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PakSets and Customization => Pak128 Add-ons and Graphics => Pak128 => Pak128 Incorporated Add-ons and Graphics => Topic started by: Fabio on October 29, 2009, 04:34:05 PM

Title: Builders' yard
Post by: Fabio on October 29, 2009, 04:34:05 PM
Quote from: VS on October 29, 2009, 10:11:38 AM
* moebelhaus (3x4) - "home market", sells furniture, books, and fertilizer (!)

couldn't fertilizer be sold by greenhouses (we have already the pics): they sell plants (which in time could become another chain) and fertilizer (existing chain)?


Quote from: VS on October 29, 2009, 10:11:38 AM
* materialswholesale (2x2) - sells concrete, planks and steel

couldn't it be bigger? (i could give it a try-- maybe... NO PROMISE, THOUGH!)
Title: Builders' yard
Post by: VS on October 29, 2009, 05:11:35 PM
Bigger - why not; do what you want! I would be only happy to see anything.

About fertilizer... I am not sure why it exists at all.
Title: Builders' yard
Post by: Fabio on November 06, 2009, 11:14:12 PM
Quote* materialswholesale

just to keep you updated-- there are some tries in this field.
no screenshots so far-- i'm sorry-- i'll keep you posted.
Title: Builders' yard
Post by: VS on November 06, 2009, 11:22:28 PM
/me makes a note
Title: Builders' yard
Post by: Fabio on November 14, 2009, 05:32:55 PM
here's, finally, a preview.

(http://i38.tinypic.com/oupc8z.jpg)
Title: Builders' yard
Post by: DirrrtyDirk on November 14, 2009, 07:01:13 PM
Ooohhh  (http://www.cheesebuerger.de/images/smilie/froehlich/d055.gif) ... can't wait to see the final version!
Title: Builders' yard
Post by: VS on November 14, 2009, 10:18:31 PM
Same here. Somehow it seems more real than the current one... how could it be? ;D
Title: Builders' yard
Post by: The Hood on November 15, 2009, 11:22:23 AM
I agree - much nicer than the old pak128 one.  Good work!
Title: Builders' yard
Post by: Fabio on November 22, 2009, 09:19:56 PM
a further preview:
(http://i49.tinypic.com/iz7odv.png)
Title: Builders' yard
Post by: sdog on November 22, 2009, 09:35:40 PM
to me it's the best looking simutrans building so far. since you paint everything by hand four rotations must be a hell lot of work for you.
Title: Builders' yard
Post by: VS on November 22, 2009, 10:04:50 PM
I'm not sure about the ground... it looks like stone texture, but frighteningly large for this usage.
Title: Builders' yard
Post by: DirrrtyDirk on November 22, 2009, 10:18:23 PM
And the forklift doesn't rotate with the building. But it looks great nonetheless!
Title: Builders' yard
Post by: Spike on November 22, 2009, 10:38:01 PM
With a bit different contrast, the stone texture patterns could be wheel-stains on the ground. Maybe it can be improved, but I wouldn't mind it much even now.
Title: Builders' yard
Post by: Fabio on November 23, 2009, 08:08:51 AM
Quote from: sdog on November 22, 2009, 09:35:40 PM
since you paint everything by hand four rotations must be a hell lot of work for you.
Indeed :) And I refused the compromise of simply mirroring, as it doesn't look properly when rotating. On the other hand, the concept work is offen harder and more time-consuming than the actual painting.

Quote from: VS on November 22, 2009, 10:04:50 PM
I'm not sure about the ground... it looks like stone texture, but frighteningly large for this usage.
Quote from: Hajo on November 22, 2009, 10:38:01 PM
With a bit different contrast, the stone texture patterns could be wheel-stains on the ground.
This was the idea: basic cityroad ground (available in my to-be-finished-and-released road set), with a cracked pattern to mimic random wheel-stains. I'll work more on the contrast.

Quote from: DirrrtyDirk on November 22, 2009, 10:18:23 PM
And the forklift doesn't rotate with the building.
Actually i remembered to put it on three rotations just after i took the preview, so i added it at random.

Anyway, thank you all for your feedback, i'll keep you posted on the updates!
Title: Builders' yard
Post by: Fabio on November 25, 2009, 09:54:29 PM
now, also in winter mode!

(http://i45.tinypic.com/fn5jpw.png) (http://i45.tinypic.com/fn5jpw.png)




known issue: forklift still to be fixed
Title: Builders' yard
Post by: Zeno on November 26, 2009, 07:56:40 PM
Nice to see some progress here. Looks really good, fabio. Congrats :)
Title: Builders' yard
Post by: Fabio on November 30, 2009, 10:12:11 PM
HERE'S THE RELEASE:

(http://public.gonella.eu/simutrans/Materialswholesale/simscr.png)

(http://public.gonella.eu/simutrans/Materialswholesale/wholesalematerial.png)

http://public.gonella.eu/simutrans/Materialswholesale/wholesalematerial.png (http://public.gonella.eu/simutrans/Materialswholesale/wholesalematerial.png)

testable pak:
http://public.gonella.eu/simutrans/Materialswholesale/factory.MaterialsWholesales.pak (http://public.gonella.eu/simutrans/Materialswholesale/factory.MaterialsWholesales.pak)

complete sources:
http://public.gonella.eu/simutrans/Materialswholesale/wholesalematerial.zip (http://public.gonella.eu/simutrans/Materialswholesale/wholesalematerial.zip)

Please, test it and provide me with feedback!  ;)
Title: Re: Builders' yard
Post by: Spike on November 30, 2009, 10:21:14 PM
Very nice :)
Title: Re: Builders' yard
Post by: VS on November 30, 2009, 10:23:59 PM
WOW! They have all the goodies :D

One thing that makes me a bit uncertain is the bright window. Other than that, nothing to say except praise.

(Split and moved...)
Title: Re: Builders' yard
Post by: Isaac Eiland-Hall on November 30, 2009, 10:25:48 PM
Ooh, that looks great! :D
Title: Re: Builders' yard
Post by: Joker on December 01, 2009, 03:40:31 AM
Nice work Fabio!! I love it!! :)

Cheers Joker
Title: Re: Builders' yard
Post by: Václav on December 06, 2009, 07:35:24 PM
It seems good - better than previous (very old) version. But I think that its sale sortiment could be extended of some uselful building material like wooden logs.
Title: Re: Builders' yard
Post by: Fabio on December 13, 2009, 10:49:50 AM
Quote from: VS on November 30, 2009, 10:23:59 PM
One thing that makes me a bit uncertain is the bright window.

take a look at his one...
(http://public.gonella.eu/simutrans/Materialswholesale/wholesalematerial2.png) (http://public.gonella.eu/simutrans/Materialswholesale/wholesalematerial2.png)

is it enough for release, now? if so i'll move on (thinking of having a go to electronics plant)


Quote from: VaclavMacurek on December 06, 2009, 07:35:24 PM
It seems good - better than previous (very old) version. But I think that its sale sortiment could be extended of some uselful building material like wooden logs.
wooden planks are already-- under the roof. maybe also a few logs are there, to protect them from the weather... :)
Title: Re: Builders' yard
Post by: mobo on December 13, 2009, 11:40:45 AM
Looks great! Really good work, Fabio.  :)
Title: Re: Builders' yard
Post by: VS on December 13, 2009, 12:32:44 PM
Perfect! Including right now.
Title: Re: Builders' yard
Post by: jonasbb on December 14, 2009, 03:43:51 PM
Great work fabio!
Title: Re: Builders' yard
Post by: Diegote on December 14, 2009, 04:20:28 PM
looks great!
Title: Re: Builders' yard
Post by: Václav on December 15, 2009, 02:21:36 PM
Quote from: fabio on December 13, 2009, 10:49:50 AM
wooden planks are already-- under the roof. maybe also a few logs are there, to protect them from the weather... :)

I am sorry if it will sound bad to someone but I wanted to adding of wooden logs into sale sortiment of this shop (so it would have four instead three goods for sale) because wooden logs are building material too.
Title: Re: Builders' yard
Post by: Fabio on December 15, 2009, 02:41:54 PM
without graphic change-- it could be done :)
i was thinking also of a bricks chain (clay quarry -> bricks factory (+coal or oil) -> Builder's yard).
Although i would like to see it (more than logs, as the wood chain is already there with planks) i think the priority now is to complete missing factories for OpenPak128.
Title: Re: Builders' yard
Post by: rfg123 on December 15, 2009, 04:40:56 PM
Quote from: fabio on December 15, 2009, 02:41:54 PMI was thinking also of a bricks chain (clay quarry -> bricks factory (+coal or oil) -> Builder's yard).

Your builder's yard looks excellent! And a brick chain is an excellent idea - I used to work at a brick mill. Our company had several on-site claypits that we drove large trucks back and forth from the pits to the kiln.
Title: Re: Builders' yard
Post by: Václav on December 15, 2009, 05:23:28 PM
Quote from: fabio on December 15, 2009, 02:41:54 PM
without graphic change-- it could be done :)
i was thinking also of a bricks chain (clay quarry -> bricks factory (+coal or oil) -> Builder's yard).
Although i would like to see it (more than logs, as the wood chain is already there with planks) i think the priority now is to complete missing factories for OpenPak128.

OK - for now. Thanks for support of me (my idea).
Title: Re: Builders' yard
Post by: wlindley on December 16, 2009, 03:28:03 PM
Excellent!

Could you mix-and-match the graphics tiles to make a couple variations?  Like 'large builders yard' or just a 'lumber only' yard?  Or maybe two different ones for earlier and later times?  That would be awfully cool and maybe little work.