Author Topic: Screenshots of PAK128.german  (Read 39722 times)

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Offline pumuckl999

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Re: Screenshots of PAK128.german
« Reply #105 on: December 30, 2017, 12:03:41 AM »
The two towers are curs, at the right a new citybuilding at the left a new factory:


Offline pumuckl999

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Re: Screenshots of PAK128.german
« Reply #106 on: December 31, 2017, 04:07:05 PM »
Last buildings this year:


Offline pumuckl999

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Re: Screenshots of PAK128.german
« Reply #107 on: January 03, 2018, 01:44:45 AM »
A castle and a power plant:


Offline pumuckl999

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Re: Screenshots of PAK128.german
« Reply #108 on: January 07, 2018, 01:13:39 AM »
A new curiosity and two old little steamships:



Offline pumuckl999

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Re: Screenshots of PAK128.german
« Reply #109 on: January 30, 2018, 06:21:30 PM »
Some news on street, air, ground :):



Offline pumuckl999

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Re: Screenshots of PAK128.german
« Reply #110 on: January 31, 2018, 07:56:58 PM »
and 5 more for roads:



Offline pumuckl999

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Re: Screenshots of PAK128.german
« Reply #111 on: February 05, 2018, 12:37:01 AM »
Two more old little trucks for different freights:


Offline pumuckl999

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Re: Screenshots of PAK128.german
« Reply #112 on: February 07, 2018, 10:58:59 PM »
Some more buses:


Offline ampersand

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Re: Screenshots of PAK128.german
« Reply #113 on: February 21, 2018, 05:54:59 PM »
Buses look promising. Can you please post their specs?

Offline pumuckl999

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Re: Screenshots of PAK128.german
« Reply #114 on: February 21, 2018, 06:41:02 PM »
At first: I´ve rescaled all my trucks and buses. Buses size is reduced a little, size of the trucks is bigger now. Problem to get a right scale: Some of the existing vehicles seem not use a diagonal multiplier. So I can only adapt a scale from four views, not from eight.

Ikarus is a hungarian producer of buses but in eastern germany you could found some of their models up to ...at least?...1989.

So far as I know, meanwhile NNW has changed the cost of buses and trucks - in this posting you can see the cost/ RunningCost-parameter from my test-dat-files.



1)
name=DMG_II_P-1
intro_year=1905
intro_month=5
retire_year=1930
retire_month=12
cost=351800
RunningCost=101
waytype=road
speed=18
power=23
weight=5.9
freight=Passagiere
payload=17

2)
name=IFA_H3B
intro_year=1952
intro_month=1
retire_year=1972
retire_month=12
cost=1452000
RunningCost=192
waytype=road
freight=Passagiere
payload=30
engine_type=diesel
speed=60
weight=4
power=59

3)
name=Ikarus_620
intro_year=1958
intro_month=1
retire_year=1989
retire_month=12
cost=4194400
RunningCost=448
waytype=road
freight=Passagiere
payload=70
engine_type=diesel
speed=78
weight=8.2
power=107

4)
name=Ikarus_630
intro_year=1959
intro_month=1
retire_year=1989
retire_month=12
cost=2097200
RunningCost=224
waytype=road
freight=Passagiere
payload=35
engine_type=diesel
speed=78
weight=8.2
power=107
smoke=Diesel

5)
name=Ikarus_55
intro_year=1955
intro_month=1
retire_year=1989
retire_month=12
cost=3340800
RunningCost=296
waytype=road
freight=Passagiere
payload=44
engine_type=diesel
speed=98
weight=9.5
power=107


Offline ampersand

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Re: Screenshots of PAK128.german
« Reply #115 on: February 22, 2018, 04:48:59 PM »
The 3 Ikarus will fill the gap = at the moment there's nothing alternative in the garage when playing with timeline on.

Offline pumuckl999

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Re: Screenshots of PAK128.german
« Reply #116 on: February 23, 2018, 01:45:41 AM »
Yes, but I think for the version 1.0 we should create at least one vehicle for every time after 1920. Create more variety should be main job after version 1.0 :).

For example makie from the german forum also want a playable pakset from year 1800. So we have not only to create more variety, we have also to create objects for earlier times. Like the bavarian C I:


Offline ampersand

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Re: Screenshots of PAK128.german
« Reply #117 on: March 05, 2018, 12:09:53 PM »
In my opinion based on few games in the XX century, those buses above and boats are the only present gaps among the vehicles available for this period. For there is already a wide choice of planes, trucks, rail cars, rail engines after 1918.

Offline pumuckl999

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Re: Screenshots of PAK128.german
« Reply #118 on: March 31, 2018, 11:35:04 PM »
ATM, after a crash with my bicycle in snow and ice, i create no new objects.

But some old stuff i can handle with only one arm and hand: You can see three buildings from our pakset in Unity. But the scenery is more impressive with the sound from wolves, monsters and nightbirds and if the candle on the birthday cake flares :).





And same scene ingame: