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PakSets and Customization => Pak192.Comic => Topic started by: Flemmbrav on April 05, 2015, 02:00:07 AM

Title: Pak192.Comic version 0.4.1
Post by: Flemmbrav on April 05, 2015, 02:00:07 AM
(https://dl.dropboxusercontent.com/s/acebtca0blgh7ug/big_logo_6.png)

The next step is here, this is the release of the pak192.comic easter version!

(https://dl.dropboxusercontent.com/s/hks8nyr36703kgm/screenpak192_041_1.png)

Don't worry, PTM is still in business, he is just busy. That is why I am releasing the new version.
There are many improvements with the new version. A major one is the implementation of the loading time. Also every single engine in the pakset has an individual gear value now.
The new pricing system is designed to be compatible with older savegames. You can change the difficulty by copying the pak-files of the difficulty you want.

(https://dl.dropboxusercontent.com/s/623tiytpor8mi7f/screenpak192_041_6.png)

The pakset is staying under CC-BY-SA license.
Pakset-download-button (https://dl.dropboxusercontent.com/s/qxo9p2nz0qi28hi/pak192.comic.0.4.1.zip) (~15 mb)
Simutrans 120.0 or higher is required to play this pakset

(https://dl.dropboxusercontent.com/s/uuz7z7wt1iqu00x/screenpak192_041_5.png)

To finish up I would like to thank everyone who helped!


@An Dz could you use this image for us at simutrans.com/paksets? image (http://i19.servimg.com/u/f19/18/49/73/70/vorsch11.png)
Title: Re: Pak192.Comic version 0.4.1
Post by: An_dz on April 05, 2015, 05:35:18 PM
Quote from: Flemmbrav on April 05, 2015, 02:00:07 AM
@An Dz could you use this image for us at simutrans.com/paksets? image (http://i19.servimg.com/u/f19/18/49/73/70/vorsch11.png)
NO

...problem ;)
Title: Re: Pak192.Comic version 0.4.1
Post by: Asdfe on April 06, 2015, 01:25:27 AM
Looks nice! I see that the prison chain has been added. However, the carriage for prisoners seems to be a bit bugged, as it doesn't seem to be able to be pulled by the horses. Other than that, it's great. Keep up the good work! ;D
Title: Re: Pak192.Comic version 0.4.1
Post by: Leartin on April 06, 2015, 05:44:14 AM
Quote from: Asdfe on April 06, 2015, 01:25:27 AM
However, the carriage for prisoners seems to be a bit bugged, as it doesn't seem to be able to be pulled by the horses.

Well spotted. In fact, the prison chain is not complete yet, since there are only three vehicles in total able to carry them.
I attached slight alterations of those, so now the horses will accept the carriage, which will be in the depot until 1950, and from then on a police car and a police bus, the latter needs escort by the car. Granted, these cars would actually appear in the 80ies and look out of place, but at least this way one can actually play with prisons :D
Title: Re: Pak192.Comic version 0.4.1
Post by: Asdfe on April 07, 2015, 12:59:58 AM
Thanks for the quick fix!
Title: Re: Pak192.Comic version 0.4.1
Post by: Yona-TYT on April 07, 2015, 02:27:35 PM

Excellent work... ;D ;D Big pak192.comic !! :thumbsup:
Title: Re: Pak192.Comic version 0.4.1
Post by: Mardhatillahridho22 on July 16, 2015, 06:23:23 AM
Excellent Work. I see more factory which may never have existed in the previous pak. Like Prison and Toy Factory    :thumbsup:
Title: Re: Pak192.Comic version 0.4.1
Post by: xjr on August 15, 2015, 10:48:53 PM
I think I found some bugs in trams in this pak. Some of them can be found in tram depot and some in road depot if this depot has catenary. I think in the road depot with catenary there should be trolleybusses instead.
(http://i.imgur.com/Cyoh5Dk.png)
Title: Re: Pak192.Comic version 0.4.1
Post by: Leartin on August 16, 2015, 06:37:02 AM
It's not really a bug. When the pakset was founded, road catenary was used for tram rails, and trams were put in the road depot. Later, actual trams were added.
Since we don't have trolleybusses yet, there is no real need to delete the old road trams. You can expect them to be gone with the first trolleybus, or maybe even earlier since the catenary needs to be redone for the next version anyway.