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Simutrans Extended => Simutrans-Extended development => Topic started by: jamespetts on February 26, 2011, 02:54:25 AM

Title: [New release] Simutrans-Experimental 9.3
Post by: jamespetts on February 26, 2011, 02:54:25 AM
A new version of Simutrans-Experimental is available to-day: Simutrans 110.0 Experimental 9.3. See here (http://forum.simutrans.com/index.php?topic=1894.0) for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:


Edit: Added links to Linux binaries.

Makeobj has been updated for this version, (Edit) as have the configuration files. Simutrans-Experimental 9.3 is a significant bugfix release, containing fixes for a number of reported problems, and includes all the latest fixes and enhancements from Standard.  Note that, because the Standard version number has incremented (from 102.3 to 110.0), games saved with Simutrans-Experimental 9.3 cannot be loaded in Simutrans-Experimental 9.2 or earlier, unless they are explicitly set to save in the earlier file format.

Most significant among the changes on this occasion are fixes to networking mode (9.2 did not work reliably in online mode - 9.3 should be as stable over the network as Standard) and the inclusion of a command-line only server build in the Windows release. A Linux version of the command line build should also be forthcoming in due course, if Ansgar is able to set one up. Also significant is a set of bugfixes in the passenger generation code, which results in a considerably greater use of private cars. For this reason, it is recommended that the citycar_level setting in simuconf.tab be reduced from 16 to about 11, or else the streets will be completely filled with cars. 11 is intended to represent a realistic average car occupancy level of 1.6 (16 represents a car occupancy level of 1, which is too low and leads to an excess of cars). Finally among the list of particularly significant changes is that the private car routes are now saved with the saved games. This means that the game is no longer unresponsive for a long time after loading a large saved game: this has a significant effect on playability of larger saved games (and is particularly important for online games, which are saved and loaded frequently).

Here is a list of the changes:

Changes

Feedback and testing

Thanks also to all those who have tested Simutrans-Experimental and provided useful feedback: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) online play; (2) general bug reports; (3) information as to how well-balanced that the game is; (4) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; and (5) any other useful feedback.

Thanks again to all those who have worked to test Simutrans-Experimental, and happy playing!

Note

This topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this (http://forum.simutrans.com/index.php?topic=1894.0) thread.

Edit: Added alternative download location for the configuration files, as there have been problems with the Github download. Also added two items to the list of changes (relating to passenger routing) that had been omitted originally.