The International Simutrans Forum

PakSets and Customization => Pak64 => Topic started by: Spartanis on July 03, 2011, 05:01:04 AM

Title: [Q] maximum number of ground slope types...
Post by: Spartanis on July 03, 2011, 05:01:04 AM
[Question]

1) Is the maximum type of ground slopes always 15. Or can i create more?

eg: one type of slope is flat. I create 3 various style of that slope. Can i set it in dat file that simutrans engine randomize it into gameplay?

2) Is there a Formula i could apply when creating Height and Half-heights? (eg 1x - 1y - 1z for full height)
Title: Re: [Q] maximum number of ground slope types...
Post by: Dwachs on July 03, 2011, 06:19:44 AM
1) No, not yet.

2) This is different for the paksets, eg pak64 and pak128 use different slope shapes.
Title: Re: [Q] maximum number of ground slope types...
Post by: Spartanis on July 03, 2011, 06:24:31 AM
Quote from: Dwachs on July 03, 2011, 06:19:44 AM
1) No, not yet.

So, the absolute limit is 15. As described by this image:
(http://simutrans-germany.com/wiki/wiki_img/source/texture-lightmap.png)

Quote from: Dwachs on July 03, 2011, 06:19:44 AM
2) This is different for the paksets, eg pak64 and pak128 use different slope shapes.

ok.. for now... whats the rule for 32 and 64?
Title: Re: [Q] maximum number of ground slope types...
Post by: Ashley on July 03, 2011, 01:41:56 PM
For half/double height the lightmap is:
Title: Re: [Q] maximum number of ground slope types...
Post by: prissi on July 03, 2011, 09:46:03 PM
SHould be 86 different heights ...