The International Simutrans Forum

PakSets and Customization => Other paksets => Pak64.SciFi => Topic started by: Sybill on February 02, 2013, 06:08:47 PM

Title: pak64.scifi Version 0.12
Post by: Sybill on February 02, 2013, 06:08:47 PM
Here is my new version of pak64.scifi for simutrans 112.1

https://github.com/Sybill/Simutrans_Pak64.scifi (https://github.com/Sybill/Simutrans_Pak64.scifi)

Since the direct download function doesn't exist anymore, please use either the zip or the tar.gz archive. Both archives contain the same files.

Or use this for direkt download: https://github.com/Sybill/Simutrans_Pak64.scifi/raw/master/pak64.scifi_112.1_v0.12.zip (https://github.com/Sybill/Simutrans_Pak64.scifi/raw/master/pak64.scifi_112.1_v0.12.zip)
(thank you Yona-TYT, didn't thought of that)

What's new:

1. Bridge and signal for tube rail track, mandatory car sequence for tube rail
2. New vehicle from Saegge for powerbeam, mandatory car sequence for powerbeam
3. Parcel vehicle and parcel station for hoverroad, parcel wagon for tube rail, extension building for freight and parcel
4. Streetlist in english and german, extended citylist, and improved texts in english and german
5. Minor fixes and modifications

In addition:

1. So far there are only one vehicle for each transport system and goods type.
2. There are no factories and power plants.
3. There are no airports and air planes.
4. So far there are only a few buildings and curiosities.
5. Some menu buttons are empty, serving as a place holder and will be created later. Some work, however, already (such as reforestation Forest).
6. Prices, costs, speeds etc. are purely arbitrary chosen or been taken directly from the templates, there is as yet no concept for it.
7. There are no translations for other languages than english or german.
8. There is no sound or music.
Title: Re: pak64.scifi Version 0.12
Post by: Yona-TYT on February 02, 2013, 11:21:02 PM
cool 8)
Title: Re: pak64.scifi Version 0.12
Post by: Sybill on February 23, 2013, 05:02:50 PM
I made a new city attraction, a place with a fountain.

You can see here how it looks:

http://www.simutrans-forum.de/forum/index.php?page=Thread&postID=90521#post90521 (http://www.simutrans-forum.de/forum/index.php?page=Thread&postID=90521#post90521)

Title: Re: pak64.scifi Version 0.12
Post by: Yona-TYT on February 27, 2013, 04:44:50 AM

very nice :thumbsup:

here some help from me ;) 
New city attraction for pak64.scifi (http://www.facebook.com/photo.php?fbid=338757232897225&l=7c4d0884a4)
Title: Re: pak64.scifi Version 0.12
Post by: prissi on March 05, 2013, 09:55:44 AM
I added it to the installer, which should give you much more downloads..

It would be great if you could format the zip file the same way as all other simutrans paks (although the installer can still work like it is now). This would mean "simutrans/pak64.scifi" as the folder where everything is. And if you put the version info into the copyright string of ground.outside.dat (copyright=pak64scifi V0.12) then the installer will automatically update the pak for everyone who has it already installed.

I took the liberty and changed the folder name and copyright text and put it on Sourceforge, sicne the installer does not like github at all.


Obj=ground
Name=Outside
copyright=pak64.SciFi V0.12
# hangtyp * animation
Image[0][0]=texturen.1.5
Title: Re: pak64.scifi Version 0.12
Post by: Sybill on April 24, 2013, 04:21:14 PM
Here is a new monument for pak64.scifi.

The nice Menger sponge is a gift from Hajo, and you can see more of them in pak48.excentrique.

(http://www.simutrans-forum.de/forum/index.php?page=Attachment&attachmentID=17687&h=eb613b19e63e4db40b8022fc11219351f0136621)