The International Simutrans Forum

Development => Extension Requests => Topic started by: wlindley on February 09, 2011, 06:05:10 PM

Title: Allies and Competitors
Post by: wlindley on February 09, 2011, 06:05:10 PM
In the Player List, you would be given the opportunity to mark each other player as


You can then operate a vehicle into any station where the owner has marked you as an Ally.  (The Public Player would mark all other players as allies; you would be your own Ally, so there is just one check required to see if you can serve a station).

You would be forbidden to build inside the city limits where another player has built their Headquarters (finally giving that a function in the game)... although you could operate vehicles across public roads through it, or stop at an Ally's stations.

The AI players could then, for example, set as Ally any player (human or other AI) that uses a mutually exclusive set of modes (all rail versus all ship), or set as Competitor any player that builds a station inside city limits where it has stations.
Title: Re: Allies and Competitors
Post by: Combuijs on February 09, 2011, 07:53:06 PM
And what does neutral do?
Title: Re: Allies and Competitors
Post by: IgorEliezer on February 09, 2011, 08:15:31 PM
I think I'll quit playing Simutrans. It's becoming too much MMO-ish.  ;)

(o wait, I think I've said this before! :o )

/irony
Title: Re: Allies and Competitors
Post by: Ashley on February 09, 2011, 10:01:16 PM
I do quite like the suggestion about the HQ.