if the server to which the attempted contact was made (by clicking it in the connection screen) isn't answering, the connection window will say 'server did not respond' even when another server (which is online) is clicked. Thus, one can only connect to the other server after restarting the client, and an unsuspecting player is likely to consider that both servers are down.
The code for this is unchanged from Standard; can anyone confirm whether this can be reproduced in Standard?
I can confirm seeing the same behaviour in Extended.
Yes this does effect standard as well. Ran into it when testing out my recent net code changes.
I have moved this to the Standard bug reports section, as this can be reproduced in Standard.
r8350 appears to fix. Was difficult to repro before, and can't now, so maybe...