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Bug Reports / Re: Bug r8541: vehicle information is not shown in depot
« Last post by THLeaderH on Today at 02:20:10 AM »
It works! Thank you.
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Simutrans Gaming Discussion / Drawing height maps by hand
« Last post by passengerpigeon on Today at 01:45:57 AM »
Dear community,
For a future game, I want to create a custom height map because I am not satisfied with the default world generation. However, I don't want to use a real world region, I want to create a fictional landscape. Is there a way to draw .ppm heightmap files by hand instead of importing them? I know the "Island Nations" map created for Simutrans Experimental uses a fictional heightmap; how was that created?
Thank you,
Passengerpigeon.
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Bug Reports / [120.3] Can't replace tram way with misc way.
« Last post by HyperSim on Today at 01:20:35 AM »
Hello, everyone!
My friend found a bug in 120.3.
1. Build a tram way across a road.
2. Try to replace the track with misc way. (system_type=255)
3. If you try to replace the crossing, the game crashs.
This is the demonstration video with pak.nippon.
https://twitter.com/FeiltagelseTP/status/1018314948844244993
I reserch further more and this phenomenon seems to occur in 120.2

In addition, I found that the similar phenomenon occurs in 120.1.3
1. Build a tram way across a road.
2. Try to replace the track with misc way. (system_type=255)
(It's already odd because a crossing is not build.)
3. Try to replace the way with track (tram track or normal track), the game crashs.
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Pak128.Britain-Ex / Re: Pak128 Britian Extended Vehicle Balance.
« Last post by jamespetts on Today at 12:46:38 AM »
I doubt that a higher powered vehicle would need more staff than a lower powered vehicle: a steam engine of any size still needs just one driver and one fireman; a huge articulated lorry needs the same number of drivers as a van; a large double decker 'bus needs the same number of drivers as a small single decker 'bus (there were some differences with very small minibuses which could be driven by people with van licences at one point, but that does not scale with power). Higher weight may be significant in some cases, but may well not be particularly significant in others (and weight will certainly not scale in a linear fashion with power in any event), and of course, a higher powered vehicle would almost always have a better power to weight ratio than a lower powered vehicle or else it would be of no use at all compared to the lower powered vehicle. Aside from higher weight, it is not clear why more powerful vehicles are likely to have higher rolling resistance.

The only real co-acting incentives against using higher powered vehicles where lower powered vehicles would suffice are weight and capital cost (and the latter more importantly than the former); but I am doubtful that these will produce the same incentive patterns in practice as a system involving more accurate fuel efficiency.

It really does not seem likely that a singly dynamic fuel consumption system will be any more accurate than a static averaged system (although of course we have not tested this empirically; but I am not sure that we have the data with which to do so at this stage; does anyone have any data with which this can be tested? The trouble is, of course, that the very data necessary for this testing are the same data as we would need to implement the doubly dynamic system in the first place).
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Politics, Religion, etc. / Blgjggjx
« Last post by Qayyum on Today at 12:31:29 AM »
Peace be upon you.

Peace be upon you.

In Allah me began writing. Forest. Ape to humans? (https://www.livescience.com/32503-why-havent-all-primates-evolved-into-humans.html ) Humans devolve into apes? Quran 7:166 (https://quran.com/7/166?translations=101,84,20,85,22,21,19,17,95 ) Forager. Forging food from forests. Caves. Humans go out and chop trees. Fire. Mud. Make settlements around cave? Make settlements around river? Cave. Forager. River. Open field. Chop trees. Settlements. Houses like caves. Forager. Water. Fire. Allah. Need to reconnect to Entirety. House of worship. Pottery. Mud houses. Wooden houses. Organisation. Group. Leader. Members. Searchers. Small-scale gardens. Fish. Fruits. Fire. Grains. Meeting. Settlement planning. Cutting trees. Houses. More people. Rich and poor. Bickering. Separation. Serfdom. Religion. Alms. House of worship. Congregation. Prayers. Agriculture. Connections. Barter. Services. Money. Boss and worker. Streamlining of procedures. Expansion of production. Cheapening of products, agriculture and services. Expansion. Supermarkets. Drive to lower costs at expense of quality. Health regulations. Crime. Family disintegration. More to have no babies. Services, agriculture scale down. Beginning of autonomy in humans. Sustainability. Family planning. Efficient agriculture and services. Regulated religion. Trade by foot, houses, cart and boats with sails. Return of primitive tools. Dissolution of knowledge to the point of ...Services. Book disintegration, except few. Allah. Book preservation. Library. Mail. Rediscovery of knowledge. School. Workshops. Trade. Exchange. Schism. Battle. Allah. Conquer. Military. Border Protection. Letters. Agreements. Land Takeover. Colonialism. Assimilation. Allah. Revolution. Resist. Nationalism. Secret Groups. Suspicion. Cryptography. Security. Crime. Espionage. Closed Borders. Immigration-Emigration Control. Customs. Agreements. Deals. NATO/European Union. Allah. Cold War. Diplomacy. Allah. Uncontrolled culture spread. Allah. Culture protection and rehabilitation. Allah. Workshops, culture heritage, and vernacular. Allah. Updating of past knowledge to today's language. Allah. Revivalism. Allah. Existentialism. Allah. Regulated religion and sustainable lifestyle as focus. Allah. Preservation of history and books. Workshop to rewrite books. Workshops become community spaces. Allah. Visits to other workshops, to other houses of worship. Visits. Deals. Barter. Services. Allah. Disaster. Emergencies. Help. Rescues. Visits. Care. Shelters. Help to manage plantations. Other towns recruited. Deals. United. Long voyages. Short voyages. Motels. Caravanserai. R&Rs. Boarding schools. Allah. Expansion of knowledge. Meetings. Invitation. Allah. Preparation. Travel. Visit. Accommodation. Connections. Visits. Allah. Visits. Allah. Visits. Allah.

The End.

With apologies in Entirety for mistakes.

This essay is delivered as is and me would like to advise to take contradictory claims with a pinch of salt. Allah will judge in Hereafter, which is true. This is only sheer condensation and guided speculation and does not represent history of humankind in full. This is made in order to fix fundamental design flaws in world-building present in Simutrans and Transport Tycoon, such that there is no underlying context to the placement of towns and industries. However, a more important flaw is the fact that the configuration of industries that favour rail transport are there BEFORE the complete rail system is placed, such that in fact, the industries should not exist in the first place.
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Pak128.Britain-Ex / Re: Pak128 Britian Extended Vehicle Balance.
« Last post by ACarlotti on Today at 12:07:27 AM »
Have you taken into account that higher monthly or distance-based maintenance (/staffing) costs, higher weight and higher rolling resistance will also tend to penalise using an overpowered vehicle?
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Pak128.Britain-Ex / Re: Pak128 Britian Extended Vehicle Balance.
« Last post by jamespetts on Yesterday at 11:03:00 PM »
There are different tiers simulation to consider. At present I would say using averaged efficiency with dynamic power. This would still mean that moving an empty freight train or a train with few coaches saves over a full freight train or one with many coaches. Like wise lower speeds would give savings due to less drag than higher speeds. It would also remain simple enough to calculate in real time I hope because the maths involved for energy efficiency with speed often become quite complex and use non trivial functions. There may be cases where running very slowly is too economical as a result, however one must remember that a competitor just has to run slightly faster and the line loses all business so in practice I do not see it being abused that much out of desperate or miser people. Running fast will never be too economical due to drag, even if in real life the engine is more efficient than it should be at those speeds.

As explained in the previous post, single dynamic fuel consumption is likely to produce a worse (or, at best, equally bad) degree of realism than static averaged fuel consumption in terms of what players actually have an incentive to do. For the reasons already given, only double dynamic fuel consumption is likely to give any improvement in realism (so far as player incentives are concerned, which is the important thing to consider) over static averaged fuel consumption.
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Thank you for testing. This does seem to be potentially somewhat complex. Does the mail consistently "bounce" (as you put it) between two specific stops? If so, may I ask which ones?
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Simutrans Extended Discussion / Re: Help with Mail
« Last post by ACarlotti on Yesterday at 09:58:55 PM »
I agree with DrSuperGood - the mail production rate should be customisable in the same way as the passenger rate. I didn't implement this at the time because it was outside the scope of what I was working on, and I didn't know enough of Simutrans to be able to easily add the feature. It was always my intention that someone would replace my temporary bodge at a later stage.
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Pak128.Britain-Ex / Re: Pak128 Britian Extended Vehicle Balance.
« Last post by DrSuperGood on Yesterday at 07:24:25 PM »
There are different tiers simulation to consider. At present I would say using averaged efficiency with dynamic power. This would still mean that moving an empty freight train or a train with few coaches saves over a full freight train or one with many coaches. Like wise lower speeds would give savings due to less drag than higher speeds. It would also remain simple enough to calculate in real time I hope because the maths involved for energy efficiency with speed often become quite complex and use non trivial functions. There may be cases where running very slowly is too economical as a result, however one must remember that a competitor just has to run slightly faster and the line loses all business so in practice I do not see it being abused that much out of desperate or miser people. Running fast will never be too economical due to drag, even if in real life the engine is more efficient than it should be at those speeds.
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