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Simutrans Wiki Manual
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#11
Game Servers / Re: Bridgewater-Brunel game no...
Last post by Matthew - April 17, 2024, 04:55:40 PM
Quote from: jamespetts on April 16, 2024, 09:56:12 PMAlso, we have now reached the future (October 2026). I wonder whether people might like a fresh start on a new map?

I always lose interest once we have reached the future. If you are kind enough to restart on a new map then I will join eventually, though there is no hurry on my part. I am happily playing Imperator:Rome and watching Iron Age documentaries for the time being.
#12
Extension Requests / Re: Allow fonts of different w...
Last post by Ranran(retired) - April 17, 2024, 11:00:07 AM
Quote from: prissi on April 13, 2024, 12:36:00 PMIn my tests, this only occurred with the GDI version, SDL2 run smoothly. Which did you test it on?
https://nightly.simutrans.com/en/
I'm testing what I downloaded from here, as well as the self-build version of extended and the GDI version of git actions.
#13
Game Servers / Re: Bridgewater-Brunel game no...
Last post by jamespetts - April 16, 2024, 09:56:12 PM
Quote from: TransshipmentEnvoy on April 15, 2024, 03:11:27 PMDoes the game end? The server seems to be offline for a while.

We seem to be getting outages quite soon after restarting. There has been a bug for a while where an occasional thread deadlock will stop the game from working until it is restarted. This seems to have become very frequent with this game to the point where we are not getting through the month. On the one hand, being so frequent may make it easier to find and eventually fix - but on the other hand, I have not time to deal with that at present because I am still having a lot of my time taken away by house refurbishments.

Also, we have now reached the future (October 2026). I wonder whether people might like a fresh start on a new map?
#14
Simutrans Help Center / Re: Is it possible to recover...
Last post by Andarix - April 15, 2024, 09:30:13 PM
Quote from: ramiroflores on April 15, 2024, 04:42:23 AM..., so i reinstalled the game(SS 6.4 1.27 bugfix) ...



SS 6.4 1.27 bugfix = Stainless Steel 6.4 with Bugfix compilation 1.27 Crash ?


I'm not sure if you're in the right forum. This is Simutrans and not Stainless Steel.
#15
Simutrans Help Center / Re: Is it possible to recover...
Last post by danivenk - April 15, 2024, 07:56:56 PM
As prissi has mentioned it really depends on the version of the pakset, assuming you have put the old savegames in the correct place. Mind you sometimes saves are really sensitive to what version of a pakset you are using because it is dependent on specific (and versions of) pakfiles that are present in the pakset. This also is the case with any addons you might have added, if they are used in the save, they are expected in the pakset when you are trying to open it.

It could also be game version related tho, but usually that isn't an issue.
#16
Game Servers / Re: Bridgewater-Brunel game no...
Last post by TransshipmentEnvoy - April 15, 2024, 03:11:27 PM
Does the game end? The server seems to be offline for a while.
#17
Simutrans Help Center / Re: Is it possible to recover...
Last post by prissi - April 15, 2024, 02:31:21 PM
Attaching large files is not working but usually old games should be loadable. Depends on the version and the pak, but if the files are not older than 16 years, it should work.
#18
Simutrans Help Center / Is it possible to recover a s...
Last post by ramiroflores - April 15, 2024, 04:42:23 AM
Hello.

I was encountering problems with CTD, so i reinstalled the game(SS 6.4 1.27 bugfix) with disabling the UAC and running as an administrator on windows 10.

Since i did this i can start new games and load new files, but the game will not load my old files. I attached them. Maybe someone can tell me if they are corrupted and if there is a way to recover them.

Regards and thanks a lot!
#19
Extension Requests / Re: Allow fonts of different w...
Last post by prissi - April 13, 2024, 12:36:00 PM
Thanks. This may be a side effect of the changes to make touch usable. Whoever had implemented touch decided to use floats and hence any quantum osicllations of a finger spams an event, usually 1000 or more per second. Since Simutrans tried to handle them all, it was not working with touch or tablets. The only way out was to to swallow all events until the movement stopped. The next event is then handled upon the next event loop, usually a frame later.

In my tests, this only occurred with the GDI version, SDL2 run smoothly. Which did you test it on?

I see what can be done about, maybe another hack to prioritize key events.
#20
Thank you for confirming.
fab_list was originally vector_tpl<koord>, but PJMack changed it to a different type, so it won't get the correct koord if there is no factory.