27 PM
Yes, it's certainly not gameplay-critical :)

Fixed with rev. 1252, I hope!
Title: Re: tram depot clipping error
Post by: Václav on April 06, 2011, 09:14:05 PM
We shall see what we shall see  ;) - after nightlies pages will be corrected and new nightlies will be available again  :D.
Title: Re: tram depot clipping error
Post by: Dwachs on April 07, 2011, 06:51:17 AM
I remeber seeing similar issues with tunnels. Dont know whether they are fixed already or not.
Title: Re: tram depot clipping error
Post by: uci on April 08, 2011, 06:50:32 AM
Some clipping problems exist with the tunnels (see images),
but I think they are of different nature. Can be fixed?
Title: Re: tram depot clipping error
Post by: VS on April 08, 2011, 07:13:00 AM
Probably yes, we'll see...
Title: Re: tram depot clipping error
Post by: Fabio on April 08, 2011, 07:18:50 AM
Quote from: uci on April 08, 2011, 06:50:32 AM
Some clipping problems exist with the tunnels (see images),
but I think they are of different nature. Can be fixed?
Some of these with tunnels depend on the alignment of vehicles, and i think they CAN be fixed.
But tunnels are a bit tricky if they don't span over the whole slope. This is program-wise. It would need a kind of "Concealing Transparency" special colour: show the ground below but hide the vehicle objects...

Quote from: uci on April 05, 2011, 10:40:54 AM
The picture attached shows a clipping error
when a vehicle exit a tram depot
Back to tram depots, they look a bit too small for my taste. They should be
1- a bit taller
2- a bit wider
at least to conceal the catenary posts on the back...
Title: Re: tram depot clipping error
Post by: VS on April 08, 2011, 07:24:54 AM
I agree with both points - but for the time being, we have to do with what we got :)

The tram depot in particular doesn't even make me think "tram depot", it looks like a roundhouse (?) with the turntable missing.

Rail tunnels are worth fixing even short-term, road ones I'll leave for you (Fabio).
Title: Re: tram depot clipping error
Post by: VS on April 29, 2011, 08:23:23 PM
I'm looking at Fabio's tunnels and there are really hard problems. Even if a tunnel mouth covers the whole tile surface, vehicles will be partially visible on the distant side. This is really a shortcoming of the current system, I'm afraid. Any amount of painting and tinkering won't fix this, except for drastic pakset-wide changes.

Or... if there is a proven cure, I'm listening eagerly :)