Hello,
I interezado collaborate with the pak96.comic. Last night I did a vehicle.
I hope comments ...
Greetings.
(http://simutrans.galeon.com/1.png)
http://simutrans.galeon.com/RomanTruck.zip (http://simutrans.galeon.com/RomanTruck.zip)
It look very nice, but you need to make some tweaks on shadowing:
reduce the color on the trailer top, it's too dark;
darker the truck cabin top and front (the whole cabin is the same color).
You could thing about use player colors. Here's a link about it on the wiki (http://simutrans-germany.com/wiki/wiki/tiki-index.php?page=en_SpecialColors). If it's in german on the right top corner you can choose English and Portuguese
I can't download the file. The site is down. So I can't say much about it on game play.
PS.:And on next releases or projects you start, post on Pak96.comic Add-ons and Graphics (http://forum.simutrans.com/index.php?board=30.0).
An_dz:
Thanks for the tips. I consider these details in future editions that are already on the desk. and why not improve this too.
Reytm2
I suggest using this thread to all those who create objects for pak96 first time. Perhaps here we get objective criticism from the pros. If this topic is wrong for this - correct me, please. My first job will be preceded by the creation of large sailing ships and harbor infrastructure for different times. Naval cannon for pak96:
(http://img708.imageshack.us/img708/7140/c54e8d26911a4876a19fab3.png)
In render:
(http://img856.imageshack.us/img856/496/d8d6e428c4ed4744b38a229.png)
I get it with Maya + Toon Shader and with Photoshop painting, where I make final image. But I worry about of the border lines - it enough to their thickness??
the guns look extremely large, compared to other objects in the pak.
Are the guns planed as part of an attraction, eg an old fortress?
QuoteYes, I understand that. Sorry, but I just wanted to understand the principle.
my reply wasn't meant as criticism (i'm not a painter myself), more as a question.
cool sloop, you got the billowing of the sail quite right, in particular as this is comic style!
Thank you for your feedback. The size of naval guns - yes, it's very large. The model will be used in future for the entourage of port structures in my addon "XVII-XVIII Ages". There size will comply with standards of pak96.
I moved my posts to the addon topic. I'll work on it, because it seems that the result is satisfied.
I do not like to criticize, i apologize for that, but ... regardless of medieval weapons, are large, and i think the size is exaggerated. In fact, they have the same size of a house multi-family ...
Clear, never the first delivery is 100% good. and this is pleasing to the eye
All right. This is just an attempt to convert the model into a format the game. I showed you the results of such a large amount to learn - whether it is possible to use these renderings for the pak96.comic style. Now, I already knew how to work with this style - thanks to you. And once again - the scale is exaggerated on purpose. While I don't have models of buildings near at hand, sorry. I showed that I had.
Don't want you to be discouraged ... i am interested in that each day will increase more cartoonists of the pak ... your work is good and that is very helpful ...
This link (http://forum.simutrans.com/index.php?topic=7985.msg76228#msg76228) shows a house multi-family to scale ... you can take it as a reference.