Quote from: prissi on Today at 01:59:20 PMAsk makie, but it should work on any object.That's what I thought too.
Quote--- obj_info.cc (Revision 10444)that doesn't work, I don't know why
+++ obj_info.cc (Revision 11148)
@@ -24,6 +24,10 @@
void obj_infowin_t::fill_buffer()
{
buf.clear();
+ if( const char *translated_detail = translator::translate_obj_details(get_obj()->get_name()) ) {
+ buf.append( translated_detail );
+ buf.append("\n\n");
+ }
get_obj()->info(buf);
}
Quote from: jamespetts on Today at 02:56:22 PMJudging by the screenshots, no commuting passengers managed to make it to the market. The commuting passengers are the people who work at the industry. In this case, nobody can buy anything because nobody is working there to sell the market's wares (see "Jobs (available): 9 (9)". That means that 9 people are needed to work at the market, and there are currently 0 people working there. This might happen if, for example, you set an extremely high number of industries compared to the number of towns when generating the map, or if a cluster of industries has formed in the vicinity of only smaller towns with low populations.
QuoteRevision: 11148
Autor: prissi
Datum: Donnerstag, 25. April 2024 05:34:41
Meldung:
ADD: obj_xxx_details in translation will display some more details on an obj, especially vehciles
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