Recent Posts

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1
[FR]Français (French) / Re: Matériel Français
« Last post by Lieven on Yesterday at 10:44:55 PM »
Le set de RRR est dispo !
Oui, je me suis un peu éclaté sur les variantes mais j'ai essayé de ne prendre que des livrées ayant un intérêt à être reproduites... et puis, tout est en player color ! ;)

J'attend vos retours ;)
2
Pak128 Add-ons and Graphics / Re: SNFOS announcements
« Last post by Lieven on Yesterday at 10:13:41 PM »
One big new add-on this week ;

- SNCF "RRR" (Reversible Regional Train, Rame Réversible Régionale in french)

I hope you'll like it

The HLE13 are practically ready, they will arrive next week ;)
3
Simutrans Extended Development / Re: Freeze/possible memory leak
« Last post by jamespetts on Yesterday at 09:32:54 PM »
Thank you for the report. I was able to identify a crash caused by a division by zero error in the overtaking code, which I think that I have now fixed. I should be grateful if you could re-test with to-morrow's nightly build.
4
Simutrans Extended Development / Freeze/possible memory leak
« Last post by Rollmaterial on Yesterday at 06:00:42 PM »
The Bridgewater-Brunel server freezes 5 game minutes into January 1807.

Edit: Deteriorating performance seems to indicate a memory leak.
5
Bug Reports / Re: Company bankrupt (missaligned text in player list)
« Last post by Isaac.Eiland-Hall on Yesterday at 02:32:17 AM »
Ran out of budget for the graphic designer :(
6
Bug Reports / Company bankrupt (missaligned text in player list)
« Last post by uci on February 17, 2018, 08:40:38 PM »
7
Bug Reports / Re: Inconsisted climate range
« Last post by prissi on February 17, 2018, 01:08:42 PM »
It works after changing water level, then it is updated on the climate dialoge. The initial updating was missing, will be fixed soon.
8
Bug Reports / Re: zooming out shows river artefacts
« Last post by uci on February 17, 2018, 08:06:45 AM »
Indeed it affects ways, but only some of them (pak128).

9
Bug Reports / Re: zooming out shows river artefacts
« Last post by DrSuperGood on February 17, 2018, 01:17:14 AM »
Seen it effecting more than just rivers, such as freshly constructed rails and roads. Almost like an off by one error.
10
Scripting Scenarios and AI / Re: [Road sign] Player is authorized?
« Last post by Yona-TYT on February 16, 2018, 10:39:53 PM »
Here is a script that allows you to share the regions with several players using the toll signs.

script -> region-lite-v2.0.zip

savegame -> http://files.simutrans.com/index.php/s/qBIJrhPsoVzkjpg

Code: [Select]
function region_shared(pl, tool_id, pos, result)
{
  for (j=0;j<12;j++) {
    if (j == (pl-2))
      continue
    local tile = square_x(coord_label1[j].x+1, coord_label1[j].y).get_ground_tile()
   
    local sign = tile.find_object(mo_roadsign)
    if(sign){
   
    if (sign.can_pass(player_x(pl))){
        if (pos.x+1 >= pl_reg[j].x1 && pos.x <= pl_reg[j].x2+1 && pos.y+1 >= pl_reg[j].y2 && pos.y<= pl_reg[j].y1+1 ) {
          return null
        }
    }
    }
  }
  return result
}

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