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Simutrans 110.0.1

Started by prissi, March 12, 2011, 10:46:04 PM

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prissi

Mostly a bug fix release. It features additionally smaller network game downloads with trees and more consistent line numbers.

MS Windows user should use the
Online-Installer (Note: If you are on Windows Vista or 7, you will probably need to right-click the downloaded file you save from the above link and choose "Run as administrator". If the installer appears to work, but no "C:\Program Files\Simutrans" folder is made, this is why: run as administrator)

If you want to download manually, you will need an executable and a pak-set.

Executables
Windows native (new) (you may need unicows.dll for Win9x)
Window with SDL (new)
Linux with SDL and SDL_mixer (new)
Haiku with SDL (new)
Mac OSX/Intel with SDL (new)
Mac OSX/PowerPC with SDL (new)

Pak64 110.0.1
pak64 Basics (new)
64pak food chain (new)

Pak64.german 110.0
pak64 german full

Pak64.HAJO 102.2.2
pak64 HAJO for 102.2.2

Pak64.japan 110.0
pak64 japan (beta) (new)

Pak64.contrast 102.2
pak64 contrast (new)

Pak96.comic 102.2
pak96.comic

Pak96.HD 100.0
pak96.HD (0.4) (new)

Pak128 102.2
pak128 v1.4.6

Pak128.japan 101.0
Pak128 JAPAN for 101.0

Pak128.britain (08) 102.0
pak128 Britain v0.8 for 102.2 (new)

pak192.Comic 102.2.1
pak192 Comic 102.2.1 (new)

pak48.excentrique (currently not available)
pak excentrique (new)

Pak64 HO 102.2.2
pak64.HO (alpha) (new)

Pak32.comic 102.0
pak32.comic for 102-0

makeobj 51
Windows
Linux
BeOS/Haiku (does not compile)


Release of 110.0.1 (r4359 on 12-Mar-2011):

   ADD: try to build crossing that match maxspeed of the ways to be crossed
   ADD: sheep will not walk in cities anymore
   CHANGE: much smaller savegames in online mode with trees
   FIX: broken townhalls when the land was flattend before
   FIX: AI better cleans up when building of shipping lines fails
   FIX: line IDs are now tied to line handles => no double line ID any more
   FIX: crashes with window resizing under SDL
   FIX: convois stuck after modifying schedule of line
   ADD: pak set specific pre-defined player colors and random player colors
   FIX: world enlargement
   FIX: loading lines with ID zero again