Author Topic: Screenshots of PAK128.german  (Read 22749 times)

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Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #105 on: December 30, 2017, 12:03:41 AM »
The two towers are curs, at the right a new citybuilding at the left a new factory:


Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #106 on: December 31, 2017, 04:07:05 PM »
Last buildings this year:


Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #107 on: January 03, 2018, 01:44:45 AM »
A castle and a power plant:


Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #108 on: January 07, 2018, 01:13:39 AM »
A new curiosity and two old little steamships:



Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #109 on: January 30, 2018, 06:21:30 PM »
Some news on street, air, ground :):



Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #110 on: January 31, 2018, 07:56:58 PM »
and 5 more for roads:



Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #111 on: February 05, 2018, 12:37:01 AM »
Two more old little trucks for different freights:


Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #112 on: February 07, 2018, 10:58:59 PM »
Some more buses:


Offline ampersand

Re: Screenshots of PAK128.german
« Reply #113 on: February 21, 2018, 05:54:59 PM »
Buses look promising. Can you please post their specs?

Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #114 on: February 21, 2018, 06:41:02 PM »
At first: I´ve rescaled all my trucks and buses. Buses size is reduced a little, size of the trucks is bigger now. Problem to get a right scale: Some of the existing vehicles seem not use a diagonal multiplier. So I can only adapt a scale from four views, not from eight.

Ikarus is a hungarian producer of buses but in eastern germany you could found some of their models up to ...at least?...1989.

So far as I know, meanwhile NNW has changed the cost of buses and trucks - in this posting you can see the cost/ RunningCost-parameter from my test-dat-files.



1)
name=DMG_II_P-1
intro_year=1905
intro_month=5
retire_year=1930
retire_month=12
cost=351800
RunningCost=101
waytype=road
speed=18
power=23
weight=5.9
freight=Passagiere
payload=17

2)
name=IFA_H3B
intro_year=1952
intro_month=1
retire_year=1972
retire_month=12
cost=1452000
RunningCost=192
waytype=road
freight=Passagiere
payload=30
engine_type=diesel
speed=60
weight=4
power=59

3)
name=Ikarus_620
intro_year=1958
intro_month=1
retire_year=1989
retire_month=12
cost=4194400
RunningCost=448
waytype=road
freight=Passagiere
payload=70
engine_type=diesel
speed=78
weight=8.2
power=107

4)
name=Ikarus_630
intro_year=1959
intro_month=1
retire_year=1989
retire_month=12
cost=2097200
RunningCost=224
waytype=road
freight=Passagiere
payload=35
engine_type=diesel
speed=78
weight=8.2
power=107
smoke=Diesel

5)
name=Ikarus_55
intro_year=1955
intro_month=1
retire_year=1989
retire_month=12
cost=3340800
RunningCost=296
waytype=road
freight=Passagiere
payload=44
engine_type=diesel
speed=98
weight=9.5
power=107


Offline ampersand

Re: Screenshots of PAK128.german
« Reply #115 on: Yesterday at 04:48:59 PM »
The 3 Ikarus will fill the gap = at the moment there's nothing alternative in the garage when playing with timeline on.

Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #116 on: Today at 01:45:41 AM »
Yes, but I think for the version 1.0 we should create at least one vehicle for every time after 1920. Create more variety should be main job after version 1.0 :).

For example makie from the german forum also want a playable pakset from year 1800. So we have not only to create more variety, we have also to create objects for earlier times. Like the bavarian C I: