So I got around to setting getting it done. Alignment and touching up is quite the slow and tedious process... But I have an issue with it: I cannot finish compiling it into a pak, because it fails at 4.2 (says invalid image number).
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-4cor_zpsad398494.png)
That's because it starts at 0.0 and goes up to 3.7 (row 1 is actually row 0...)
Quote from: The Hood on June 30, 2013, 04:27:37 PM
That's because it starts at 0.0 and goes up to 3.7 (row 1 is actually row 0...)
Oh, right. How could I forgot, I was thinking of that before.
Is there a good way to clean artefacts (the miscoloured border tiles, etc) that isn't so tedious?
QuoteIs there a good way to clean artefacts (the miscoloured border tiles, etc) that isn't so tedious?
Unfortunately graphics can be very tedious like this... Just remember, some paks are entirely handdrawn, at least with Pak128.Britain we only have to tidy up a few pixels around the edge!
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-4cor_zps9a52b404.png)
Roughly finished now...
(http://i1207.photobucket.com/albums/bb463/Junnapon/simscr122_zps559a2a11.png)
Slightly looks to be off the track due to some falling off due to the shadow... guess I'll have to try and sort it out. Perhaps a bit dark except for the first one.
You can eliminate all alignment work, as well as painting out of the border colours, by using the automatic rendering script. It makes a massive amount of difference to the amount of time that it takes, and has the added advantage that everything ends up perfectly aligned as long as the model is in the right place in to start with (the front should be four squares away from the centre).
Apart from the misalignment of all but the first vehicles, that looks good!
Quote from: jamespetts on June 30, 2013, 06:14:32 PM
You can eliminate all alignment work, as well as painting out of the border colours, by using the automatic rendering script. It makes a massive amount of difference to the amount of time that it takes, and has the added advantage that everything ends up perfectly aligned as long as the model is in the right place in to start with (the front should be four squares away from the centre).
Apart from the misalignment of all but the first vehicles, that looks good!
How exactly do I execute the script? It's been a very long time since I used any python script.
Stick it into the blender python scripts folder and apply it in blender (google how to do that) - then it will appear in blender as an extra option under the render tab. You want render 8 views for vehicles...
Actually looks to me like the first vehicle is the only one correctly aligned...
Quote from: jamespetts on June 30, 2013, 06:14:32 PM
You can eliminate all alignment work, as well as painting out of the border colours, by using the automatic rendering script. It makes a massive amount of difference to the amount of time that it takes, and has the added advantage that everything ends up perfectly aligned as long as the model is in the right place in to start with (the front should be four squares away from the centre).
Apart from the misalignment of all but the first vehicles, that looks good!
Four squares ahead of or behind the centre? And aligned just how on the other axis? Right now, it looks like it is hovering.
Four squares ahead of the centre. And slightly hovering is the standard here: you need not change that. For all alignments other than forwards/backwards, you can use the existing .blend files as templates. If you are making an entirely new vehicle rather than re-livering an existing vehicle, you should use an existing .blend file as a template.
(http://i1207.photobucket.com/albums/bb463/Junnapon/simscr129_zpse2b41edb.png)
Vroom-vroom, it's a 4DD!
Ah the 4DD... A little on the obscure side I have to say - I did encounter this when researching EMU types before but as it only ever had 2 units built I didn't consider it a priority to draw. Looking at the screenshot the only small thing I'd say is that the driver cab side windows are missing. Are you planning a rail blue livery variant as well?
Well, if it is to be added then it should be balanced to ensure it isn't used that much - so a longer loading time than EMUs of that era.
Very interesting! Sadly, the livery is incorrect: the 4DD was introduced (http://en.wikipedia.org/wiki/SR_Class_4DD) in 1949, a year after Nationalisation, so would never have worn the Southern Railway malachite green in which you have it there, but rather the much darker British Railways green as pictured here:
(http://www.semgonline.com/gallery/pics/mt_4dd2.jpg)
(I suggest using the same colour (copy the R/G/B values) as another multiple unit in 1950s/1960s BR green).
Kieron is also correct about the need to make sure that this has a long loading time to simulate the difficulties that this unit had (it took longer to load because it took people some time to clamber upstairs and downstairs, and because there were the same number of doors for more people).
It really is quite splendid to see somebody new adding to our graphics, however - excellent work!
Edit: See here (http://www.semgonline.com/gallery/4dd.html) for more information on this unit. Also, it would look good if you could add some roof detail - see
(http://www.southernelectric.org.uk/modelling/picture-gallery/img/engw4dd_1l.jpg)
for details.
Quote from: kierongreen on July 01, 2013, 07:51:04 AM
Ah the 4DD... A little on the obscure side I have to say - I did encounter this when researching EMU types before but as it only ever had 2 units built I didn't consider it a priority to draw. Looking at the screenshot the only small thing I'd say is that the driver cab side windows are missing. Are you planning a rail blue livery variant as well?
Well, if it is to be added then it should be balanced to ensure it isn't used that much - so a longer loading time than EMUs of that era.
Oops, forgot about the drivers cab window/doors. I'll redo the livery in the EPB-green. I've got three sorted, full-green, green with yellow end and rail blue (which they only carried for about a year...)
I'm thinking loading time of 2/3 more than the 4-SUB. The loading time was the units downfall after all, and the reason no more were produced.
Not sure what engine power was - can't find any specifications. I'm assuming a little stronger than the 4-SUB 1941 engine - 6-700kw?
Adding some roof details.
See http://www.therailwaycentre.com/Recognition%20Tech%20Data%20EMU/EMU_DD.html. 1000hp so 745kw
Splendid. With the locomotives, it is often not possible to accommodate liveries with and without the yellow ends, but you can use the BR-Early and BR-Revised liveries for these purposes here, as these were introduced as early as 1949.
More or less finished now.
(http://i1207.photobucket.com/albums/bb463/Junnapon/simscr134_zps4b44fd72.png)
Images:
DMBT/S(green):
(http://i1207.photobucket.com/albums/bb463/Junnapon/sr-4dd-dmbt_zpsca72581e.png)
DMBT/S(yellow front)
(http://i1207.photobucket.com/albums/bb463/Junnapon/sr-4dd-dmbt-yf_zps3de74ba2.png)
DMBT/S(rail blue)
(http://i1207.photobucket.com/albums/bb463/Junnapon/sr-4dd-dmbt-br_zpsd4b74831.png)
TT/TS(green):
(http://i1207.photobucket.com/albums/bb463/Junnapon/sr-4dd-trailer_zps1fc6e706.png)
TT/TS(railblue):
(http://i1207.photobucket.com/albums/bb463/Junnapon/sr-4dd-trailer-br_zps181af70d.png)
.dat-file in attachment (for experimental, but should compile with standard, but without extra liveries and extra features.)
Misc. recolours:
4-COR:
(http://i1207.photobucket.com/albums/bb463/Junnapon/sr-cor-br_zps13d1caf5.png)
4-COR buffet/restaurant (think they were all withdrawn prior to the blue livery, but still...)
(http://i1207.photobucket.com/albums/bb463/Junnapon/sr-4buf-br_zps041f1d6c.png)
2/4EPB DMBS/DT(railblue)
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-4epb-driving-blue_zps0b31362f.png)
2/4EPB trailer in railblue
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-4epb-centre-trailer-blue_zpsc73dcc19.png)
2BIL in railblue:
(http://i1207.photobucket.com/albums/bb463/Junnapon/sr-bil-br_zps6c137921.png)
Thank you for those - now on my Github branch. Note that the DD's power as given above was for the whole unit, not for each motor carriage: the power for each motor carriage has to be half the power for the train. Also, we need a retirement date which is a reasonable guess as to when the things would last have been built had they been at least slightly less unsuccessful - I have guessed a date in the mid 1950s. I have corrected both of these things in my version on Github.
Hello that it a very great new vehicle!
very good work juuna. :thumbsup:
edit: it's be planned this train to copy in pak128.britain standart too?
Liverpool Overhead Railway (1893) wooden 14-m two-car EMU (motor+trailer)
(http://i1207.photobucket.com/albums/bb463/Junnapon/lor-emu_zps17065406.png)
Thank you for that - now on my Github branch, with added retirement dates.
NER Tyneside 1904 units; optional trailer or second motor, 3 or 4 car sets. I haven't managed to align it all perfectly but after wasting five hours trying to get it perfect, there's still a bit too large a space between the front unit and the rest, but I have been unable to eliminate it... and the space isn't too bad.
(http://i1207.photobucket.com/albums/bb463/Junnapon/ner-tyneside-emu_zps9aaafa38.png)
LMS 1926 third rail EMU's for London and Liverpool suburban services, modified from the outwardly very similar 1931 MSJ&A DC overhead EMU. Slightly weaker, however. The middle trailer has higher comfort and less total capacity due to the presence of first class compartments (as opposed to the MSJA series, which had first class in the driving motors.)
(http://i1207.photobucket.com/albums/bb463/Junnapon/lms-emu_zps22e4dd0f.png)
Who Junna
Those Trains looks very good out.
Very good work. :thumbsup:
Junna,
those look rather splendid - thank you for your work to this. You are quite dedicated to the third rail DC EMU cause, I see!
Five hours is a very long time to spend trying to get things aligned manually - I really do urge you to have a go with the automatic rendering scripts. Do you need any help in setting this up? I can try to give you some pointers if this would help. You don't have to worry about alignments at all with this, so long as the image is properly aligned in Blender to start with, which is not hard (especially if you are starting with an existing vehicle as a template and not changing its length). Once this system is set up, it drastically reduces rending time and effort and makes producing new vehicle graphics about as easy as making the .blend files in the first place.
Alternatively, if you upload the .blend files somewhere, I could re-export the images with my rendering script setup when I get the chance to get the alignments right, although it would be better for the long term if you were able to set them up yourself.
In any event, alignment issues aside, looking lovely!
Quote from: jamespetts on July 06, 2013, 12:23:50 AM
Junna,
those look rather splendid - thank you for your work to this. You are quite dedicated to the third rail DC EMU cause, I see!
Five hours is a very long time to spend trying to get things aligned manually - I really do urge you to have a go with the automatic rendering scripts. Do you need any help in setting this up? I can try to give you some pointers if this would help. You don't have to worry about alignments at all with this, so long as the image is properly aligned in Blender to start with, which is not hard (especially if you are starting with an existing vehicle as a template and not changing its length). Once this system is set up, it drastically reduces rending time and effort and makes producing new vehicle graphics about as easy as making the .blend files in the first place.
We've been using your script, and it made the process easier, however, the images it produces do not have the vehicle entirely correctly aligned (diagonals tend to be off by maybe 6-7 pixels vertically and they do not align properly) so I had to try and correct them by compiling and loading in game and gradually trying to get it into the right place. How do I make sure the vehicle is in the exact right position for the render?
It's been about 4 squares from one of the ends, but it doesn't show up right in all of the renders?
Added:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-101_zps29ecd3f9.png)
This is the raw output of the script added of a 101 to a single image (front, rear, trailer) and added background colour (can one make it output things pre-ordered in a line with the right background colour?). It is somewhat off in alignment, but it keeps coming out like this, which is why I tried ot use the template and align the vehicles individually - but that gave odd results, too...
Hmm - how do you composite the individual 128x128 images into the final image of the sort that we see above? I use the Render Post Processor (http://forum.simutrans.com/index.php?topic=4552.0) tool to do this automatically (which gives exactly one vehicle per image with a space for identifying text above).
It would help if I could see your .blend files to see how I am able to export them.
As for your BR Class 101, thank you for doing that, too, although the top part of the cab needs to be raked as in the following image:
(http://www.newmodellersshop.co.uk/images/Trains/train%20packs/r3147_br_class_101_br_green_3_car_set_left.jpg)
Quote from: jamespetts on July 06, 2013, 10:34:48 AM
As for your BR Class 101, thank you for doing that, too, although the top part of the cab needs to be raked as in the following image:
It is actually sloped, for some reason it just doesn't show up in the render.
I put those together manually in paint/GIMP and made any modification there, pixel by pixel. I only just now figured out how to make use of the Vehicle alignment tool to correct my off images in a far less tedious process. So daft I am...
I wrote all the .dat' files individually too, I imagine there's some easier and faster process to use, as rewriting all the text is a tedious repetitive process.
There's one further thing, however: the Render Post-Processor, which seems very useful, wants an oversampled image and such, but there's only one type I have, which seems to mean the background remains black. Is this just how it is? Well, re-colouring the background is a lot less of a hassle than realigning it pixel by pixel to get it right.
Addendum: If I have a front unit, and a rear unit that looks the same, how do I sort that out using these programs? It only generates a finished one based on a render, but the render is not reversed - do I then reverse it in blender and re-render it or do I change the order in the dat?
Hmm - perhaps you should make the slope more steeply inclined? The real 101 is steeply enough sloped that it should show up even at our scale (other units are more subtly sloped, such as the 117, which will probably not show up).
As to the Render Post-Processor, it is designed to take an oversampled image to work with a different workflow (used for Pak.128), but it is not necessary to use that feature. All that you have to do is select the same image twice, and it will simply composite them. Then, once the images are composited, go to the GIMP, set the primary colour to the appropriate background colour (eye dropper it from another file), select the fill tool, change the "threshold" to 0, and click the background - the whole black background should now be replaced with the background colour. Then re-export the file (CTRL+E, ALT+R, ALT+E). If you are doing multiple images at once, then you will not need to repeat the steps up to and including setting the threshold.
As to the .dat files, I do not automate these, but I just copy and paste from existing .dat files and modify as necessary. For the image definitions, I use search and replace to prevent repetitive work.
As to identical front/rear units (such as HST power cars or front/rear brake carriages), to ensure correct alignment, export the graphics from Blender twice using the script: the second time having rotated it through 180 degrees.
I hope that this helps! Your contributions are very much appreciated.
Figured out what was messed up. Was using some wrong setting...
Fixed alignment issues.
BR Class 09 Shunter/light goods working
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-cl09_zps141a8f50.png)
Note that the speed is increased a bit, generously, in order to match the speed limit of the in-game non-braked wagons (56km/h). This is not entirely realistic, but because the unit so otherwise so slow (44.7km/h), I think this is a fair trade-off.
Thank you for that. Glad that you have the alignments working now! Do you think that you could re-export the NER Tyneside units that you said that you had difficulty aligning earlier using this new technique so that they are correctly aligned? Also, do the LMS third rail units need re-aligning, too, or are they correctly aligned already in the graphic above? Incidentally, to change the text from "text 1" and "text 2", open Render Post Processor as an administrator, click the settings button (underneath the delete button), and type in the text for up to three rows.
As to the class 09, however, I do think that we need to retain the realistic speed limit, or else this class becomes something totally different: the reason for the low speed limit was that the locomotive had a very low powered engine, but was able to haul larger loads by virtue of gearing. If it is allowed to be faster, it becomes, in effect, a much more powerful unit, which would have to be much bigger in reality, but would also be used far more often for non-shunting work than it actually was.
Finally, do you think that you could upload the .blends somewhere? It would be useful to be able, for example, to fill in additional liveries; the .blend files should be considered open source in the same way as the .png files, I think. If you are having trouble finding somewhere to store them, might I suggest that you start your own Github repository for them?
The LMS EMU is correctly aligned (as I used the existing 1931 DC overhead stock to align it).
Well, I'm a bit reluctant about the .blends because some of them are... obviously the work of beginners, so to say. A bit embarrassing when they are seen outside of their 2D rendered state...
Working on fixing the NER and 101's at the moment.
Thank you - that's helpful.
Really, don't worry about the quality of the .blends: mine are rather basic, too, and they're only intended for being rendered for very low resolution 2d graphics: anything that is not perceptible in a 128x128 render is unnecessary ornamentation in any event. It's more useful to have everyone's .blends available for modification into different vehicles and/or relivering as necessary/desirable than not, however basic that they are.
Edit: The LMS EMU has some graphical problems, too: it is not quite aligned, and there is an issue with the background in some rotations - see the below
(http://simutrans-germany.com/files/upload/lms-emu-glitch.png)
Might I suggest that you re-export this, too, using the new system?
Edit 2: Also - may I ask why the LMS EMU's maximum speed is greater than the MSJ&A EMU, the latter of which used a higher voltage and was introduced some years later?
Edit 3: I have managed to fix the white line issue in the GIMP, but the alignment issue will require re-exporting.
Quote from: jamespetts on July 07, 2013, 12:35:09 PM
Edit 2: Also - may I ask why the LMS EMU's maximum speed is greater than the MSJ&A EMU, the latter of which used a higher voltage and was introduced some years later?
I'm not sure why it is. It's speed limit was given as 110/70mph somewhere I have now forgotten where, and this being the design speed of the later 1938 type, didn't seem too unreasonable.
I didn't catch that white space mistake... It seems my declaration of success was hasty, for I notice I still am unable to get them correctly aligned.
http://www.mediafire.com/download/jp4a0lje1jak37c/blends.rar
Thank you very much for that. I have re-aligned the LMS EMU using the automatic method that I described:
(https://raw.github.com/jamespetts/simutrans-pak128.britain/master/trains/images/lms-emu-centre-trailer.png)
(https://raw.github.com/jamespetts/simutrans-pak128.britain/master/trains/images/lms-emu-driving-motor.png)
(https://raw.github.com/jamespetts/simutrans-pak128.britain/master/trains/images/lms-emu-driving-trailer.png)
You had not set the export script to use vehicle alignments, which is why it was not automatically aligned to start with.
Quote from: jamespetts on July 07, 2013, 03:11:34 PM
You had not set the export script to use vehicle alignments, which is why it was not automatically aligned to start with.
I set it to this during export - at least of the others, once I figured out it was supposed to be "vehicle alignment" and not "normal", - but it's still off by some bit (it appears slightly to the left (1-2 pixels) of the box outline in the depot view). How do I sort this?
This is using vehicle alignment export, but with the above mentioned issue remaining, for the NER Tyneside:
Trailer:
(http://i1207.photobucket.com/albums/bb463/Junnapon/ner-tyne-1904-trailer_zpsd3746a72.png)
Driving motor:
(http://i1207.photobucket.com/albums/bb463/Junnapon/ner-tyne-1904-frontmotor_zpsf10a4bc6.png)
Rear motor:
(http://i1207.photobucket.com/albums/bb463/Junnapon/ner-tyne-1904-rearmotor_zpse7a1112e.png)
Driving trailer:
(http://i1207.photobucket.com/albums/bb463/Junnapon/ner-tyne-1904-driving-trailer_zps5247084f.png)
Attached is updated .dat.
To illustrate what I mean:
(http://i1207.photobucket.com/albums/bb463/Junnapon/simscr147_zps27c765eb.png)
I managed to make this first unit aligned (not sure how), but the rest are still somewhat off like this, and I can't seem to sort it out to make it align perfectly.
Hmm - I'm not sure why it's off. Sadly, I don't have any more time to-day to look into this, as I have to travel this evening. My renders of your LMS EMU appear correct, so I am not sure what the problem would be with the Tyneside units.
Quote from: jamespetts on July 07, 2013, 03:30:03 PM
Hmm - I'm not sure why it's off. Sadly, I don't have any more time to-day to look into this, as I have to travel this evening. My renders of your LMS EMU appear correct, so I am not sure what the problem would be with the Tyneside units.
The LMS EMU is modified from existing model though, so in case anything became off during the creation process, it's less likely to show there. Let me know if you find something out once you have a look at the other abominable things.
I have another issue, too: the render processor makes all my renders, even if they do not face this way, face backwards. I'm not good at explaining things, but... I have a rendered image, the first one is East, and it faces the right way, but when I add them to render processor, it makes E face as if it was a backwards unit (W instead of E or some such).
(http://i1207.photobucket.com/albums/bb463/Junnapon/sr-bulleid-leader_zpsb5d222df.png)
SR Bulleid Leader class; dat attached; Observe that the maximum speed and power are just rough guesses, as I am not sure how to determine roughly output of steam engines in Kw and am not sure of its speed limit. This image is correctly aligned; I aligned it manually and ran a train with carriages in a test circle to see any possible errors.
Thank you for that. I think that the difficulty that you are having with the alignment is at least partly in your .dat files, but might also be in your .blends. I have modified your Class 101 .blend files (modified versions in my Github archive) and produced multiple livery variants of them (in my Pak128.Britain-Ex Github archive). In so doing, I noticed that the vehicles were all facing top to bottom when initially exported, and I had to rotate the camera and lighting dome by 45 degrees in order to get them to the correct starting point, which is facing top right to bottom left.
Secondly, you might notice that the .blend files that I produce for graphics that have been automatically exported in this way all have a particular ordering of the graphics which is different to the ordering of the graphics for manually aligned sets. See here (https://github.com/jamespetts/simutrans-pak128.britain/blob/master/trains/br-101.dat) for the example, using the modified version of your Class 101 .blends. The image definition for the DMBS is as follows:
liverytype[0]=BR-Revised
liverytype[1]=BR-Blue
liverytype[2]=BR-Large-Logo
liverytype[3]=NSE-Standard
liverytype[4]=NSE-Revised
liverytype[5]=Regional-Railways-Standard
EmptyImage[E][0]=./images/br-101-dmbs-g.1.4
EmptyImage[SE][0]=./images/br-101-dmbs-g.1.5
EmptyImage[S][0]=./images/br-101-dmbs-g.1.6
EmptyImage[SW][0]=./images/br-101-dmbs-g.1.7
EmptyImage[W][0]=./images/br-101-dmbs-g.1.0
EmptyImage[NW][0]=./images/br-101-dmbs-g.1.1
EmptyImage[N][0]=./images/br-101-dmbs-g.1.2
EmptyImage[NE][0]=./images/br-101-dmbs-g.1.3
EmptyImage[E][1]=./images/br-101-dmbs-b.1.4
EmptyImage[SE][1]=./images/br-101-dmbs-b.1.5
EmptyImage[S][1]=./images/br-101-dmbs-b.1.6
EmptyImage[SW][1]=./images/br-101-dmbs-b.1.7
EmptyImage[W][1]=./images/br-101-dmbs-b.1.0
EmptyImage[NW][1]=./images/br-101-dmbs-b.1.1
EmptyImage[N][1]=./images/br-101-dmbs-b.1.2
EmptyImage[NE][1]=./images/br-101-dmbs-b.1.3
EmptyImage[E][2]=./images/br-101-dmbs-bg.1.4
EmptyImage[SE][2]=./images/br-101-dmbs-bg.1.5
EmptyImage[S][2]=./images/br-101-dmbs-bg.1.6
EmptyImage[SW][2]=./images/br-101-dmbs-bg.1.7
EmptyImage[W][2]=./images/br-101-dmbs-bg.1.0
EmptyImage[NW][2]=./images/br-101-dmbs-bg.1.1
EmptyImage[N][2]=./images/br-101-dmbs-bg.1.2
EmptyImage[NE][2]=./images/br-101-dmbs-bg.1.3
EmptyImage[E][3]=./images/br-101-dmbs-nse-old.1.4
EmptyImage[SE][3]=./images/br-101-dmbs-nse-old.1.5
EmptyImage[S][3]=./images/br-101-dmbs-nse-old.1.6
EmptyImage[SW][3]=./images/br-101-dmbs-nse-old.1.7
EmptyImage[W][3]=./images/br-101-dmbs-nse-old.1.0
EmptyImage[NW][3]=./images/br-101-dmbs-nse-old.1.1
EmptyImage[N][3]=./images/br-101-dmbs-nse-old.1.2
EmptyImage[NE][3]=./images/br-101-dmbs-nse-old.1.3
EmptyImage[E][4]=./images/br-101-dmbs-nse-new.1.4
EmptyImage[SE][4]=./images/br-101-dmbs-nse-new.1.5
EmptyImage[S][4]=./images/br-101-dmbs-nse-new.1.6
EmptyImage[SW][4]=./images/br-101-dmbs-nse-new.1.7
EmptyImage[W][4]=./images/br-101-dmbs-nse-new.1.0
EmptyImage[NW][4]=./images/br-101-dmbs-nse-new.1.1
EmptyImage[N][4]=./images/br-101-dmbs-nse-new.1.2
EmptyImage[NE][4]=./images/br-101-dmbs-nse-new.1.3
EmptyImage[E][5]=./images/br-101-dmbs-rr.1.4
EmptyImage[SE][5]=./images/br-101-dmbs-rr.1.5
EmptyImage[S][5]=./images/br-101-dmbs-rr.1.6
EmptyImage[SW][5]=./images/br-101-dmbs-rr.1.7
EmptyImage[W][5]=./images/br-101-dmbs-rr.1.0
EmptyImage[NW][5]=./images/br-101-dmbs-rr.1.1
EmptyImage[N][5]=./images/br-101-dmbs-rr.1.2
EmptyImage[NE][5]=./images/br-101-dmbs-rr.1.3
Note the sequence: 1.4, 1.5, 1.6, 1.7, 1.0, 1.1, 1.2 and 1.3 with E, SE, S, SW, W, NW N and NE. Manually aligned graphics have a different sequence:
EmptyImage[E]=./images/lu-2009.1.0
EmptyImage[SE]=./images/lu-2009.1.1
EmptyImage[S]=./images/lu-2009.1.2
EmptyImage[SW]=./images/lu-2009.1.3
EmptyImage[W]=./images/lu-2009.1.4
EmptyImage[NW]=./images/lu-2009.1.5
EmptyImage[N]=./images/lu-2009.1.6
EmptyImage[NE]=./images/lu-2009.1.7
The sequence of the ordinal directions is the same, but the images for this manually aligned graphic are in a straight sequence of 1.0, 1.1, 1.2. 1.3, 1.4, 1.5, 1.6 and 1.7. If you use this straight sequence with an automatically rendered/aligned vehicle, then it will be turned through 180 degrees and not properly aligned, which I suspect is the problem that you are having with your NER Tyneside units. Might I suggest that you have another go with the NER Tyneside units using this modified sequence to see whether that helps?
As to the Leader class, that is a very unusual locomotive indeed! I notice that you have depicted it in the photographic grey livery in which it actually ran: do you not think that it would be better to depict it in the black livery that it would have worn had it ever gone into production?
As to how to calculate the power of a steam locomotive, you should use this (https://github.com/jamespetts/simutrans-pak128.britain/raw/master/steam-physics-calcs.ods) spreadsheet, which is what I have used to calculate the power of all of the steam locomotives in the pakset (for 0.9.0 - this was not done for the release of 0.8.4). To calculate the tractive effort if you do not have access to that datum directly (most 20th century steam locomotives have published tractive effort figures somewhere), use this (http://www.smex.net.au/Reference/TractiveEffort02.php) website (which also purports to give power calculations, but these seem to be wildly inaccurate, so ignore them, and use the spreadsheet instead). Looking at the Wikipedia article, however, the tractive effort is given for this locomotive. As for the top speed, note that it was intended to be a replacement for the LSWR M7 class, which was a suburban tank engine, so I should not imagine that it was intended to go much faster than about 130km/h, although I stand to be corrected if anyone knows better from the operational reports.
Leader... Well, I guess it falls into the same category as the APT. Vehicles for which maintenance should be set at a level which means that any revenue can only just cover it.
Pak128.Britain does already have a lot of trains already, maybe you might consider buses or buildings as well when creating models in blender?
There are still plenty of gaps in rail vehicles to be filled in; but there's no harm in variety.
One thing with road vehicles is that they need manual alignment, as nobody has yet produced an automated renderer that is aligned correctly for road vehicles (or worked out a set of offsets that will convert non-road vehicle alignments to road vehicle alignments).
Great to see a new graphics artist in the making - I've not got time to get these into standard at the minute but I'll add it to the list of things to include. I'd echo kierongreen's comments though - if you fancy turning your hand to buildings (factories/attractions/citybuildings all need expanding) that would be great! But of course just draw what you want to see included in the game and it will make its way in.
Quote from: The Hood on July 09, 2013, 04:57:43 PM
Great to see a new graphics artist in the making - I've not got time to get these into standard at the minute but I'll add it to the list of things to include. I'd echo kierongreen's comments though - if you fancy turning your hand to buildings (factories/attractions/citybuildings all need expanding) that would be great! But of course just draw what you want to see included in the game and it will make its way in.
I envisioned a housing estate attraction and something similar, but the making of multi-tile buildings seem very difficult; how does one proceed as regards the scale and such?
You keep the same scale as one tile buildings, you can then make the camera scale smaller and increase the render size to increase the render area to cover more than one tile. Then you put the output through TileCutter to split it up into the tiles used ingame.
Regarding a housing estate attraction, the problem with that is that it will look identical everywhere it pops up. When houses are placed individually as the city expands then a lot more variety in layout is possible. Shopping centres, churches, museums are all possibilities for attractions though - and more city buildings are always welcome.
Quote from: kierongreen on July 09, 2013, 07:57:36 PM
Regarding a housing estate attraction, the problem with that is that it will look identical everywhere it pops up. When houses are placed individually as the city expands then a lot more variety in layout is possible. Shopping centres, churches, museums are all possibilities for attractions though - and more city buildings are always welcome.
Well, the idea was that it would only appear from 1960 to 1972, so it wouldn't be too prevalent... The problem is the city buildings are all single-tile so too small to fit even a single decent-looking slab block with the true road-less estate quality.
I wouldn't try creating really tall tower blocks as they just end up being annoying blocking the view of everything behind. City buildings can be made to look good together in rows though so you can create the appearance of larger buildings.
I'm not convinced by the idea of a housing estate attraction: but attractions can be used to create municipal city buildings, which we are currently lacking, such as hospitals, police stations, fire stations, law courts, swimming pools and the like.
Edit: I have added a green livery for the BR Class 09 on my Github repository.
Where can I find the motorway .blend's, by the way? There doesn't seem to be any present in the repositories.
Ahh, they were not made from .blend files - they were altered in the Gimp from the asphalt road (country_road.png).
(http://i1207.photobucket.com/albums/bb463/Junnapon/sr-leader_zps193a4ef0.png)
Leader in BR mixed traffic black/red and yellow livery.
Who this train looks very dark out.
That looks good. Did you get around to calibrating the physics in the .dat file?
Quote from: jamespetts on July 11, 2013, 10:01:40 PM
That looks good. Did you get around to calibrating the physics in the .dat file?
Well I guess extrapolating the force from similarly proportioned locomotives would give a power of around 450-550kw, so gave it 512 (and changed speed to 140km/h).
How come the steam trains have such low outputs, anyway? There's always quotes of the A4 and A1 having well over "2200 horse power", but they end up with 700kw - were they that low?
So, a hospital... I couldn't well work out how to get it to appear entirely consistent, so here is the blend for someone to generate and sort out, if they want to...
http://www.mediafire.com/download/j1trbcoe074j4hz/Hospital_Complex.blend
(http://i1207.photobucket.com/albums/bb463/Junnapon/simscr161_zps38f7cb70.png)
Not bad at all for a first building - the shape is just right. The walls look too bland though - are they textured? I suggest copying one of the existing brick or concrete textures from another building. Maybe also some more ventilation pipes etc on the roof? Good stuff though!
That looks very good for a first effort - don't be tempted to give up!
Main points to consider:
Copy textures from existing buildings to get a consistent look. In particular the pavement and tarmac textures, but flat roof and wall textures can probably also be copied from similar era buildings.
Experiment a bit to make sure the base goes right up to the edge of the tile (or pixel edit if you prefer).
Remember if you are having trees in your building you'll need to have an image for each season.
Make sure the anti aliasing to background is disabled - when I render your blend here it blurs into the backgroup.
Once you've got it matching surrounding tiles you might want to consider a few extra details (although you've got lots on that one already!). I'd think about a few flower beds, roof details (e.g. access gantries), cars in the car park - ambulance even?
Anyway, great work :)
Quote from: Junna on July 11, 2013, 11:56:16 PM
Well I guess extrapolating the force from similarly proportioned locomotives would give a power of around 450-550kw, so gave it 512 (and changed speed to 140km/h).
Did you use the spreadsheet to which I referred you earlier in this thread? All steam locomotives need to be calibrated using the spreadsheet.
QuoteHow come the steam trains have such low outputs, anyway? There's always quotes of the A4 and A1 having well over "2200 horse power", but they end up with 700kw - were they that low?
It is very difficult to measure the power of steam locomotives, and I suspect that there are a number of different means of measurement, producing different results. It is difficult for me to answer in detail, as I did not write the physics code (that was Bernd Gabriel), but the steam locomotives are carefully calibrated based on real life performance, and the power given is drawbar power, unlike for diesel and electric locomotives/units, for which the power given is the base engine power, modified by the gear factor (0.5 for diesel, 0.8 for electric) to give drawbar power.
Hello Junna
The Hospital Complex Looks very good out.
I have a little wish if you make a new pak128.britain for you,then do not make merged pakfiles!
:exclaim: Merged Pakfiles have a high risk that she not work. :exclaim:
Steam locomotives, even those with high top speeds had poor acceleration. Hence why they became extinct first on suburban services, later on long distance. So as long as the power is enough to (eventually) reach top speed that's pretty realistic.
I have now re-aligned the Tyneside units, added a proper retirement date (these things were built down to 1928, it seems), reduced the brightness of the orange, and uploaded them to my Github repository.
Quote from: jamespetts on July 12, 2013, 01:30:14 PM
Did you use the spreadsheet to which I referred you earlier in this thread? All steam locomotives need to be calibrated using the spreadsheet.
Yes, comparing boiler pressure and firebox size and so on for a rough estimate; it seems the proportions are similar to those of the Merchant Navy class, but a bit weaker.
Thank you.
May I ask - why do you comment out the retirement dates in your .dat files?
Edit: Now added to my Github repository.
Quote from: jamespetts on July 12, 2013, 11:59:21 PM
Thank you.
May I ask - why do you comment out the retirement dates in your .dat files?
I couldn't change the setting for retirement date adding costs in save games already made, so I comment out retirement date to avoid the penalty; and to assure that they displayed when I tested them in-game on a save with a test track. As for the new dats, I assumed you wanted to look the retirement dates over either way, so it didn't much matter wheter I changed it.
Ahh, I see. That makes sense.
Hmm - one thing that I have noticed that we could do with, and should be quite easy, is modern era monuments for cities. Currently, all the monuments seem to have expired after about 1950. We could do, perhaps, with some sculpture installations, or modern fountains.
http://www.mediafire.com/download/n99bikk5d11bbab/Hospital_Complex-massiveedits.blend
Revised hospital:
(http://i1207.photobucket.com/albums/bb463/Junnapon/BigHospitalComplex-WellLit_S_zps280af9df.png)
I'm not sure of how the shadows turn out... are two of the sides supposed to be missing shadow?
And a Class 17:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-cl17-g_zpsf3a13992.png)
Why a class 17? Well, out of the Type 1's, it had a unique appearance, that's the reason.
Nice improvements :) One thing I'd say is that I'd remove the grass and replace that area with transparency (which will then match whatever is base climate).
Hello Junna
That looks very good out.
I do like the hospital, although I wonder whether we might make the roof a smidgen dirtier looking by blending in the "clouds" texture with a dark brown colour on top of the roof?
As to the class 17, that looks lovely - would you be able to do a BR blue livery, too, to match the other diesel locomotives, which all have a full set of liveries up to the BR blue era? It is so excellent to see somebody else producing things, especially when they are of quality.
Class 17 in BR Blue:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-cl17-b_zps35a6589c.png)
Junna
Your photo looks very good out.
Thank you for that - now added.
I can't figure out how to do the shadows right on the hospital; disabling anti-alising entirely makes the entire complex off and contours are hazy. I assume they ought to be changed somehow, but to what? Can't figure out how to only disable antialising against the background...
Meanwhile, elsewhere:
Class 501 (these were fourth-rail units until 1971, when they were converted to third rail together with the rest of the LNWR system of the Watford DC lines).
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-501-dm_zps3a30147d.png)
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-501-trailer_zpsac831ff6.png)
And a Class 312 AC EMU (the graphics might stand in for 310 as well...)
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-310-12_zps0194ac75.png)
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-310-12-pant_zps8dca40e7.png)
And finally blue recolour of the 307 (this should be coded, I guess - if possible - as an upgrade to the 307, as it was by this time converted to an AC unit...)
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-307-centre-b_zps3a74292a.png)
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-307-driving-b_zpsa6e4a24e.png)
Hello Junna
You Photos from the new Train looks very good out.
Well if you look at render settings for vehicles they have antialiasing to background only disabled.
Thank you for doing those - they do look rather splendid. Would it be terribly tedious of me if I were to ask if you could produce earlier livery versions of the BR Class 501 and earlier/later livery versions of the BR Class 312? When I produce new rail vehicles myself, I generally try to make sure that they have a full set of liveries that they wore during their lifetimes. Many of the older EMUs have yet to have multiple liveries, but I am hoping that that will come soon. If you need any assistance with the slightly trickier NSE livery, please do let me know.
As to the 307 - this is an interesting conundrum. Although one might think on the face of it that one could have this as a separate upgrade to the existing class 307, using the replacer to upgrade a DC EMU to an AC EMU will not work, as they would be stuck as having no appropriate electrification as soon as they had finished being replaced. I think that the best approach is simply to use this as a new livery variant of the existing 307 but keep it as an overhead DC EMU (of which there are limited numbers in any event). The same might apply to the conversion of the 501 to third rail - again, it is best to keep it as a fourth rail unit for that reason, I think.
As to the hospital - I am not so much an expert in the shading of buildings, but anti-aliasing of some sort needs to be turned on. On the other hand, the hospital doesn't need a great deal of improvement anyway, aside from the suggestions that Kieron and I have made above.
FWIW, that's what diesels are for.
Add in diesels to the line
replace/upgrade convoys to different electrification
upgrade electrification
add replaced vehicles back into the line
retire diesels
in the real world, sometimes companies had to rent or lease diesels from other companies while they upgraded their electrification.
Jaffa Cake livery for the 410/11/12 - but only with the regular intermediate trailers (mk.1 coaching stock), as I don't think the buffet/restaurant cars ever had the livery. But I'm not sure if it is worth including.
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-410-tjc_zps748508b7.png)
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-410-jc_zpsa11a0ab1.png)
Finalised hospital images; shadows and background antialising fixed.
South
(http://i1207.photobucket.com/albums/bb463/Junnapon/BigHospitalComplexFinal_S_zps863674e4.png)
(http://i1207.photobucket.com/albums/bb463/Junnapon/BigHospitalComplexFinal_E_zpsef1b38af.png)
East
North
(http://i1207.photobucket.com/albums/bb463/Junnapon/BigHospitalComplexFinal_N_zps6613957c.png)
West
(http://i1207.photobucket.com/albums/bb463/Junnapon/BigHospitalComplexFinal_W_zps325929c1.png)
By the way, if the 501 is fourth-rail, fourth-rail needs its maximum speed raised to 120km/h.
312 in Blue Grey:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-312-bg_zpsee987f09.png)
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-312-trailer-bg_zps2dfbf0a7.png)
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-312-panto-bg_zps1de48db6.png)
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-312-back-bg_zps1c807723.png)
This is the first one that has actually been correctly aligned upon render...
Ahh, very nice! Have you worked out what you have done differently here to what you had done before?
Edit: As to the jaffa cake livery, definitely worth including. Some units carried that livery for quite a number of years, I seem to recall.
Nice - I definitely remember seeing jaffa cake trains :)
Hello junna
This Trains looks in this livery very good out.
Excellent - any snow images for the hospital?
Quote from: The Hood on July 22, 2013, 05:42:37 PM
Excellent - any snow images for the hospital?
I'm not sure how one would go about producing those - how were the existing ones done?
You need to use the clouds texture with a white colour (80% V, 0% H and S) and an alpha blend on top of any existing texture on all upward facing external surfaces, and render it once with and once without those textures visible, the first being the snow and the second the non-snow image.
Mersey Railway american-style 1903 EMU:
Front:
(http://i1207.photobucket.com/albums/bb463/Junnapon/mersey-emu-front_zps19cf2179.png)
Trailer:
(http://i1207.photobucket.com/albums/bb463/Junnapon/mersey-emu-trailer_zps5da213e7.png)
Rear motor:
(http://i1207.photobucket.com/albums/bb463/Junnapon/mersey-emu-rear_zps37d29358.png)
And a livery, 423 in NSE:
Front:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-423-front-nse_zpsddac28cb.png)
TSO:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-423-tso-nse_zps2a73dbeb.png)
MBSO:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-423-mbso-nse_zpsaed823d7.png)
Rear:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-423-rear-nse_zps683b4650.png)
501 in railblue:
Front:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-501-front-b_zpsae45ae60.png)
Middle:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-501-trailer-b_zps3a56685c.png)
Rear:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-501-back-b_zpsc21fdcd8.png)
Very nice!
Junna
Very good work that they you have make.
Incidentally, I haven't forgotten about this - I haven't had time to include anything other than the American style units yet, as I have been working on passenger generation. Would it be possible for you to make your .blends of these available? It would be most helpful.
Did you plan on making any further livery variants of any of the BR units, incidentally? I know that a number would have had green livery at some point, for example.
http://www.mediafire.com/download/cvhhdptspafgf8p/moreblends.rar (http://www.mediafire.com/download/cvhhdptspafgf8p/moreblends.rar) 312, 501 and the Mersey units.
Sorry about the terrible state of them.
Thank you - that is helpful.
The .rar file seems to be missing the NSE variant of the 4-VEP (423); would you mind uploading that? It will be useful to have the NSE version to convert into SWT livery in due course.
I have, however, added your NSE livery and an all-over blue livery of the 4-VEP now to my Github repository.
All new rail vehicles up to here are now in standard SVN. Junna, did you make any progress on snow images for the hospital?
Revised the hospital a bit:
Snow images:
E
(http://i1207.photobucket.com/albums/bb463/Junnapon/BigHospitalComplexCold_E_zps61451f28.png)
N
(http://i1207.photobucket.com/albums/bb463/Junnapon/BigHospitalComplexCold_N_zps6ba71f67.png)
W
(http://i1207.photobucket.com/albums/bb463/Junnapon/BigHospitalComplexCold_W_zps9757e7a1.png)
S
(http://i1207.photobucket.com/albums/bb463/Junnapon/BigHospitalComplexCold_S_zps1ef7ddbf.png)
Warm:
E
(http://i1207.photobucket.com/albums/bb463/Junnapon/BigHospitalComplexHot_E_zps64744e3e.png)
N
(http://i1207.photobucket.com/albums/bb463/Junnapon/BigHospitalComplexHot_N_zps3327f275.png)
W
(http://i1207.photobucket.com/albums/bb463/Junnapon/BigHospitalComplexHot_W_zpsf622f2b5.png)
S
(http://i1207.photobucket.com/albums/bb463/Junnapon/BigHospitalComplexHot_S_zps19eed301.png)
Quote from: jamespetts on July 27, 2013, 03:57:37 PM
The .rar file seems to be missing the NSE variant of the 4-VEP (423); would you mind uploading that? It will be useful to have the NSE version to convert into SWT livery in due course.
I have, however, added your NSE livery and an all-over blue livery of the 4-VEP now to my Github repository.
Ah, thought you only wanted originals, but here is the vep:
http://www.mediafire.com/download/oc9m55byxbg9u2x/vepnse.rar
That's great - thansk Junna. Hospital now added to SVN so I think I'm up to date with all your new creations. Amazing how quickly you've got the hang of producing graphics - the hospital fits in brilliantly. Would love to have a few more!
A modern coal-fired power station... It lacks something. Not sure what would be appropriate to enrich it. Any suggestions?
(http://i1207.photobucket.com/albums/bb463/Junnapon/ModernCoalStation_W-1_zpsdf9b9c1b.png)
a car park?
it looks like you have the cooling tower, boiler, steam turbine and stack, so you would be lacking water reservoir and maybe precipitator and scrubber for the stack
and maybe a parking lot?
there's a diagram here: http://en.citizendium.org/wiki/Conventional_coal-fired_power_plant
I agree with AEO - and possibly also some smaller huts for storing equipment, and perhaps a control room? Looking very good, though! We could very much do with a modern power station.
Fences too would be good. Is the grass just there to give an idea of size for now?
The grass? Hmm - I may have missed that. Are there specific fences in Pak128.Britain Standard? If so, I need to add them to Experimental, as I think that many players would appreciate that.
There aren't fences as such but power stations are usually surrounded by them... As for around ways etc that's something for another day.
Ohh, I see - misunderstood your post. Yes, I agree that boundary fences would be a good idea. Don't want randoms bumbling into a power station.
Meanwhile: 312 NSE livery
front
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-312-front-nse_zps895ab00d.png)panto:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-312-panto-nse_zps656856f8.png)
Trailer:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-312-trailer-nse_zps01001886.png)
back:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-312-back-nse_zpsa3df3e3e.png)
Very nice! Sorry for the delay in getting these in - working on a number of things at the moment, including improving the graphics of all the Mk. I vehicles and rendering them all in a full set of sectorisation liveries.
In the meantime, would you be so kind as to upload your class 410 "jaffa cake" .blends so that I can copy your colours if I want to make other vehicles in that livery? I should be most grateful.
(Incidentally, am I correct in thinking that these graphics can also be used for the earlier class 310, or were they visually distinct)?
Edit: If these are visually identical to the 310, or near enough, the original livery of the 310 was BR electric blue (the same as on the Class 303, .blends of which should be available for you to copy the colour) with small yellow panels, as seen here (http://www.therailwaycentre.com/Pages%20EMU/Recognition%20EMU/IllusEMU_310.html) (the first picture - unfortunately in black and white).
Jaffa Cake (as an express livery) wasn't used that much in real life as Network SouthEast came into existence shortly after it was introduced.
Quote from: kierongreen on August 03, 2013, 01:25:49 PM
Jaffa Cake (as an express livery) wasn't used that much in real life as Network SouthEast came into existence shortly after it was introduced.
Indeed. Save 410/11, I think only 309 had it (though many 309's did wear it for some time as well.) Units were only painted in it during the first half of the 1980's.
(Jaffa blends: http://www.mediafire.com/download/eio66x9q040cgaa/jaffa.rar)
Quote from: jamespetts on August 03, 2013, 12:47:46 PM
(Incidentally, am I correct in thinking that these graphics can also be used for the earlier class 310, or were they visually distinct)?
Edit: If these are visually identical to the 310, or near enough, the original livery of the 310 was BR electric blue (the same as on the Class 303, .blends of which should be available for you to copy the colour) with small yellow panels, as seen here (http://www.therailwaycentre.com/Pages%20EMU/Recognition%20EMU/IllusEMU_310.html) (the first picture - unfortunately in black and white).
They were indeed near enough visually identical; changes were primarily in regards to some seating adjustments and changes to the motors (312 is essentially an uprated 310 for outer suburban traffic, maximum speed upped to 145 from 120).
From http://www.networksoutheast.net/jan-1982-to-may-1986.html (http://www.networksoutheast.net/jan-1982-to-may-1986.html) and http://www.networksoutheast.net/jun-1986-to-dec-1986.html (http://www.networksoutheast.net/jun-1986-to-dec-1986.html)
Quote
27 March 1985 - L&SE's new brown/orange/beige livery debuts on Class 309 'Clacton' EMU No 309605, the first of 23 refurbished units, unveiled at Wolverton works with 'Essex Express' titles - the new livery is quickly nicknamed 'Jaffa cake'!
...
17 April 1985 - Colchester - Ipswich inaugural electric passenger working by first refurbished, Jaffa-cake livery 'Clacton' EMU 309605, in advance of regular services from new timetable (see 13 May).
...
27 April 1985 - Class 411 4-CEP No 1602 marks class debut in L&SE new brown/orange/beige 'Jaffa cake' livery, following the Class 309s. The livery is destined to have a short life, being applied only to Class 309, 411 4-CEP, 419 MLV and 421 4-CIG EMUs before superseded by NSE colours, unveiled 10 June 1986 - although refurbished 4-CEPs surprisingly continue to be turned-out in the Jaffa cake scheme for most of 1987 - No 1619 being the last in mid-October that year!
...
10 June 1986 - NSE launched by Chris Green at London Waterloo - the wholesale rebranding of L&SE with a bold new identity and exciting vision for the future
i.e. Jaffa Cake as a livery for Class 309, 419 and 421 should be available March 1985-June 1986. For 4-CEP (class 411) it should be April 1985 to October 1987.
There is no facility in Experimental for the same livery to have different introduction dates on different units - the "Jaffa cake" livery would have to be introduced in March 1985 and be replaced by the earlier version of the "toothpaste" NSE livery in June 1986. However, I do remember quite a few units in the late 1980s with this livery on the Southern region, so it is significant enough to include. We could also do with adding a 4-CEP at some point, which also had the livery.
Like the powerstation a lot. I'd go for more cooling towers, and more parking/huts etc. Could you also please remove the grass for the final image as it's best to use the grounds texture in the game.
Hello Junna, the stuff you painted is really nice.
I have only few comments to the power plant:
- the cooling towers should be a little bit wider or lower. These seem to be too "slim"
- the coal storage looks quite flat - I would expect a heap of coal.
- what about some electric wires coming out of the main building, transformers and such stuff?
Quote from: Vladki on August 03, 2013, 05:03:51 PM
- what about some electric wires coming out of the main building, transformers and such stuff?
Those are avoided on others: I think the reason is that the game's electricity transformers represent that, so anything like that would look off and would make connecting on some sides of the building look a bit off.
Other power stations have city tile ground, so...
(http://i1207.photobucket.com/albums/bb463/Junnapon/ModernCoalStation-Test_zps1899c721.png)
Looks good. It's looking rather clean though, given the amount of smoke/coal dust likely to be around. The smaller building in front of the main generator hall seems to have a white roof too - presumably not intended? I could also be tempted to go larger and add more generator halls and turbines? Modern power stations do tend to be quite large.
If you intend the wall to be concrete you can use a more noisy texture, might also considering simulating segments. Most fences around power stations I've seen tend to be wire mesh however I know this doesn't look that great in blender (especially against transparent backgrounds) :(
Fence - you could use the same one as I did on the oil refinery and quarry for example...
Maybe use this mesh fence after rendering?
http://dl.dropbox.com/u/17111233/Player_Colour_Fence.rar
Quote from: ӔO on August 03, 2013, 09:34:13 PM
Maybe use this mesh fence after rendering?
http://dl.dropbox.com/u/17111233/Player_Colour_Fence.rar
I do make use of that one in-game (to control some development and so on), but that would be a massive pain to get right. The quarry/oil fence probably is preferable. Will see about changing some textures and enlarging the site (the appearance is based on Didcot No. 1 Power Station).
Hello All
The Powerstation on the Photo looks yery hot out.
Sorry to give another thought now - I wonder whether coding cooling towers as fields would be good, even possibly with extra coal yards and generating blocks and chimneys as fields might work too? Field-type images tend to work best when the graphic is the same from all angles (as fields do not have rotations) and doesn't overly depend on what's in the next square.
Hmm - I'm not convinced by that, not least because power stations do not sprout additional cooling towers the more coal that they receive! Also, fields cannot form part of the coverage radius of an industry, and, in Experimental, power lines can go over fields (as they do in real life), which would look silly in the case of cooling towers.
Apropos of nothing particular - but are blender sources missing the 205?
Ahh, thank you for pointing that out. I found that I had quite a few missing, which I am now uploading, together with your .blends and all the work that I have done on the Mk. Is recently.
Quote from: Junna on July 20, 2013, 04:22:12 PM
Jaffa Cake livery for the 410/11/12 - but only with the regular intermediate trailers (mk.1 coaching stock), as I don't think the buffet/restaurant cars ever had the livery. But I'm not sure if it is worth including.
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-410-tjc_zps748508b7.png)
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-410-jc_zpsa11a0ab1.png)
I am just looking into these BR Class 410/411/412 units now. These are complicated somewhat by having a different layout before and after refurbishment. Before refurbishment, there was a brake compartment in each motor carriage. After refurbishment, the brake compartment was moved to the composite carriage and space was freed in the ends of the motor carriages for extra seating. The jaffa cake livery would have been applied only to refurbished vehicles, so we need a jaffa cake intermediate brake, I think.
Also, the refurbishment would have altered the seating capacity and comfort. I should be interested in people's views on whether it is worth defining a separate set of vehicles which are upgradable (in Experimental) from the original 4-CEP, or whether that would be too fiddly and whether it is better to ignore the refurbishment and just alter the appearance of the vehicles.
Quote
By the way, if the 501 is fourth-rail, fourth-rail needs its maximum speed raised to 120km/h.
Done.
Quote from: jamespetts on August 13, 2013, 10:57:38 PM
Before refurbishment, there was a brake compartment in each motor carriage. After refurbishment, the brake compartment was moved to the composite carriage and space was freed in the ends of the motor carriages for extra seating. The jaffa cake livery would have been applied only to refurbished vehicles, so we need a jaffa cake intermediate brake, I think.
I think I was unable to find a brake carriage to modify in the blends, and that's why I simply made it a second trailer. Either that or I misplaced the images...
Meanwhile... Class 202/3 "Hastings" long-distance DEMU
Front
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-202-3-front_zps06abaf68.png)
Trailer:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-202-3-trailer_zps77655a34.png)
Buffet:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-203-buffet_zpsc168f7fc.png)
Rear:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-202-rear_zps62ed6088.png)
That looks very nice! One small thing: there are one or two places near the edges of the graphics where the background colour has made inroads into the sides because a few pixels were at the lowest black level: the easiest way to fix that is to paint them black using a 1x1 sized pencil brush.
As to the 4-CEP: you could use the Mk. I BSO images as a base. Any thoughts on whether we should have a separate vehicle definition for pre- and post-refurbishment?
Quote from: jamespetts on August 14, 2013, 10:19:18 AM
As to the 4-CEP: you could use the Mk. I BSO images as a base. Any thoughts on whether we should have a separate vehicle definition for pre- and post-refurbishment?
Well, since the 410 was re-classified and there are those changes that were made, it ought perhaps to be worthwhile to have it as a separate 411/12?
Yes, I see. According to this (http://www.therailwaycentre.com/Recognition%20Tech%20Data%20EMU/EMU_410_412.html) source, the Class 411s (without buffets) became 411/5 after refurbishment, whilst the Class 410 (with buffets) vehicles became Class 412s after refurbishment. It is not clear why the 411s were changed only in subclass whereas the 410s were given a whole new class number, however.
Class 33:
Two-tone green:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-cl33-g_zps48a67c9a.png)
Blue:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-cl33-b_zpsacf4fb5c.png)
202/3:
Front green (fixed):
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-202-3-front_zps06abaf68.png)
Trailer:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-202-3-trailer_zps77655a34.png)
Buffet:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-203-buffet_zpsc168f7fc.png)
Rear:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-202-rear_zps62ed6088.png)
All-over blue:
Front:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-202-front-b_zpsdc3ce40c.png)
Trailer:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-202-trailer-b_zpsf4dc16e9.png)
Buffet:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-203-buf-b_zps8e833cc3.png)
Rear:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-202-rear-b_zps1f107d18.png)
Blue-grey:
Front:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-202-front-bg_zps1f9a4230.png)
Trailer:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-202-trailer-bg_zps054f976f.png)
Buffet:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-203-buf-bg_zps5d62a3d1.png)
Rear:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-202-rear-bg_zps451716dd.png)
Dats attached. The seating numbers for the 202/3 are guessed, as I could find no specific numbers.
Very nice! Sorry that I haven't kept up with these so far - there is something of a queue of other things and some of these need a little work to integrate (liveries etc.). May I ask you to upload the .blend files for these? I should be very grateful.
It might just be my eyes but the 202 seems very wide and/or very short in height? For instance looking at the cabs the windows are well into the roof? A few pixel errors are on that image too.
Class 33 looks very nice :)
Class 210:
Blue-grey:
DM:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-210-front-bg_zps240dfbdb.png)
trailer:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-210-trailer-bg_zpsf3c22895.png)
Driving trailer:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-210-back-bg_zps3e9dc0cf.png)
Regional railways:
DM:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-210-front-rr_zpsa1bb4223.png)
Trailer:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-210-trailer-rr_zpsaa4d58c9.png)
Driving trailer:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-210-back-rr_zpse821d1c6.png)
Very nice - and good call on the RR livery, as they might well have carried that had they in fact been used (assuming that that they had been cascaded, that is, or else they would have carried NSE livery).
Don't know whether it's just me but the 210 graphics seem to have a black lining around the edge. Perhaps a problem with the render settings?
Did you finish off the power station graphics? I realised it would be fairly simple for me to draw a coal power station from the gas one with the existing cooling towers anyway, so if you aren't planning on finishing it I will knock one up. If you are, let me know so I don't duplicate...
A possible cause of black lines is having "full sample" set in the render settings.
Edit: I notice that the Class 33 seems to have the black line issue, too.
(http://i1207.photobucket.com/albums/bb463/Junnapon/enlargedmodernstation2_zps551d9de3.png)
Current state of the power station, not given it much thought for a while...
That looks good! It does make sense for later power stations to be larger than earlier ones (as I believe that this one is), as power stations were rarely upgraded in situ in any event, so the inability to upgrade in Experimental is not really an issue.
Something strange with lighting at front vs that at back...
Quote from: kierongreen on September 03, 2013, 06:48:33 PM
Something strange with lighting at front vs that at back...
Indeed, but it's not an actual finished thing, so... some more work is required, but not sure how to touch it up in a good way.
I'd say it's nearly there:
- more cooling towers?
- sort out shading
- corrugated roof lines need to be closer together
- chimney just stripey at the top?
I'd imagine there to be a lot of soot at those places.
Hello
The Photo from the powerstation it very good.
http://www.mediafire.com/download/7hud0en9e261egn/modernpowerstation.zip
Screwed up the camera somehow, and not sure how to fix it. So, if anyone wants to touch it up and make it proper and to their satisfaction, they are welcomed to do so. Some necessary amateurish textures and such included.
Hello Junna
The pngfiles in the zipfiles was not ok they was damage.
I know. That's because the camera is skewed somehow, and can't work out how to fix it.
Well, fixed the black border on the 210... Tried to fix the 33, but the shading ends up looking funny no matter what...
33, blue
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-cl33-b_zps5310ce2f.png)
33, green
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-cl33-g_zps4ec54c8b.png)
Class 210 Blue grey DM:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-210-front-bg_zpse9661796.png)
BG intermediate trailer:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-210-trailer-bg_zpsadf7a970.png)
BG driving trailer:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-210-back-bg_zps81b13527.png)
Regional railways DM:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-210-front-rr_zpsf338502c.png)
RR driving trailer:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-210-back-rr_zpsb8226d4d.png)
RR intermediary trailer:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br210-trailer-rr_zps5d896752.png)
Thank you for those. May I ask - would you be able to upload all of your Blender files? It is very useful to be able to have the .blends both for making changes if it becomes necessary or desirable, and also to act as a basis for new graphics of similar things (for example, the Class 33 would be a good base for a Class 26; and it might be desirable in the future to add new liveries). As to the Class 33, the bogies look slightly off - it might be helpful for the wheels to be closer together and have a more obvious frame (a cuboid in the "underframe" colour extending out beyond the wheels in all directions except downwards, where it finishes in the centres, usually suffices for this purpose on an outside framed bogie). If you can upload the .blends, I can make this alteration myself, as it should be straightforward. (I know that you had uploaded the .blends from some of the vehicles, but I cannot remember which ones; I think that there might have been some outstanding; in any event, it would be helpful to have the latest .blends for the 33 and 210).
I realise that I have not got around to including some of your latest additions from some months ago. I think that this might well have been related in part to missing .blend files, but also largely to being rather busy with other things. I am currently somewhat preoccupied with trams, but will hopefully be able to get around to this (for Experimental at least - The Hood will have to include them for Standard, of course) at some point. Thank you for your hard work!
As to the modern power station, incidentally, you mentioned that you had a problem with the camera. If you need to move the camera, it is on layer 2. You can go to layer 2 and select all and then move it. However, it will be very difficult to get the camera back to exactly the right place. The best thing to do if you have accidentally moved the camera position is, in effect, to start again with the camera position, but retain your existing model by exporting the whole of layer 1 as a .dae file and then re-importing it into a new Blender file based on the graphics of an existing industry (having deleted all in layer 1 for that file), before saving the whole thing as a new file. To export as a .dae, you will need to select all of layer 1 (and nothing else), and make sure to check the "export selected only" tab in the export dialogue.
I hope that this helps - thank you again and happy new year.
http://www.mediafire.com/download/crv7vd7s1m6j1px/some%20more%20blends.rar
312, 210 and 33 blends. Were any other missing?
Thank you for that. The models look lovely! However, I am missing the class 202 and also the blue livery of the class 33, the two blue liveries of the 312, the 501, the class 17, and probably some of the older ones from earlier in the thread, too: it is always very helpful to have all the .blend files in a single source so that people can modify them (to add liveries, etc.).
Thank you for your work and for sharing!
http://www.mediafire.com/download/s557qozlylay712/further.rar (http://www.mediafire.com/download/s557qozlylay712/further.rar)
Blue 33, Class 17 (blue and green), Class 501 (blue and blue-grey), 202/3 (green, blue, and blue-grey)
http://www.mediafire.com/download/t822qds3e53cr36/312blues.rar
Remaining 312 blue liveries.
Splendid, thank you!
Hello Junna
The Trains they you have paint looks very good out. :thumbsup:
LNER 1937 Tyneside EMU MPV (Motor Parcels Van)
(http://i1207.photobucket.com/albums/bb463/Junnapon/LNER-1937-tyneside-emu-MPV_zps8c1146e8.png)
1937 EMU BR Multiple Unit Malachite, front
(http://i1207.photobucket.com/albums/bb463/Junnapon/LNER-tyneside-emu-green-front_zps55a5e958.png)
1937 EMU BR Multiple Unit Malachite, rear
(http://i1207.photobucket.com/albums/bb463/Junnapon/LNER-tyneside-emu-green-back_zps2ba0449d.png)
1937 EMU, original livery, front
(http://i1207.photobucket.com/albums/bb463/Junnapon/LNER-tyneside-emu-original-front_zpsfb598b9a.png)
1937 EMU, rear
(http://i1207.photobucket.com/albums/bb463/Junnapon/LNER-Tyneside-EMU-original-back_zps83c9c885.png)
Blends:
http://www.mediafire.com/download/btwzyne9vvis04q/LNER%20Tyneside.rar (http://www.mediafire.com/download/btwzyne9vvis04q/LNER%20Tyneside.rar)
You still haven't included any of the things made in the last half a year or so!
Thank you for those! They look lovely. Were you planning to do .dat files for them? I also notice a stray pixel on the second left image on each of the image sets.
Quote from: jamespetts on January 13, 2014, 06:46:07 PM
Thank you for those! They look lovely. Were you planning to do .dat files for them? I also notice a stray pixel on the second left image on each of the image sets.
Well, since you have yet to include so many things, I wondered if you wanted to edit them or something before anything was done, so the images I guess are not final, as I have not touched them up any and corrected such small things. I intend to do the .dat-files... eventually. Soon.
Lovely - thank you for letting me know. Do let me know when you have them done.
http://www.mediafire.com/download/3qka648xp0bwa5m/retouched.rar (http://www.mediafire.com/download/3qka648xp0bwa5m/retouched.rar)
Retouched images and .dat for LNER Tyneside EMU (note that the motor parcels van has four engines rather than two (160kw) engines to haul short parcels trains, which is why it has twice the power, as well as why I added a number of parcels vehicles to be allowed to be added after it.)
I think that I have now added most of these to my Github repository, save for the class 411/410/412, which needs some more work to get the liveries right (if you could produce a full set of liveries for this unit, that would help me very greatly).
It take a bit of a while to integrate all of these though: quite a few hours, in fact. May I suggest that you start to use Git, and open a Github repository, containing a mirror of the Pak128.Britain-Ex Github repository with such additions as you make, including English translation texts and adjustments to other vehicles as necessary (such as coupling constraints and retirement dates)? Although there might be some things that I need to adjust in any event, most of the time was spent this evening, not adjusting, but painstakingly downloading each .png file from Photobucket (about five clicks apiece), then manually editing the filename to remove the extra characters added by Photobucket, manually moving them to the correct directory, manually adding the English translation texts, manually downloading the .dat files and moving them to the correct directory and so forth. Your contributions are very much welcomed, but it would greatly assist me (and make it much easier for me to integrate your work sooner) if the process was rather more efficient, as it would be through the use of Git. (And you can also use Git for your .blends, too). Your vehicles are always delightfully rendered and well researched and it would be splendid if they could be included more expeditiously in future.
Thank you again for all of your work on this - it is much appreciated. I am hoping for a minor release of the pakset fairly soon, so general users will soon be able to enjoy your lovely creations.
Should all be in stadard too now
Quote from: Junna on October 04, 2013, 05:59:39 PM
http://www.mediafire.com/download/7hud0en9e261egn/modernpowerstation.zip (http://www.mediafire.com/download/7hud0en9e261egn/modernpowerstation.zip)
Screwed up the camera somehow, and not sure how to fix it. So, if anyone wants to touch it up and make it proper and to their satisfaction, they are welcomed to do so. Some necessary amateurish textures and such included.
I'm looking into this now (coal power station...) - but some of your textures aren't in the download. Any chance you could send them over
PS Turns out it's actually quite easy to fix. Basically the object is too large for the pak128.Britain lighting/camera setup. Fix: scale image by x0.5, then double render resolution to 1536x1536. OK, the output images need cropping, but that usually needs to happen in post-processing anyway.
Maybe it's easier if you finish it off yourself? But I'm happy to finish it myself if you'd rather and you can send me all your texture files.
What textures are missing? I think all were included as far as I know (under uvtextures).
They were so terrible however that it probably would look a lot better if you made use of your existing industry textures on those that are missing...
Lemon time.
http://www.mediafire.com/download/259ii0apsf5gl0d/images.rar
Those are the images for easier bulk provision. Included are two livery variations (green and blue) for the Class 15, Class 16, Class 26 and 27, as well as a single livery for the LMS ordered-BR operated 10800 early diesel engine.
Attached to the post are the associated dats. Images have been touched up and stray pixels corrected.
Example:
Class 15 (green):
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-cl15-g_zpsaab4a14b.png)
Class 26 in blue:
(http://i1207.photobucket.com/albums/bb463/Junnapon/br-cl26-b_zps13c86d2e.png)
And for reference, the blends:
http://www.mediafire.com/download/jk7t2g4xdb7a44m/blends
Excellent! That is quite a good lot of things. The Class 15 and its LMS predecessor are particularly interesting in being one of the earliest small diesel locomotives, giving proper variety of diesel locomotives in the late 1940s and early 1950s.
One small thing: I notice that the red circle coupling constraints contain references to locomotives not yet defined, such as the class 21 or 28: it is best to avoid doing this, since any reference to an object that does not exist in the coupling constraints stops the constraints on that vehicle from having any effect at all.
In any event, I have now incorporated these: thank you!
Edit: I notice that that the BR green graphics for the class 26/27 seems to be a little off colour: the roof is a bronze sort of colour rather than grey; is there some issue, perhaps, with the specular setting?
Quote from: jamespetts on June 30, 2014, 08:37:12 PM
Edit: I notice that that the BR green graphics for the class 26/27 seems to be a little off colour: the roof is a bronze sort of colour rather than grey; is there some issue, perhaps, with the specular setting?
Images of early colour schemes were not entirely agreeing with each other. A number had grey, white and sandy-beige-grey roofs, as seen in this model:
(https://nigelburkin.files.wordpress.com/2011/10/class-26-5.jpg)
This applies also to the later blue livery - it appears that a number had their roofs painted blue, whereas some were in shades of dark grey and whatnot. I couldn't find any details describing the evolution of the roof colour scheme, so tried to improvise that sandy-beige.
EDIT: I added the 21 and 28, 29 there (red circle) as I intend to make those next, as well as 23.
Yes, there were minor livery variants, including either blue or grey roofs on the blue livery locomotives, but I don't think that any had roofs of quite the bronze colour shown in the current images for these locomotives. It is notable that it is only on a model that this colour is given (which to my eye looks greyer than the colour in the Simutrans images), and a different view of a similar model:
(http://dapol.co.uk/image/cache/data/HK-ND145J-02-500x500.jpg)
appears to show this to be greyer still. Meanwhile, the images (again, only of models) of the class 27 with an off-grey roof seem to show it as greyer still:
(http://www.dckits-devideos.co.uk/img/gi_33_158_700_390.jpg)
If you feel it is too beige/bronzed, it's probably easiest to adjust the colour in the images manually I suppose?
I think that it's likely to be easier to re-render than to adjust the .pngs.
The 26/27 now remade with grey roof.
Also Class 28 added. This one includes an upgrade-able only version. In reality, the engines used were prone to serious problems. On the contemporary CIE A (101 Class) locomotive, these same engines were later replaced. The possibility of the same for the 28, which was never done, is here simulated by this upgrade only version (28-2). It does not yet have its own graphic, we'll see about that eventually...
Oops, forgot to fix the length of the 28.
Fixed here. (Length was set to 8 - here to 10.)
Excellent - thank you.
Class 21, upgradeable to Class 29 (in green and blue liveries).
Ahh, splendid - thank you. Now added.
I wonder whether we need a blue livery for the fictional Class 28/2, since its conversion is after 1966, when the blue livery was introduced?
Class 28/2, blue, done.
Class 41, green and blue liveries.
Crappy blend time; these are the 28, 29, 41 and 42's blends.
http://www.mediafire.com/download/6nc82hellsbnl6u/furtherblends.rar
Also added Class 42, green and blue liveries.
Ahh, splendid - the class 42 in particular has been one that I have been wanting to see in the pakset for a long time. This is a very worthwhile addition. I will add them when I have more time: thank you for doing these.
Edit: I can't seem to get your download to work: can you upload it to http://files.simutrans-germany.com (http://files.simutrans-germany.com)?
Hmm, odd, how that didn't work this time. Here:
http://simutrans-germany.com/files/upload/furtherblends.rar (http://simutrans-germany.com/files/upload/furtherblends.rar)
Also improvised this speed sign graphic;
(http://i1207.photobucket.com/albums/bb463/Junnapon/simscr267_zpsed14fb08.png)
This is a fictional production series of the 1967-68 HS4000 "Kestrel" prototype (3,000kw); the production date is set from 1971 (rated for 200km/h). It assumes some effective use of materials has allowed the total weight to be decreased to 126 tonnes (axle load of 21 tonnes). I set the running cost so low because it really ought to be possible to run on very heavy goods trains and not only express passenger duties (but probably setting it to around 12 or so wouldn't be too high). It ought to be more economical than Class 52 and 55.
Thank you for all these; I have not had time to include the last few things yet, but they are all appreciated: I will add them when I get the time.
As to the hypothetical Kestrel, that is an interesting innovation (and it is noteworthy that we have very little in the 1970s). The livery seems off, though: the wrapped around yellow ends only came in with the large logo livery at the very end of the 1970s; the original livery should be the same as the class 47 in blue. There would then need to be a large logo version and, probably, InterCity (executive), Intercity (swallow), railfreight and RES versions, as well, I imagine, as some post-privitisaition liveries such as Virgin, FGW and all the other liveries carried by the class 47, although the sectorisation and privitisation era liveries have not been done on other locomotives or yet, either, so can possibly wait.
On the subject of liveries, the class 41 could probably do with a BR blue livery on the assumption that, had it not been non-standard, it may very well have lasted into the era when that livery was universally applied, as there was nothing particularly wrong with it aside from being obsolete before it was ever produced.
Quote from: jamespetts on July 10, 2014, 11:19:16 PM
Thank you for all these; I have not had time to include the last few things yet, but they are all appreciated: I will add them when I get the time.
As to the hypothetical Kestrel, that is an interesting innovation (and it is noteworthy that we have very little in the 1970s). The livery seems off, though: the wrapped around yellow ends only came in with the large logo livery at the very end of the 1970s; the original livery should be the same as the class 47 in blue. There would then need to be a large logo version and, probably, InterCity (executive), Intercity (swallow), railfreight and RES versions, as well, I imagine, as some post-privitisaition liveries such as Virgin, FGW and all the other liveries carried by the class 47, although the sectorisation and privitisation era liveries have not been done on other locomotives or yet, either, so can possibly wait.
The reason for the early choice of the wrap-around yellow is the livery of the prototype. Had development continued - particularly with its work on noteworthy express services - it might have gotten a particularly noteworthy livery (similar to how the livery of the early 55 was slightly different). This was the reasoning chosen for this non-standard application of the livery. I intended initially to give it a blue-and-grey livery initially for the same reason, but it didn't look very convincing nor pretty. The yellow fits nicely being wrap-around on the more streamlined design, so I thought it might've been a reasonable livery. (Inspired somewhat also by the early livery of the HSTs).
Is there any plan for what ought to become of the 1.5kv electrification? At the moment, there's no later units due to the closure of all the UK 1.5kv lines in reality. Would it be a good idea to base a few later units on some Dutch or French units for said system? In areas where, unlike the UK, 1.5kv electrification had been extensively built already, those systems were after all often extended further.
EDIT: The 303 and 502 appear to be missing from the blender collections?
Ahh, an interesting thought. It is difficult to know what to do with hypothetical vehicles for liveries. Still, it would look good in the various Inter-City liveries in due course.
As to 1.5kV DC systems, the idea has always been for dual voltage EMUs and locomotives to be able to use them, along with light rail vehicles which use the DC overhead electrification way constraint in any event; I think that it might be a little confusing if we had too many imaginary locomotives.
Edit: Incidentally, if you are interested in producing more locomotives from the BR era, there is still untapped potential in AC electrics: we could do with classes 85 and 89, as well as the planned but never produced class 88 (electric version of the class 56, intended for heavy freight traffic). The class 323 EMU would also fill what is currently a significant gap.
The tram vehicles cannot use the railway mainline any longer, though, can they (since they were aligned)?
InterCity livery for the Kestrel.
Also 302/AM2 AC EMU (introduction date of AC electrification ought to be moved forward to 1958), in green, blue and blue & grey. It's similar to 307 enough that the blue grey might well be used for that one as an additional livery.
Thank you very much for all that: I have now incorporated all of that. Very helpful. Incidentally, how are you deciding when to depict locomotives and multiple units with the yellow warning front? I notice some inconsistency in approach and wondered whether you had chosen to have the yellow warning on the class 41, 42 and 302 but not the 26 and 27, for example, for a reason.
One other thing on liveries: you have given the Kestrel an Inter-City (executive) livery, but it could probably do with the later InterCity (swallow) livery, too (that is, the same as the Inter-City (executive) livery, but without the wrap-around yellow ends, and with the lower panel in white instead of beige; other detail differences are not apparent at this scale), as locomotives older than the Kestrel would have been, such as the class 47s and even 31s and 37s carried this in the 1980s and 1990s.
As to the trams, the new alignment makes them work better with trains, rather than worse; it is only the old alignments that did not quite match up to railway tracks.
Quote from: Junna on July 10, 2014, 11:46:09 PM
EDIT: The 303 and 502 appear to be missing from the blender collections?
Apologies for not having spotted this before: the 303 is there (br-303-bg-a.blend, br-303-bg-b.blend, br-303-bg-c.blend); the 502 was missing, but I have added it now.
I tried drawing for Pak128.britain once... once.
Kudos to you Junna - all are absolutely fantastic and match the style perfectly. I look forward to seeing even more units being drawn!
Now incorporated into Standard SVN. Thanks.
Sorry to revive a rather elderly topic, but I notice that I am missing the .blend files for the class 302, to which I wish to add NSE livery; would you be able to upload them by any chance? I should be most grateful.
Ah. Found it.
http://www.mediafire.com/download/u9c3d3imxf23m5r/302.rar
Excellent, thank you.