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pak192.comic Screenshots

Started by Michael 'Cruzer', June 14, 2009, 07:53:00 AM

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PappeTeeMaster

Rainforest Instead of Palm Oil !!

pak192.comic - Download Version 0.5 - Czech AddOns for pak192.comic

chaolo2

nice rail road crossing where can i download it or can you post me it

PappeTeeMaster

Rainforest Instead of Palm Oil !!

pak192.comic - Download Version 0.5 - Czech AddOns for pak192.comic

Markohs

Awesome! The only thing I don't like is the tree, doesn't look good to my eyes.

PappeTeeMaster

i think so too,
currently there are only 2 kind of trees in this pakset, so i can't replace them
Rainforest Instead of Palm Oil !!

pak192.comic - Download Version 0.5 - Czech AddOns for pak192.comic

An_dz

The graphics are really good.

That house between the rails looks a lot like one from 96comic. And the bridges too.

PappeTeeMaster

Rainforest Instead of Palm Oil !!

pak192.comic - Download Version 0.5 - Czech AddOns for pak192.comic

An_dz

Wow, loved the big factory, it's... HUGE. And the brick detail on coal mine give it a nice touch.
And the transformer is amazing, the details are fantastic. My compliment for the creators.

PappeTeeMaster

hey guys
i tried to create a little oil platform

Rainforest Instead of Palm Oil !!

pak192.comic - Download Version 0.5 - Czech AddOns for pak192.comic


HDomos

wow... that underwater effect is cool:)

An_dz

It's beautiful, the water effect is really awesome.

Are those 3D models or vectors?

Just a small thing I found: There's no access to the heliport.

PappeTeeMaster

thanks

i haven't any 3D model. all the things are made by hand.
http://www.simutrans-forum.de/forum/attachment.php?attachmentid=17090

oh... i will add an access to the heliport
Rainforest Instead of Palm Oil !!

pak192.comic - Download Version 0.5 - Czech AddOns for pak192.comic

An_dz

Great, I asked because it's 192. It's big.

Alex. Brose

#49

Frankfurt's brand-new Taunusturm for pak192.comic. My very first building for this pakset. I hope you like it.  :)



Edit: Second tower on the right side.

An_dz

Similar with some you made for 96comic. They are excellent Alexander.

Alex. Brose


Alex. Brose

Again a new tower. I suppose the next buildings will be low-rise buildings. Just wait and see, guys.  :)



An_dz


Alex. Brose


Markohs


Alex. Brose


An_dz

Stop it, too much awesomeness in one page. ;D

Alex. Brose

Two new commercial buildings.  :)




Alex. Brose

Some older buildings from the 1960s.






Milko

#60
Hello

I have always loved comic pak (96/192) for their beautiful graphics, unfortunately, since I am a fan of simutrans experimental, I've never really used. If one day there was a version of the pak comic for experimental, pak comic would become one of my favorite pak. Until that day, I can only say "congratulations, that beautiful buildings!"

Giuseppe

prissi

Those paks should work on experimental too, thus stuff like cornering speed should not really matter there.

Since the game economy for the comic paks are designed to make them easier to play than standard, I doubt it that there will be an experimental version. More realism for a comic pak seems a rather strange target ...

asaphxiix

Quote from: Milko on March 04, 2013, 05:24:40 PM
Hello

I have always loved comic pak (96/192) for their beautiful graphics, unfortunately, since I am a fan of simutrans experimental, I've never really used. If one day there was a version of the pak comic for experimental, pak comic would become one of my favorite pak. Until that day, I can only say "congratulations, that beautiful buildings!"

Giuseppe


Ah, my thoughts exactly. comic paks are the best looking by far. Maybe one day we can steal their graphics for a new experimental pakset.

prissi

Then why do you do not use them with experimental? Or what do you miss?

Those paks should easily load with simutrans-experimental, since they are old enough and not use any modern features.

asaphxiix

well, for starters, I like simutrans hard :P
second, there are many experimental features which are only available on pak128uk experimental at the moment, not only cornering, but important aspects as comfort, loading times, way constraints, etc.

These can mostly be adapted relatively easy on the dat file, if such is available, but still takes some work.

Alex. Brose

The same procedure as every day - two new buildings ("ABGF" & "MOD"):



Alex. Brose


Alex. Brose

Two city buildings from the 1960s.




mueslo

This is pretty **** awesome! When will this be available? Do you have a flattr account?

Isaac Eiland-Hall

Hmm.. http://flattr.com/ - the community doesn't; can't speak for individuals... might be something for us to look into. :)